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Malt fails to initialize when using Vulkan Backend. #601

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dibli-goost opened this issue Mar 27, 2025 · 2 comments
Open

Malt fails to initialize when using Vulkan Backend. #601

dibli-goost opened this issue Mar 27, 2025 · 2 comments

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@dibli-goost
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Malt version

Release

Blender version

Blender 4.4

OS

Windows 10 64 Bits

Hardware info

AMD Ryzen Threadripper 1920x 12-Core Processor, 3950 Mhz, 24 Logical Processors | 32GB RAM | NVIDIA GeForce GTX 1080 Ti

Issue description and reproduction steps

The viewport rendered display is failing to initialize in the Blender 4.4 update. Regardless of what's in the scene. See the attatched log, apparently it's due to GL.glGetIntegerv being called.

Attachments

malt 2025-03-26(22-06).log

@pragma37
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Are you using the Blender Vulkan backend?
In Preference > System > Display Graphics > Backend.

Malt does some minimal OpenGL stuff on the Blender side, but when Vulkan is enabled there's no OpenGL context.
I haven't thought about this so far, but I'll have to figure out a solution.

@dibli-goost
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Oops yeah, I forgot that I had tested it out a little before Malt got updated.

I'll rename the issue to reflect that.

@dibli-goost dibli-goost changed the title Viewport fails to render - glGetIntegerv 'invalid operation' Malt fails to initialize when using Vulkan Backend. Mar 29, 2025
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