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shared_state.hpp
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//
// Copyright (c) 2018 Vinnie Falco (vinnie dot falco at gmail dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
// Official repository: https://github.com/vinniefalco/CppCon2018
//
#ifndef CPPCON2018_SHARED_STATE_HPP
#define CPPCON2018_SHARED_STATE_HPP
#include <memory>
#include <string>
#include <unordered_set>
#include "game.hpp"
// Forward declaration
class websocket_session;
// Represents the shared server state
class shared_state
{
std::string doc_root_;
std::shared_ptr<game> gameInstance_;
// This simple method of tracking
// sessions only works with an implicit
// strand (i.e. a single-threaded server)
std::unordered_set<websocket_session*> sessions_;
public:
explicit
shared_state(std::string doc_root, std::shared_ptr<game> gameInstance);
std::string const&
doc_root() const noexcept
{
return doc_root_;
}
std::shared_ptr<game>
gameInstance()
{
return gameInstance_;
}
void join (websocket_session& session);
void leave (websocket_session& session);
void send (std::string message);
};
#endif