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OsdRes003.c
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OsdRes003.c
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#define __OSDRES003__
#include "Core\Header\Include.h"
#if(_OSD_TYPE == _OSD003)
#define FONT_BASE_ADDRESS 0x300
//-----------------------------------------------------------------
BYTE code tUserMenuOsdMap[] =
{
18, // Row Count
LOBYTE(FONT_BASE_ADDRESS),HIBYTE(FONT_BASE_ADDRESS),
1, // Row 0 char count
30, // Row 1 char count
30, // Row 2 char count
39, // Row 3 char count
46, // Row 4 char count
39, // Row 5 char count
46, // Row 6 char count
39, // Row 7 char count
46, // Row 8 char count
39, // Row 9
46, // Row 10
39, // Row 11
46, // Row 12
39, // 13
46, // 14
39, // 15
39, // 16
39, // 17
};
#if(_FAC_OSD)
//-----------------------------------------------------------------
BYTE code tFactoryMenuOsdMap[] =
{
11, // Row Count
LOBYTE(FONT_BASE_ADDRESS),HIBYTE(FONT_BASE_ADDRESS),
35, // Row 0 char count
35, // Row 1 char count
35, // Row 2 char count
35, // Row 3 char count
35, // Row 4 char count
35, // Row 5 char count
35, // Row 6 char count
35, // Row 7 char count
35, // Row 8 char count
35, // Row 9 char count
35, // Row 10 char count
};
#endif
//-----------------------------------------------------------------
BYTE code tMsgOsdMap[] =
{
8, // Row Count
LOBYTE(FONT_BASE_ADDRESS),HIBYTE(FONT_BASE_ADDRESS),
20, // Row 0 char count
20, // Row 1 char count
20, // Row 2 char count
20, // Row 3 char count
20, // Row 4 char count
20, // Row 5 char count
20, // Row 6 char count
20, // Row 7 char count
};
//------------------------------------------------------------------------------
BYTE code tPALETTE_0[] =
{
//-------------:Palette ----------
0x9F,0xED,0xAB, 0xD2,0xC1,0x8B,
0x2E,0x6D,0xA3, 0x00,0x00,0x00,
0xFF,0xFF,0xFF, 0x48,0x53,0x65,
0xC0,0xC0,0xC0, 0x80,0x80,0x80,
0xFF,0x80,0x00, 0xC0,0xC0,0xC0,
0x33,0x6A,0xA5, 0x94,0xBD,0x35,
0xF3,0x94,0x28, 0x00,0xFF,0x00,
0x00,0x00,0xFF, 0xFF,0x00,0x00,
};
//------------------------------------------------------------------------------
BYTE code tMainWindowStyle[] =
{
WINNO(0),
SB_THICKNESS(1) | SB_HEIGHT(1) ,
SHADOW_COLOR(1) | BORDER_COLOR(1),
R_GRADIENT_POLARITY_DEC |
G_GRADIENT_POLARITY_INC |
B_GRADIENT_POLARITY_DEC |
GRADIENT_LEVEL(0) |
R_COLOR_GRADIENT_EN(1) |
G_COLOR_GRADIENT_EN(0) |
B_COLOR_GRADIENT_EN(1),
RESERVED,
GRADIENT_PER_LEVEL(1) | WINDOW_COLOR(5),
GRADIENT_FUNCTION_EN(0) |
GRADIENT_DIRECTION_HOR |
SHADOW_BORDER_EN(1) |
WINDOW_TYPE(WT_3DBUTTON_TYPE1) |
WINDOW_ENABLE(1),
};
//------------------------------------------------------------------------------
BYTE code tPopupMenuWindowStyle[] =
{
WINNO(4),
SB_THICKNESS(0) | SB_HEIGHT(0) ,
SHADOW_COLOR(1) | BORDER_COLOR(3),
R_GRADIENT_POLARITY_DEC |
G_GRADIENT_POLARITY_INC |
B_GRADIENT_POLARITY_DEC |
GRADIENT_LEVEL(0) |
R_COLOR_GRADIENT_EN(1) |
G_COLOR_GRADIENT_EN(0) |
B_COLOR_GRADIENT_EN(1),
RESERVED,
GRADIENT_PER_LEVEL(1) | WINDOW_COLOR(5),
GRADIENT_FUNCTION_EN(0) |
GRADIENT_DIRECTION_HOR |
SHADOW_BORDER_EN(1) |
WINDOW_TYPE(WT_3DBUTTON_TYPE1) |
WINDOW_ENABLE(1),
};
//------------------------------------------------------------------------------
// Icon Attrib {BYTE_0,BYTE_1,BYTE_2};
BYTE code tColorIco_Normal[] = {0xA8,0x80,0x0D};
BYTE code tColorIco_Select[] = {0xA8,0x80,0x89};
BYTE code tColorIco_Disable[] = {0xAE,0x80,0x35};
BYTE code tAdjustIco_Normal[] = {0xA8,0x86,0x0D};
BYTE code tAdjustIco_Select[] = {0xA8,0x86,0x89};
BYTE code tAdjustIco_Disable[] = {0xAE,0x86,0x35};
BYTE code tOsdIco_Normal[] = {0xA8,0x92,0x0D};
BYTE code tOsdIco_Select[] = {0xA8,0x92,0x89};
BYTE code tOsdIco_Disable[] = {0xAE,0x92,0x35};
BYTE code tTVIco_Normal[] = {0xA8,0x8c,0x0D};
BYTE code tTVIco_Select[] = {0xA8,0x8c,0x89};
BYTE code tTVIco_Disable[] = {0xAE,0x8c,0x35};
BYTE code tFuncIco_Normal[] = {0xA8,0x98,0x0D};
BYTE code tFuncIco_Select[] = {0xA8,0x98,0x89};
BYTE code tFuncIco_Disable[] = {0xAE,0x98,0x35};
BYTE code tSoundIco_Normal[] = {0xA8,0x9E,0x0D};
BYTE code tSoundIco_Select[] = {0xA8,0x9E,0x89};
BYTE code tSoundIco_Disable[] = {0xAE,0x9E,0x35};
//------------------------------------------------------------------------------
code BYTE *tIcon_Normal[] =
{
tColorIco_Normal,
tAdjustIco_Normal,
tOsdIco_Normal,
tTVIco_Normal,
tFuncIco_Normal,
tSoundIco_Normal,
};
code BYTE *tIcon_Select[] =
{
tColorIco_Select,
tAdjustIco_Select,
tOsdIco_Select,
tTVIco_Select,
tFuncIco_Select,
tSoundIco_Select,
};
code BYTE *tIcon_Disable[] =
{
tColorIco_Disable,
tAdjustIco_Disable,
tOsdIco_Disable,
tTVIco_Disable,
tFuncIco_Disable,
tSoundIco_Disable,
};
//------------------------------------------------------------------------------
code STitle tMainTitle[][_LANGUAGE_CNT] =
{
{ //tColorTitle
{ FntColorEng_Title, 6}, // ENG
{ FntTitleColor_CHIS, 7}, // CHI_S
{ FntColorEng_Title, 6}, // FRA
{ FntColorEng_Title, 6}, // ITA
{ FntColorEng_Title, 6}, // DEU
{ FntColorEng_Title, 6}, // ESP
{ FntTitleColor_CHIT, 7}, // CHI_T
{ FntColorEng_Title, 6}, // JAP
{ FntColorKor_Title, 3}, // KOR
{ FntColorEng_Title, 6}, // RUS
},
{ //tAdjustTitle
{ FntAdjustEng_Title, 7}, // ENG
