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Vec3 and vec4 are both color. vec4 has an alpha channel. You are trying to use UV to move your eyes. Then use the node below (blender 2.93 + the latest malt development branch) |
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I only started messing with this render engine yesterday and have just been messing around with it to see what it can do. Now I'm not a programmer and what a lot of the nodes do I have no idea as the node names and functions seem to be geared more towards programmers and not artists. At the moment there are 3 things I'm trying to figure out how to do with the nodes. I see a whole bunch of complicated sounding nodes and thought maybe there is some sorta convoluted way to do the things I'm looking to do, but how to do it if it's possible is unknown to me.
First off I'm assuming vec4 is a color node and assuming vec3 is a shader node. Is there a way to separate the colors from a vec4 node and then later rejoin them? Blender had nodes to do this Separate RGB, Combine RGB, Separate HSV, and Combine HSV.
Similar to the 1st question but instead of color is there a way to separate the X, Y, and Z information from something such as texture coordinates on a UV. Blender had the Separate XYZ, and Combine XYZ nodes for this.
Is there a way to adjust color values from a vec4 node such as the hue, saturation, brightness, contrast, and gamma. Blender had the nodes Hue/Saturation, Gamma, and Bright Contrast to achieve these.
These are the main things I was wondering how to do. If anyone knows of a way to do these with nodes the help would be much appreciated.
EDIT: I found vec4 split and vec4 join which lets me split and join the colors to RGBA, which just leaves the HSV parts of it unanswered.
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