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SceneGame.cpp
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#include "SceneGame.h"
#include "Engine/SceneDirector.h"
#include "Engine/Input.h"
#include "Engine/Globals.h"
#include "Engine/GameData.h"
#include "Engine/SoundManager.h"
Camera* SceneGame::cam = new Camera();
ACharacter SceneGame::Player = ACharacter();
bool SceneGame::gameResume = true;
SceneGame::SceneGame() {
m_SceneName = "GAME";
classText = nullptr;
lifeText = nullptr;
mReinit = true;
enemyManager = EnemyManager::getInstance();
mapManager = MapManager::getInstance();
mapManager->SetTilemap("./assets/img/persistent/persistentMapTileset.png");
mapManager->SetPlayerRef(&Player);
Player.CreateActor(13 * 8, 103 * 8, "./assets/img/SolidSnake/SolidSnake128x128.png", false);
}
void SceneGame::init()
{
//SDL_Color color = { 255,255,255 };
//14*8, 140*8
SoundManager::getInstance()->haltSound();
GameData::getInstance()->StartPlay();
Player.Init();
Player.SetX(13 * 8);
Player.SetY(103 * 8);
Player.SetSpriteSize(16, 32);
Player.SetVelocity(2);
Player.SetHP(100);
mapManager->Init(cam);
enemyManager->Init();
cam->SetY(96 * 8);
mReinit = false;
SoundManager::getInstance()->playSound(
SoundManager::getInstance()->getSoundByID(
SoundManager::getInstance()->loadAndGetSoundID("./assets/sound/mg1_bgm03_main.ogg")),-1);
}
void SceneGame::render()
{
mapManager->Render();
enemyManager->Render();
Player.Render();
Player.RenderUI();
GameData::getInstance()->RenderAsUiInGame();
}
void SceneGame::update()
{
if (mReinit)
{
init();
}
if (gameResume)
{
mapManager->Update();
enemyManager->Update();
}
Player.Update();
cam->Update();
}
void SceneGame::unload()
{
}