{ FntTitleAdjust_CHIS, 8}, // CHI_S
{ FntAdjustEng_Title, 7}, // FRA
{ FntAdjustEng_Title, 7}, // ITA
{ FntAdjustEng_Title, 7}, // DEU
{ FntAdjustEng_Title, 7}, // ESP
{ FntTitleAdjust_CHIT, 8}, // CHI_T
{ FntAdjustEng_Title, 7}, // JAP
{ FntAdjustKor_Title, 5}, // KOR
{ FntAdjustEng_Title, 7}, // RUS
},
{ //tOSDTitle
{ FntOSDEng_Title, 6}, // ENG
{ FntTitleOSD_CHIS, 7}, // CHI_S
{ FntOSDEng_Title, 6}, // FRA
{ FntOSDEng_Title, 6}, // ITA
{ FntOSDEng_Title, 6}, // DEU
{ FntOSDEng_Title, 6}, // ESP
{ FntTitleOSD_CHIT, 7}, // CHI_T
{ FntOSDEng_Title, 6}, // JAP
{ FntOSDKor_Title, 5}, // KOR
{ FntOSDEng_Title, 6}, // RUS
},
{ //tTVTitle
{ FntTVEng_Title, 4}, // ENG
{ FntTitleTV_CHIS, 7}, // CHI_S
{ FntTVEng_Title, 4}, // FRA
{ FntTVEng_Title, 4}, // ITA
{ FntTVEng_Title, 4}, // DEU
{ FntTVEng_Title, 4}, // ESP
{ FntTitleTV_CHIT, 6}, // CHI_T
{ FntTVEng_Title, 4}, // JAP
{ FntTVEng_Title, 4}, // KOR
{ FntTVEng_Title, 4}, // RUS
},
{ //tFunctionTitle
{ FntFunctionEng_Title, 8}, // ENG
{ FntTitleFunc_CHIS, 7}, // CHI_S
{ FntFunctionEng_Title, 8}, // FRA
{ FntFunctionEng_Title, 8}, // ITA
{ FntFunctionEng_Title, 8}, // DEU
{ FntFunctionEng_Title, 8}, // ESP
{ FntTitleFunc_CHIT, 7}, // CHI_T
{ FntFunctionEng_Title, 8}, // JAP
{ FntFunctionKor_Title, 5}, // KOR
{ FntFunctionEng_Title, 8}, // RUS
},
{ //tSoundTitle
{ FntSoundEng_Title, 7}, // ENG
{ FntTitleSound_CHIS, 7}, // CHI_S
{ FntSoundEng_Title, 7}, // FRA
{ FntSoundEng_Title, 7}, // ITA
{ FntSoundEng_Title, 7}, // DEU
{ FntSoundEng_Title, 7}, // ESP
{ FntTitleSound_CHIT, 7}, // CHI_T
{ FntSoundEng_Title, 7}, // JAP
{ FntSoundKor_Title, 5}, // KOR
{ FntSoundEng_Title, 7}, // RUS
},
};
//------------------------------------------------------------------------------
/*
不要删除下面的选项,增加多国语言时有用
Language List:
ENG
CHI_S
FRA
ITA
DEU
ESP
CHI_T
JAP
KOR
RUS
// string list
AutoConfig
AutoPowerDown
AutoSearch
Balance
Bass
BBE
BlueScreen
Brightness
Channel
Clock
ColorTemp
Contrast
DisplayRatio
Double
HPosition
Hue
Language
ManualSearch
Phase
Reset
Saturation
Skip
SRS
System
Timer
Transparent
Treble
Tuning
Volume
VPosition
NoSignal
NotSupport
User
9300
6500
OK
Cancel
No
Off
5 Sec
10 Sec
20 Sec
30 Sec
60 Sec
15Min
30Min
45Min
60Min
75Min
90Min
*/
//---------------------------------------------------------------------------
code BYTE sVGA[] = {0x2A,0x17,0x18,0x10,0x11,0x00};
code BYTE sDVI[] = {0x14,0x2A,0x1A,0x00};
code BYTE sHDMI[] = {0x19,0x14,0x1E,0x1F,0x1A,0x00};
code BYTE sYPBPR[] = {0x2E,0x23,0x3B,0x23,0x4C,0x00};
code BYTE sSVideo[] = {0x27,0x01,0x2A,0x1A,0x14,0x15,0x21,0x22,0x00};
