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I have a part which is a deployable radiator with 3 subtypes, each with a separate mesh with associated animation. It mostly works, the different variants deploy with the correct animations, but the non-default variant's won't retract. I could set the radiators to non-retractable as a work around, but it'd still be broken in the VAB, where it'd still need to be retractable.
From my cfg:
MODULE
{
name = ModuleB9PartSwitch
moduleID = meshSwitchSide
switcherDescription = Panel count
switcherDescriptionPlural = Panel amounts
affectDragCubes = False
affectFARVoxels = False
SUBTYPE
{
name = 2x
title = 2 Panel
primaryColor = #c7c7c7
secondaryColor = #c7c7c7
transform = 2PanelsBase
}
SUBTYPE
{
name = 4x
title = 4 Panel
primaryColor = #c7c7c7
secondaryColor = #c7c7c7
transform = 4PanelsBase
MODULE
{
IDENTIFIER
{
name = ModuleDeployableRadiator
}
DATA
{
animationName = RadDep4
}
}
}
SUBTYPE
{
name = 6x
title = 6 Panel
primaryColor = #c7c7c7
secondaryColor = #c7c7c7
transform = 6PanelsBase
MODULE
{
IDENTIFIER
{
name = ModuleDeployableRadiator
}
DATA
{
animationName = RadDep6
}
}
}
}
The text was updated successfully, but these errors were encountered:
I have a part which is a deployable radiator with 3 subtypes, each with a separate mesh with associated animation. It mostly works, the different variants deploy with the correct animations, but the non-default variant's won't retract. I could set the radiators to non-retractable as a work around, but it'd still be broken in the VAB, where it'd still need to be retractable.
From my cfg:
The text was updated successfully, but these errors were encountered: