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getSceneCollision is not implemented #418

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Exploderad opened this issue Oct 3, 2012 · 3 comments
Closed

getSceneCollision is not implemented #418

Exploderad opened this issue Oct 3, 2012 · 3 comments

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@Exploderad
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RaycastPicker.getSceneCollision just returns null. It is defined in the documentation.

This would be a great feature to have implemented.

@richardolsson
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Please describe the problem in a little bit more depth. Provide at least a couple of sentences explaining what the issue is and you'll see that it is much more likely that we can fix it.

@Exploderad
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away3d.core.pick.RaycastPicker has a function called getSceneCollision which is described to return a PickingCollisionVO from a position(Vector3D) and direction(Vector3D).

This function would be very helpful in cases like testing collisions to the ground for example, and getting the normal back and so forth.

The function is defined in the documentation. But in the class it only returns null.

@rob-bateman
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This function has been implemented in the latest hotfix: a085b43

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