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simulationNo8.cpp
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simulationNo8.cpp
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// The Number of Class is 8
// Type 1 : 1
// Type 2 : 7
#include <iostream>
#include <time.h>
using namespace std;
#define No_Simulation 100
#define Arr_size 36
class Type1{
public:
int Ini_Sw;
int Max_Sw;
int Lw;
int arr[Arr_size];
int swcnt;
int lwcnt;
void Input(void);
void Arragement(void);
};
class Type2{
public:
int Sw;
int Lw;
int arr[Arr_size];
int swcnt;
int lwcnt;
void Input(void);
void Arragement(void);
void Shift(int);
};
void Type1::Input()
{
Ini_Sw = 1;
Max_Sw = 64;
Lw = 1;
//cout<<"Initial Sleep Window Size : "<<Ini_Sw;
//cout<<"\t Max Sleep Window Size : "<<Max_Sw;
//cout<<"\t Listening Window Size : "<<Lw;
//cout<<endl;
}
void Type1::Arragement()
{
swcnt = Ini_Sw;
lwcnt = Lw;
// 0 : sleep, 1 : listen
for(int i=0; i<Arr_size; i++){
if((swcnt == 0) && (lwcnt == 0))
{
if(Ini_Sw < Max_Sw)
{
Ini_Sw *= 2;
if(Ini_Sw > Max_Sw)
{
Ini_Sw = Max_Sw;
}
swcnt = Ini_Sw;
}
else if(Ini_Sw == Max_Sw)
{
swcnt = Max_Sw;
}
lwcnt = Lw;
}
if(swcnt != 0){
arr[i] = 0;
swcnt--;
}
else if(lwcnt != 0){
arr[i] = 1;
lwcnt--;
}
}
}
void Type2::Input()
{
Sw = (rand()%9)+2;
Lw = (rand()%(Sw-1))+1;
}
void Type2::Arragement()
{
swcnt = Sw;
lwcnt = Lw;
// 0 : sleep, 1 : listen
for(int i=0; i<Arr_size; i++){
if((swcnt == 0) && (lwcnt == 0)){
swcnt = Sw;
lwcnt = Lw;
}
if(swcnt != 0){
arr[i] = 0;
swcnt--;
}
else if(lwcnt != 0){
arr[i] = 1;
lwcnt--;
}
}
}
void Type2::Shift(int startFrame)
{
swcnt = Sw;
lwcnt = Lw;
if(startFrame != 0)
{
for(int i=0; i<startFrame; i++)
{
arr[i] = 1;
}
}
// 0 : sleep, 1 : listen
for(int i = startFrame; i<Arr_size; i++){
if((swcnt == 0) && (lwcnt == 0)){
swcnt = Sw;
lwcnt = Lw;
}
if(swcnt != 0){
arr[i] = 0;
swcnt--;
}
else if(lwcnt != 0){
arr[i] = 1;
lwcnt--;
}
}
}
int ShowProgress(int*);
double Delay(int*, int);
int main(void)
{
srand((unsigned)time(NULL));
Type1 Class0;
Type2 Class1;
Type2 Class2;
Type2 Class3;
Type2 Class4;
Type2 Class5;
Type2 Class6;
Type2 Class7;
cout<< "\n\t The Number of Class is 8 (Type 1 : 1, Type 2 : 7) "<<endl;
cout<<"\n\t******** Implementation of the Proposed Method ********\n"<<endl;
int IdeaArr[Arr_size]; // Array for the proposed method
int* pArr = IdeaArr;
double Idea_E_Avg = 0;
double Idea_S_Avg = 0;
double Idea_L_Avg = 0;
int Idea_Sum_S_window = 0;
double Idea_delay_sum = 0;
double Idea_delay_avg = 0;
int SumArr[Arr_size]; // Array for the Standard 802.16e
int* pSumArr = SumArr;
double Stand_E_Avg = 0;
double Stand_S_Avg = 0;
double Stand_L_Avg = 0;
