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main.go
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package main
import (
"database/sql"
"encoding/json"
"fmt"
"log"
"os"
"path/filepath"
"strings"
"time"
dem "github.com/markus-wa/demoinfocs-golang/v3/pkg/demoinfocs"
common "github.com/markus-wa/demoinfocs-golang/v3/pkg/demoinfocs/common"
events "github.com/markus-wa/demoinfocs-golang/v3/pkg/demoinfocs/events"
_ "github.com/mattn/go-sqlite3"
)
type Round struct {
gameId int64
round int
duration int
losingTeamName string
losingSide int
startTick int
endTick int
endOfficialTick int
survivingPlayers []uint64
losingTeamLeftoverMoney int
equipmentSavedValue int
killTicks []int
smokeTicks []int
molotovTicks []int
heTicks []int
longestKillWait int
lastKillToEnd int
heDamage int
}
type Player struct {
name string
SteamID64 uint64
}
type Game struct {
TeamA string
TeamAPlayers []uint64
TeamB string
TeamBPlayers []uint64
date time.Time
de_map string
tickrate int
}
func main() {
const db_file string = "csgo.db"
// FYI - database/sql is thread-safe.
// But we'll encounter lock contention issues (SQLite only supports 1 writer).
// Making the database the bottleneck here.
// Nothing to do other than switch DBMS, unforunately.
db, err := sql.Open("sqlite3", db_file)
if err != nil {
log.Panic(err)
}
fileErr := filepath.Walk("../demos",
func(path string, info os.FileInfo, err error) error {
if err != nil {
return err
}
if strings.HasSuffix(path, ".dem") {
fmt.Println("Trying to parse: ", path)
parseDemo(path, db)
}
return nil
})
if fileErr != nil {
log.Println(fileErr)
}
}
func parseDemo(filename string, db *sql.DB) {
var game Game
info, err := os.Stat(filename)
if err != nil {
log.Panic("failed to get file info: ", err)
}
game.date = info.ModTime()
f, err := os.Open(filename)
if err != nil {
log.Panic("failed to open demo file: ", err)
}
defer f.Close()
p := dem.NewParser(f)
defer p.Close()
var round Round
var winningTeam common.Team
var gameId int64
gameEnded := false
roundActive := false
p.RegisterEventHandler(func(e events.Kill) {
round.killTicks = append(round.killTicks, p.GameState().IngameTick())
})
p.RegisterEventHandler(func(e events.SmokeStart) {
round.smokeTicks = append(round.smokeTicks, p.GameState().IngameTick())
})
p.RegisterEventHandler(func(e events.InfernoStart) {
round.molotovTicks = append(round.molotovTicks, p.GameState().IngameTick())
})
p.RegisterEventHandler(func(e events.HeExplode) {
round.heTicks = append(round.heTicks, p.GameState().IngameTick())
})
p.RegisterEventHandler(func(e events.RoundStart) {
roundActive = true
round = Round{}
startParse(p.GameState(), &round, &game, db, &gameId, p.Header().MapName, int(p.TickRate()))
})
p.RegisterEventHandler(func(e events.GamePhaseChanged) {
if e.NewGamePhase == common.GamePhaseGameEnded {
gameEnded = true
endParse(p.GameState(), &round, winningTeam, db)
}
})
p.RegisterEventHandler(func(e events.MatchStart) {
if !gameEnded {
addGame(p.GameState(), &round, &game, db, &gameId, p.Header().MapName, int(p.TickRate()))
roundActive = false
}
})
p.RegisterEventHandler(func(e events.MatchStartedChanged) {
if !gameEnded {
addGame(p.GameState(), &round, &game, db, &gameId, p.Header().MapName, int(p.TickRate()))
roundActive = false
}
})
p.RegisterEventHandler(func(e events.RoundFreezetimeEnd) {
if round.endTick != p.GameState().IngameTick() {
round.startTick = p.GameState().IngameTick()
}
})
p.RegisterEventHandler(func(e events.RoundEnd) {
if e.WinnerState != nil {
gs := p.GameState()
round.endTick = gs.IngameTick()
round.duration = (round.endTick - round.startTick) / int(p.TickRate())
winningTeam = e.Winner
round.losingSide = int(e.WinnerState.Opponent.ID())
round.losingTeamName = e.WinnerState.Opponent.ClanName()
}
})
p.RegisterEventHandler(func(e events.RoundEndOfficial) {
if roundActive {
endParse(p.GameState(), &round, winningTeam, db)
roundActive = false
}
})
p.RegisterEventHandler(func(e events.PlayerHurt) {
if e.Weapon.Type == common.EqHE {
round.heDamage += e.HealthDamageTaken
}
})
// Parse to end
err = p.ParseToEnd()
if err != nil {
log.Panic("failed to parse demo: ", err)
}
}
func startParse(gs dem.GameState, round *Round, game *Game, db *sql.DB, gameId *int64, de_map string, tickrate int) {
if len(gs.TeamCounterTerrorists().Members()) != 5 && len(gs.TeamTerrorists().Members()) != 5 {
return
}
round.round = gs.TotalRoundsPlayed()
round.gameId = *gameId
}
func addGame(gs dem.GameState, round *Round, game *Game, db *sql.DB, gameId *int64, de_map string, tickrate int) bool {
// If we don't have 5 on either side, assume something has gone wrong.
