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notes.txt
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green wall notes
----------------
blurb:
a weirdly addictive arcade game, where you fling fruit against a big green wall.
possibly next up:
- something protects from ketchup?
- give extra lives if you do something? special symbol shows on screen, if you hit it with a combo, you get another life?
- have fruits comeout in more than one row after certain level
- change combo text to btm, with text and image, alpha bg
- add spaz to combo? spaz is 3x multiplier to combo and makes combo spaz harder?
min number of combos per round -> per 10 levs, combo reqt. after lev 20, reqt is in a scrqqn quadrant
targets? halo looking glow ring, 2x points for anything in target, target had 30% min
or req part of screen to be hit?
catch phone exit and go bac to title screen. are you sure?
maybe make fruit randomly twitch or wobble?
log---
------
may 5 retweaked sizing. added dancing fruit.
mar 6
level pass and death sounds
redid how showing selectable fruit happens, now time and random driven, not framerate dependent
soothed perspective problem when release away from horiz center of screen, added some x-dependednt magic
mar 4
x - shrink orange, it hides ketchup, that's kinda wrong haha
added lev to high score
synced up to github
feb 28
- add sound
- add proper banana
- add splat to title screen
feb 26
added ketchups
feb 25
handled orientatsion; take full screen. what opts do i set so we don't die?
cleaned a little combo text display
high scores
added milk, ice cream and ketchup, though ketchup acts like normal fruit so far.
feb 24 - got basic combos working. would like to change color and add more combos.
handled:
scale wall bitmap
smooth throw speed - use avg of last few timepoints? -- used velocitytracker.