int Stand_Sum_S_window = 0;
double Stand_delay_sum = 0;
double Stand_delay_avg = 0;
int eMUIArr[Arr_size]; // Array for the eMUI
int* peMUIArr = eMUIArr;
double eMUI_E_Avg = 0;
double eMUI_S_Avg = 0;
double eMUI_L_Avg = 0;
int eMUI_Sum_S_window = 0;
int maxSleep = 0;
int StartFrame1 = 0;
int StartFrame2 = 0;
int StartFrame3 = 0;
int StartFrame4 = 0;
int StartFrame5 = 0;
int StartFrame6 = 0;
int StartFrame7 = 0;
double eMUI_delay_sum = 0;
double eMUI_delay_avg = 0;
for(int i=0; i<No_Simulation; i++)
{
int random = rand();
Class0.Input();
Class1.Input();
Class2.Input();
Class3.Input();
Class4.Input();
Class5.Input();
Class6.Input();
Class7.Input();
int Select_sw = 0, Select_lw = 0;
if((Class1.Sw<=Class2.Sw)&&(Class1.Sw<=Class3.Sw)&&(Class1.Sw<=Class4.Sw)&&(Class1.Sw<=Class5.Sw)&&(Class1.Sw<=Class6.Sw)&&(Class1.Sw<=Class7.Sw))
Select_sw = Class1.Sw;
else if((Class2.Sw<=Class1.Sw)&&(Class2.Sw<=Class3.Sw)&&(Class2.Sw<=Class4.Sw)&&(Class2.Sw<=Class5.Sw)&&(Class2.Sw<=Class6.Sw)&&(Class2.Sw<=Class7.Sw))
Select_sw = Class2.Sw;
else if((Class3.Sw<=Class1.Sw)&&(Class3.Sw<=Class2.Sw)&&(Class3.Sw<=Class4.Sw)&&(Class3.Sw<=Class5.Sw)&&(Class3.Sw<=Class6.Sw)&&(Class3.Sw<=Class7.Sw))
Select_sw = Class3.Sw;
else if((Class4.Sw<=Class1.Sw)&&(Class4.Sw<=Class2.Sw)&&(Class4.Sw<=Class3.Sw)&&(Class4.Sw<=Class5.Sw)&&(Class4.Sw<=Class6.Sw)&&(Class4.Sw<=Class7.Sw))
Select_sw = Class4.Sw;
else if((Class5.Sw<=Class1.Sw)&&(Class5.Sw<=Class2.Sw)&&(Class5.Sw<=Class3.Sw)&&(Class5.Sw<=Class4.Sw)&&(Class5.Sw<=Class6.Sw)&&(Class5.Sw<=Class7.Sw))
Select_sw = Class5.Sw;
else if((Class6.Sw<=Class1.Sw)&&(Class6.Sw<=Class2.Sw)&&(Class6.Sw<=Class3.Sw)&&(Class6.Sw<=Class4.Sw)&&(Class6.Sw<=Class5.Sw)&&(Class6.Sw<=Class7.Sw))
Select_sw = Class6.Sw;
else
Select_sw = Class7.Sw;
if((Class1.Lw>=Class2.Lw)&&(Class1.Lw>=Class3.Lw)&&(Class1.Lw>=Class4.Lw)&&(Class1.Lw>=Class5.Lw)&&(Class1.Lw>=Class6.Lw)&&(Class1.Lw>=Class7.Lw))
Select_lw = Class1.Lw;
else if((Class2.Lw>=Class1.Lw)&&(Class2.Lw>=Class3.Lw)&&(Class2.Lw>=Class4.Lw)&&(Class2.Lw>=Class5.Lw)&&(Class2.Lw>=Class6.Lw)&&(Class2.Lw>=Class7.Lw))
Select_lw = Class2.Lw;
else if((Class3.Lw>=Class1.Lw)&&(Class3.Lw>=Class2.Lw)&&(Class3.Lw>=Class4.Lw)&&(Class3.Lw>=Class5.Lw)&&(Class3.Lw>=Class6.Lw)&&(Class3.Lw>=Class7.Lw))
Select_lw = Class3.Lw;
else if((Class4.Lw>=Class1.Lw)&&(Class4.Lw>=Class2.Lw)&&(Class4.Lw>=Class3.Lw)&&(Class4.Lw>=Class5.Lw)&&(Class4.Lw>=Class6.Lw)&&(Class4.Lw>=Class7.Lw))
Select_lw = Class4.Lw;
else if((Class5.Lw>=Class1.Lw)&&(Class5.Lw>=Class2.Lw)&&(Class5.Lw>=Class3.Lw)&&(Class5.Lw>=Class4.Lw)&&(Class5.Lw>=Class6.Lw)&&(Class5.Lw>=Class7.Lw))
Select_lw = Class5.Lw;
else if((Class6.Lw>=Class1.Lw)&&(Class6.Lw>=Class2.Lw)&&(Class6.Lw>=Class3.Lw)&&(Class6.Lw>=Class4.Lw)&&(Class6.Lw>=Class5.Lw)&&(Class6.Lw>=Class7.Lw))
Select_lw = Class6.Lw;
else
Select_lw = Class7.Lw;
int arr[Arr_size]; // Array for the proposed method
int scnt = Select_sw;
int lcnt = Select_lw;
// 0 : sleep, 1 : listen
for(int i=0; i<Arr_size; i++){
if((scnt == 0) && (lcnt == 0)){
scnt = Select_sw;
lcnt = Select_lw;
}
if(scnt != 0){
arr[i] = 0;
scnt--;
}
else if(lcnt != 0){
arr[i] = 1;
lcnt--;
}
}
for(int i=0; i<Arr_size; i++)
{
IdeaArr[i] = arr[i];
}
Idea_Sum_S_window += ShowProgress(pArr);
Idea_delay_sum += Delay(pArr, random);
//Class0.Arragement();
Class1.Arragement();
Class2.Arragement();
Class3.Arragement();
Class4.Arragement();
Class5.Arragement();
Class6.Arragement();
Class7.Arragement();
// eMUI
for(int i=0; i<Class1.Sw; i++)
{
Class1.Shift(i);
for(int j=0; j<Class2.Sw; j++)
{
Class2.Shift(j);
for(int k=0; k<Class3.Sw; k++)
{
Class3.Shift(k);
for(int l=0; l<Class4.Sw; l++)
{
Class4.Shift(l);
for(int n=0; n<Class5.Sw; n++)
{
Class5.Shift(n);
for(int m=0; m<Class6.Sw; m++)
{
Class6.Shift(m);
for(int o=0; o<Class7.Sw; o++)
{
Class7.Shift(o);
for(int p=0; p<Arr_size; p++)
{
if((Class1.arr[m]==1)||(Class2.arr[m]==1)||(Class3.arr[m]==1)||(Class4.arr[m]==1)||(Class5.arr[m]==1)||(Class6.arr[m]==1))
{
eMUIArr[m] = 1;
}
else if((Class1.arr[m]==0)||(Class2.arr[m]==0)||(Class3.arr[m]==0)||(Class4.arr[m]==0)||(Class5.arr[m]==0)||(Class6.arr[m]==0))
{
eMUIArr[m] = 0;
}
int Sleepcount = 0;
int Listencount = 0;
for(int b=0; b<Arr_size; b++)
{
if(eMUIArr[b]==0)
Sleepcount ++;
else Listencount ++;
}
if(maxSleep < Sleepcount)
{
StartFrame1 = i;
StartFrame2 = j;
StartFrame3 = k;
StartFrame4 = l;
StartFrame5 = n;
StartFrame6 = m;
StartFrame7 = o;
maxSleep = Sleepcount;
}
}
}
}
}
}
}
}
}
Class1.Shift(StartFrame1);
Class2.Shift(StartFrame2);
Class3.Shift(StartFrame3);
Class4.Shift(StartFrame4);
Class5.Shift(StartFrame5);
Class6.Shift(StartFrame6);
Class7.Shift(StartFrame7);
for(int i=0; i<Arr_size; i++)
{
if((Class1.arr[i]==1)||(Class2.arr[i]==1)||(Class3.arr[i]==1)||(Class4.arr[i]==1)||(Class5.arr[i]==1)||(Class6.arr[i]==1)||(Class7.arr[i]==1))
{
eMUIArr[i] = 1;
}
else if((Class1.arr[i]==0)&&(Class2.arr[i]==0)&&(Class3.arr[i]==0)&&(Class4.arr[i]==0)&&(Class5.arr[i]==0)&&(Class6.arr[i]==0)&&(Class7.arr[i]==0))
{
eMUIArr[i] = 0;
}
}
eMUI_Sum_S_window += ShowProgress(peMUIArr);
eMUI_delay_sum += Delay(peMUIArr, random);
// Standar 802.16e
Class0.Arragement();
Class1.Arragement();
Class2.Arragement();
Class3.Arragement();
Class4.Arragement();
Class5.Arragement();
Class6.Arragement();
Class7.Arragement();
