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Calling dispose() on OboeMusic leads to crash #6
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As an example, the following code can cause the same issue.
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I will try to look into it, thanks for reporting ! |
Thanks! After further testing, I've noticed that this is not related to play(). The following code can reproduce the problem without calling play().
In OboeMusic.setCompletionCallback(), old callback is disposed using context->DeleteGlobalRef(old_callback). oboemusic.cpp:
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Alright, fixed ! |
That's great news! Thanks a ton! |
Is there any estimate on the release date? Would it be possible for you to kindly release a version with this fix in or post a copy of the so file for armeabi-v7a? |
Estimate is this weekend (most probably this sunday). Copy of the so file won't work since there are changes on the kotlin side as well. |
Sunday is great. Thanks! |
Thank you for creating this library! This library is great! It crashes on sum devices, mostly on arm64 system.
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@Tonielro it appears to be not related to |
Thank you for creating this library! This library is great!
I've run into a problem with music disposal:
Environment:
LibGdx Oboe 0.23, LibGdx 1.9.10
Error log:
The text was updated successfully, but these errors were encountered: