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umod-plugins.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>./bin/Managed/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Facepunch.GoogleSheets">
<HintPath>./bin/Managed/Facepunch.GoogleSheets.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Input">
<HintPath>./bin/Managed/Facepunch.Input.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Network">
<HintPath>./bin/Managed/Facepunch.Network.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Raknet">
<HintPath>./bin/Managed/Facepunch.Raknet.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Rcon">
<HintPath>./bin/Managed/Facepunch.Rcon.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Skeleton">
<HintPath>./bin/Managed/Facepunch.Skeleton.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Sqlite">
<HintPath>./bin/Managed/Facepunch.Sqlite.dll</HintPath>
</Reference>
<Reference Include="Facepunch.SteamNetworking">
<HintPath>./bin/Managed/Facepunch.SteamNetworking.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks">
<HintPath>./bin/Managed/Facepunch.Steamworks.Posix.dll</HintPath>
</Reference>
<Reference Include="Facepunch.System">
<HintPath>./bin/Managed/Facepunch.System.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Unity">
<HintPath>./bin/Managed/Facepunch.Unity.dll</HintPath>
</Reference>
<Reference Include="Facepunch.UnityEngine">
<HintPath>./bin/Managed/Facepunch.UnityEngine.dll</HintPath>
</Reference>
<Reference Include="Oxide.Core">
<HintPath>./bin/Managed/Oxide.Core.dll</HintPath>
</Reference>
<Reference Include="Oxide.CSharp">
<HintPath>./bin/Managed/Oxide.CSharp.dll</HintPath>
</Reference>
<Reference Include="Oxide.References">
<HintPath>./bin/Managed/Oxide.References.dll</HintPath>
</Reference>
<Reference Include="Oxide.Rust">
<HintPath>./bin/Managed/Oxide.Rust.dll</HintPath>
</Reference>
<Reference Include="Oxide.Unity">
<HintPath>./bin/Managed/Oxide.Unity.dll</HintPath>
</Reference>
<Reference Include="Rust.Data">
<HintPath>./bin/Managed/Rust.Data.dll</HintPath>
</Reference>
<Reference Include="Rust.Demo">
<HintPath>./bin/Managed/Rust.Demo.dll</HintPath>
</Reference>
<Reference Include="Rust.Global">
<HintPath>./bin/Managed/Rust.Global.dll</HintPath>
</Reference>
<Reference Include="Rust.Platform">
<HintPath>./bin/Managed/Rust.Platform.dll</HintPath>
</Reference>
<Reference Include="Rust.Platform.Common">
<HintPath>./bin/Managed/Rust.Platform.Common.dll</HintPath>
</Reference>
<Reference Include="Rust.Platform.Steam">
<HintPath>./bin/Managed/Rust.Platform.Steam.dll</HintPath>
</Reference>
<Reference Include="Rust.UI">
<HintPath>./bin/Managed/Rust.UI.dll</HintPath>
</Reference>
<Reference Include="Rust.World">
<HintPath>./bin/Managed/Rust.World.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>./bin/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>./bin/Managed/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>./bin/Managed/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Console">
<HintPath>./bin/Managed/Facepunch.Console.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="config\" />
</ItemGroup>
</Project>