From b8e6231298c0bee81e8d7d1bd3c05e39c5893a82 Mon Sep 17 00:00:00 2001 From: Piturnah Date: Thu, 4 Aug 2022 21:36:31 +0100 Subject: [PATCH] Remove `use bevy::render::texture::ImageSettings` It was added to prelude in #5566 --- examples/2d/sprite_sheet.rs | 2 +- examples/2d/texture_atlas.rs | 2 +- examples/3d/shapes.rs | 5 +---- 3 files changed, 3 insertions(+), 6 deletions(-) diff --git a/examples/2d/sprite_sheet.rs b/examples/2d/sprite_sheet.rs index 2d6fe13dfabb4..ef91c3ea0f3a0 100644 --- a/examples/2d/sprite_sheet.rs +++ b/examples/2d/sprite_sheet.rs @@ -1,7 +1,7 @@ //! Renders an animated sprite by loading all animation frames from a single image (a sprite sheet) //! into a texture atlas, and changing the displayed image periodically. -use bevy::{prelude::*, render::texture::ImageSettings}; +use bevy::prelude::*; fn main() { App::new() diff --git a/examples/2d/texture_atlas.rs b/examples/2d/texture_atlas.rs index 74599ab9295a5..4889354da7c61 100644 --- a/examples/2d/texture_atlas.rs +++ b/examples/2d/texture_atlas.rs @@ -1,7 +1,7 @@ //! In this example we generate a new texture atlas (sprite sheet) from a folder containing //! individual sprites. -use bevy::{asset::LoadState, prelude::*, render::texture::ImageSettings}; +use bevy::{asset::LoadState, prelude::*}; fn main() { App::new() diff --git a/examples/3d/shapes.rs b/examples/3d/shapes.rs index f9d063bee06b9..354b156524e77 100644 --- a/examples/3d/shapes.rs +++ b/examples/3d/shapes.rs @@ -3,10 +3,7 @@ use bevy::{ prelude::*, - render::{ - render_resource::{Extent3d, TextureDimension, TextureFormat}, - texture::ImageSettings, - }, + render::render_resource::{Extent3d, TextureDimension, TextureFormat}, }; fn main() {