if len(gs.TeamCounterTerrorists().Members()) < 5 || len(gs.TeamTerrorists().Members()) < 5 {
return false
}
if len(game.TeamAPlayers) < 5 {
// Store players within the game struct.
for _, s := range gs.TeamCounterTerrorists().Members() {
game.TeamAPlayers = append(game.TeamAPlayers, s.SteamID64)
addPlayer(db, Player{s.Name, s.SteamID64})
}
for _, s := range gs.TeamTerrorists().Members() {
game.TeamBPlayers = append(game.TeamBPlayers, s.SteamID64)
addPlayer(db, Player{s.Name, s.SteamID64})
}
}
TeamAPlayersJson, _ := json.Marshal(game.TeamAPlayers)
TeamBPlayersJson, _ := json.Marshal(game.TeamBPlayers)
game.TeamA = gs.TeamCounterTerrorists().ClanName()
game.TeamB = gs.TeamTerrorists().ClanName()
game.de_map = de_map
if tickrate != -1 {
game.tickrate = tickrate
}
// Remove any existing rounds and game entries, in case we're re-creating the game.
res, err := db.Exec("DELETE FROM game WHERE id = ?; DELETE FROM round WHERE game_id = ?", *gameId, *gameId)
if err != nil {
log.Fatal(err)
}
res, err = db.Exec("INSERT INTO game VALUES(NULL, ?, ?, ?, ?, ?, ?, ?)", game.date.Format(time.RFC3339), game.TeamA, game.TeamB, string(TeamAPlayersJson), string(TeamBPlayersJson), game.de_map, game.tickrate)
if err != nil {
log.Fatal(err)
}
if *gameId, err = res.LastInsertId(); err != nil {
log.Fatal(err)
}
return true
}
func addPlayer(db *sql.DB, player Player) {
_, err := db.Exec("INSERT OR IGNORE INTO players VALUES (?, ?, 0)", player.SteamID64, player.name)
if err != nil {
log.Fatal(err)
}
_, err = db.Exec("UPDATE players SET apps = apps + 1 WHERE SteamID64 LIKE ?", player.SteamID64)
if err != nil {
log.Fatal(err)
}
}
func endParse(gs dem.GameState, round *Round, winningTeam common.Team, db *sql.DB) {
if round.duration == 0 {
return
}
round.endOfficialTick = gs.IngameTick()
for i, s := range round.killTicks {
if i != 0 {
if s-round.killTicks[i-1] > round.longestKillWait {
round.longestKillWait = s - round.killTicks[i-1]
}
}
if s <= round.endTick {
round.lastKillToEnd = round.endTick - s
}
}
switch winningTeam {
case common.TeamTerrorists:
for _, s := range gs.TeamCounterTerrorists().Members() {
if s.IsAlive() {
round.survivingPlayers = append(round.survivingPlayers, s.SteamID64)
round.equipmentSavedValue += s.EquipmentValueCurrent()
}
round.losingTeamLeftoverMoney += s.Money()
}
case common.TeamCounterTerrorists:
for _, s := range gs.TeamTerrorists().Members() {
if s.IsAlive() {
round.survivingPlayers = append(round.survivingPlayers, s.SteamID64)
round.equipmentSavedValue += s.EquipmentValueCurrent()
}
round.losingTeamLeftoverMoney += s.Money()
}
}
survivingPlayersJSON, _ := json.Marshal(round.survivingPlayers)
killTickJSON, _ := json.Marshal(round.killTicks)
smokeTickJSON, _ := json.Marshal(round.smokeTicks)
molotovTickJSON, _ := json.Marshal(round.molotovTicks)
heTickJSON, _ := json.Marshal(round.heTicks)
_, err := db.Exec("INSERT INTO round VALUES(NULL, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", round.gameId, round.duration, round.losingTeamName, round.losingSide, round.startTick, round.endTick, round.endOfficialTick, string(survivingPlayersJSON), round.losingTeamLeftoverMoney, round.equipmentSavedValue, string(killTickJSON), string(smokeTickJSON), string(molotovTickJSON), string(heTickJSON), round.longestKillWait, round.lastKillToEnd, round.round, round.heDamage)
if err != nil {
log.Fatal(err)
}
}