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sdelay.h
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/*
* Schreoder's reverb
*
* sdelay.h
*
*
* Copyright (c) 2013 sada.gussy (sada dot gussy at gmail dot com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef SDELAY_H
#define SDELAY_H
#ifdef __cplusplus
extern "C" {
#endif
#include "audiobuf.h"
/*---------------------------------------------------
* all pass filter
*---------------------------------------------------*/
typedef struct {
audiobuf_t *tap;
float gain;
float current_output_l;
float current_output_r;
} sdelay_allpass_t;
#define SDELAY_NUM_ALLPASS 3
#define SDELAY_NUM_COMB 2
/*---------------------------------------------------
* main structure
*---------------------------------------------------*/
typedef struct {
sdelay_allpass_t *apfilter[SDELAY_NUM_ALLPASS];
/* sdelay_comb_t cmfilter[SDELAY_NUM_COMB]; */ /* will implement someday. */
float gain;
float dry;
float wet;
float current_output_l;
float current_output_r;
} sdelay_t;
/*---------------------------------------------------
* cons,dest
*---------------------------------------------------*/
sdelay_t *sdelay_create();
void sdelay_destroy(sdelay_t *s);
/*---------------------------------------------------
* renders waves
*---------------------------------------------------*/
void sdelay_render(sdelay_t *s, audiobuf_t *a, int start, int size);
/*---------------------------------------------------
* set each ammount of dry and wet from 0 to 1.
*---------------------------------------------------*/
void sdelay_set_drywet(sdelay_t *s, float dry, float wet );
#ifdef __cplusplus
}
#endif
#endif