for(int i=0; i<Arr_size; i++)
{
if((Class0.arr[i]==1)||(Class1.arr[i]==1)||(Class2.arr[i]==1)||(Class3.arr[i]==1)||(Class4.arr[i]==1)||(Class5.arr[i]==1)||(Class6.arr[i]==1)||(Class7.arr[i]==1))
{
SumArr[i] = 1;
}
else if((Class0.arr[i]==0)&&(Class1.arr[i]==0)&&(Class2.arr[i]==0)&&(Class3.arr[i]==0)&&(Class4.arr[i]==0)&&(Class5.arr[i]==0)&&(Class6.arr[i]==0)&&(Class7.arr[i]==0))
{
SumArr[i] = 0;
}
}
Stand_Sum_S_window += ShowProgress(pSumArr);
Stand_delay_sum += Delay(pSumArr, random);
}
Idea_S_Avg = Idea_Sum_S_window;
Idea_L_Avg = (double)(Arr_size*No_Simulation) - Idea_S_Avg;
Idea_E_Avg = ((1.0*Idea_S_Avg)+(10.0*Idea_L_Avg))/(double)No_Simulation;
Idea_delay_avg = Idea_delay_sum/(double)No_Simulation;
cout << "\tIdea Sleep Avg = " << Idea_S_Avg << endl;
cout << "\tIdea Listenning Avg = " << Idea_L_Avg << endl;
cout << "\tIdea Energy Avg = " << Idea_E_Avg << endl;
cout << "\tIdea Delay Avg = " << Idea_delay_avg << endl;
cout<<"\n\t******** Standard 802.16e - Power Saving Class ********\n"<<endl;
Stand_S_Avg = Stand_Sum_S_window;
Stand_L_Avg = (double)(Arr_size*No_Simulation) - Stand_S_Avg;
Stand_E_Avg = ((1.0*Stand_S_Avg)+(10.0*Stand_L_Avg))/(double)No_Simulation;
Stand_delay_avg = Stand_delay_sum/(double)No_Simulation;
cout << "\tStandard Sleep Avg = " << Stand_S_Avg << endl;
cout << "\tStandard Listenning Avg = " << Stand_L_Avg << endl;
cout << "\tStandard Energy Avg = " << Stand_E_Avg << endl;
cout << "\tStandard Delay Avg = " << Stand_delay_avg << endl;
cout<<"\n\t******** Implementation of the eMUI ********\n"<<endl;
eMUI_S_Avg = eMUI_Sum_S_window;
eMUI_L_Avg = (double)(Arr_size*No_Simulation) - eMUI_S_Avg;
eMUI_E_Avg = ((1.0*eMUI_S_Avg)+(10.0*eMUI_L_Avg))/(double)No_Simulation;
eMUI_delay_avg = eMUI_delay_sum/(double)No_Simulation;
cout << "\teMUI Sleep Avg = " << eMUI_S_Avg << endl;
cout << "\teMUI Listenning Avg = " << eMUI_L_Avg << endl;
cout << "\teMUI Energy Avg = " << eMUI_E_Avg << endl;
cout << "\teMUI Delay Avg = " << eMUI_delay_avg << endl;
cout << endl;
return 0;
}
// Sleep : 1 energy, Listen : 10 energy
int ShowProgress(int* pArr)
{
int Swcount = 0;
int Lwcount = 0;
for(int i=0; i<Arr_size; i++){
if(*(pArr+i)==0)
Swcount++;
else Lwcount++;
}
return Swcount;
}
double Delay(int* tempArr, int random)
{
int temp=0;
int sum=0;
int swpart=0;
int swnum=0;
bool swon=0;
// 0 : sleep, 1 : listen
for(int i=0; i<Arr_size; i++)
{
if(*(tempArr+i)==0)
{
swnum++;
swon=1;
}
else if((*(tempArr+i)==1) && (swon==1))
{
swpart++;
temp = (random%swnum)+1;
sum += temp;
swnum = 0;
swon = 0;
}
if((swon==1) && (i == (Arr_size-1)))
swpart++;
}
if(swpart==0)
return 0.0;
else
return ((double)sum/(double)swpart);
}