We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
As discussed on the forum, it is currently not possible to access the SoundChannel objects for SOUND_COMPLETE events from Sound3D.
Richard Olsson suggests: "Sound3D class should bubble the event."
Thank you.
The text was updated successfully, but these errors were encountered:
Cheers for helping file the report!
Sorry, something went wrong.
f257968
richardolsson
No branches or pull requests
As discussed on the forum, it is currently not possible to access the SoundChannel objects for SOUND_COMPLETE events from Sound3D.
Richard Olsson suggests: "Sound3D class should bubble the event."
Thank you.
The text was updated successfully, but these errors were encountered: