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Add ability to spawn units without reinforcing, with a maximum count #58
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GOALS:
So i'd add |
see #57 for discussing problem of units outside a Task Force being handled. |
I was exploring how "setSpawnRate" would work and I'm not sure I agree with it. I'd argue that Also, Example use:
I'm trying to separate the terms "spawning" and "respawning" here. The latter is only for reinforcing dead units, while the former is spawning units regardless of previously spawned units are dead or not. Maybe I should use other terms to separate the two... Regarding "home" building I have the following suggestion: Thoughts?
Please elaborate |
Yes, its just wording with the "Spawn rate" vs "Spawn Timer" and yes it must be by group size because its cheaper, this is for sure. Your way is better described and better. |
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