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Upgrading to 0.16.0 crashes on iOS #613
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having the same issue |
try |
Thanks |
+1, adding the basic code from readme causes the app to crash on iOS simulator and physical device, same code snippet works after rolling back to 0.15.1 |
Looking at this rn, thanks for the feedback |
Having the same issue here on iOS (tested on iPhone 7, iOS 13.6 and iPhone SE, iOS 13.6). Running a debug, it just drops out with a 'Lost connection to device', when I call I have stepped through the code and I think it's somewhere inside the Works fine on Android. |
it is, you are right. it was because of a param being null. I fixed on master. I will release a new version later today. please lmk if it works. |
happening to me too |
^0.16.1 cannot be resolved
|
That's because it hasn't been released to pubdev yet. You need to grab the |
If you want to try out the latest 0.16.1 (with the fix), before it's published, you can load the package directly from the
to:
Give that a go and see if it helps. Obviously, once 0.16.1 has been published, revert back to |
It works on iOS now, thanks! However, I'm getting a
when it finishes playing each file. |
Any updates on it? |
I am also getting flutter: Fatal Error: Callback lookup failed! |
Are you talking Angela's class? |
Hello! Running "flutter pub get" in getitdone... |
@qipingwu it hasn't been published to pubdev, use git versioning in your yalm file to point to master, time for it to get up. I will quote this previously said
|
Thanks a lot, it works for me, looking forward to have this fix published on pub.dev. |
I still get the error 'Fatal Error: Callback lookup failed!' after each play. |
yes. this version works |
This has been fixed, please open a new issue for the |
Hey @luanpotter |
Hey guys, I'm having this issue with the version 0.20.1 |
AudioCache cache = AudioCache();
cache.play(filePath());
Crashes on iOS. Works on 0.15.1
both work on Android.
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