Planning an introduction to Malt video #570
Replies: 5 comments 14 replies
-
Node wrangler does work in my experience. Thalia Solari shader file has node groups |
Beta Was this translation helpful? Give feedback.
-
It would be really nice to have some tutorials from someone who knows how to make a tutorial. Other things that may be worth mentioning:
And shadow groups, self-shadow detection, and light nodes.
And you can build your own custom shading models too.
But no built-in support for soft shadows.
I actually have this implemented somewhere, I should just commit it.
It's way more specific than that.
And build your own.
I think it's worth mentioning that this is almost "by design".
There's a node group branch, but it's been in "experimental" mode since forever.
This shouldn't be the case, do you have an example? Also, specific features aside, I think it's worth setting the correct expectations for new users. |
Beta Was this translation helpful? Give feedback.
-
That would be great to have a more up to date tutorial, the most recent ones are from 3 years ago |
Beta Was this translation helpful? Give feedback.
-
May I suggest - don't. I've been researching 'stylized 3d rendering' for 20 hours, & just now ran across this project. PR IMHO would be more short-term helpful. When folks cry out "Where's the tutorial?", point them here. |
Beta Was this translation helpful? Give feedback.
-
Light here. I'm currently in the process of making short tutorials (a minute or less) about Malt. These will answer the quick and basic questions about how to work with Malt. Currently I have 10 videos in production. These are easier to make and can be very agile with users' questions. This is not competing with @aVersionOfReality . We both have discussed about it. We agreed that we fill different interest level for different user group. |
Beta Was this translation helpful? Give feedback.
-
I am starting to plan a video to try to introduce Malt to the wider community. I've wanted to do this for a long time, but I hadn't had a chance to work with it enough myself until recently. I hear lots of people express interest in Malt, but they think the barrier of entry is too high. But many of the things they think are misconceptions, like that they have to work in glsl. Some good content to help people get started would show a lot of people why they may want to be using Malt, that it isn't actually that bad to get into, and how to get started.
To do this, I will need to be able to present a lot of information. So I am looking for ideas on what I should include, what is essential, etc. The goal of the video will be to summarize what Malt can do that makes it different from Eevee, what features it is missing that Eevee has, and how to do a basic node based setup. Topics like adding your own nodes and code would not be the priority.
Here are some incomplete notes on things to talk about so far. Please suggest more, or let me know if I've got something wrong.
Features:
Missing features (compared to Eevee.)
Beta Was this translation helpful? Give feedback.
All reactions