code BYTE sAV[] = {0x10,0x11,0x2A,0x00};
code BYTE sTV[] = {0x28,0x2A,0x00};
code BYTE sSpace[] = {0x01,0x00};
code BYTE s16_9[] = {0x31,0x36,0x5E,0x39,0x00};
code BYTE s4_3[] = {0x34,0x01,0x5E,0x33,0x00};
code BYTE sAuto[] = {0x10,0x11,0x4F,0x4E,0x49,0x00};
//-------------------------- TV Type ----------------------------------------
BYTE code sTVNone[] = {0x20,0x21,0x22,0x20,0x15,0x00}; // None
code BYTE sNTSC_M[] = {0x20,0x28,0x27,0x13,0x01,0x1E,0x1F,0x00};
code BYTE sNTSC_4_BG[] = {0x20,0x28,0x27,0x13,0x01,0x12,0x17,0x18,0x00};
code BYTE sNTSC_4_DK[] = {0x20,0x28,0x27,0x13,0x01,0x14,0x1C,0x00};
code BYTE sNTSC_4_I[] = {0x20,0x28,0x27,0x13,0x01,0x1A,0x00};
code BYTE sPAL_M[] = {0x23,0x10,0x11,0x1D,0x01,0x1E,0x1F,0x00};
code BYTE sPAL_BG[] = {0x23,0x10,0x11,0x1D,0x01,0x12,0x17,0x18,0x00};
code BYTE sPAL_I[] = {0x23,0x10,0x11,0x1D,0x01,0x1A,0x00};
code BYTE sPAL_DK[] = {0x23,0x10,0x11,0x1D,0x01,0x14,0x1C,0x00};
code BYTE sPAL_N[] = {0x23,0x10,0x11,0x1D,0x01,0x20,0x00};
code BYTE sSECAM_BG[] = {0x27,0x15,0x13,0x10,0x11,0x1E,0x1F,0x01,0x12,0x17,0x18,0x00};
code BYTE sSECAM_DK[] = {0x27,0x15,0x13,0x10,0x11,0x1E,0x1F,0x01,0x14,0x1C,0x00};
code BYTE sSECAM_L[] = {0x27,0x15,0x13,0x10,0x11,0x1E,0x1F,0x01,0x1D,0x00};
code BYTE sSECAM_LL[] = {0x27,0x15,0x13,0x10,0x11,0x1E,0x1F,0x01,0x1D,0x02,0x00};
code BYTE * sTVType[14] =
{
sTVNone, sNTSC_M, sNTSC_4_BG,sNTSC_4_DK,sNTSC_4_I,
sPAL_M, sPAL_BG, sPAL_I, sPAL_DK, sPAL_N,
sSECAM_BG, sSECAM_DK,sSECAM_L, sSECAM_LL
};
code BYTE sAIR[] = {0x10,0x11,0x1A,0x26,0x00};
code BYTE sCATV[] = {0x13,0x10,0x11,0x28,0x2A,0x00};
code BYTE *sTVTypeN[2] = {sCATV, sAIR};
code BYTE sAutoConfig_ENG[] = {0x10,0x11,0x4F,0x4E,0x49,0x01,0x13,0x49,0x48,0x3F,0x42,0x40,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sAutoConfig_CHI_S[] = {0x88,0x01,0xC5,0x01,0xC4,0x01,0x87,0x00};
#else
code BYTE sAutoConfig_CHI_S[] = {0xAC,0xAD,0xA2,0xA3,0xA0,0xA1,0xA8,0xA9,0x00};
#endif
code BYTE sAutoConfig_FRA[] = {0x13,0x49,0x48,0x3F,0x42,0x40,0x5F,0x10,0x11,0x4F,0x4E,0x49,0x00};
code BYTE sAutoConfig_ITA[] = {0x13,0x49,0x48,0x3F,0x42,0x40,0x5F,0x01,0x10,0x11,0x4F,0x4E,0x49,0x46,0x47,0x5F,0x00};
code BYTE sAutoConfig_DEU[] = {0x10,0x11,0x4F,0x4E,0x49,0x5F,0x44,0x49,0x48,0x3F,0x42,0x40,0x4F,0x4C,0x42,0x3E,0x4C,0x3E,0x48,0x00};
code BYTE sAutoConfig_ESP[] = {0x10,0x11,0x4F,0x4E,0x49,0x5F,0x27,0x3E,0x45,0x3E,0x3C,0x3C,0x42,0x5C,0x16,0x48,0x00};
code BYTE sAutoConfig_JAP[] = {0xA0,0xA1,0xA7,0xD6,0x00};
code BYTE sAutoConfig_KOR[] = {0xA2,0xA3,0x94,0xBC,0x00};
code BYTE sAutoConfig_RUS[] = {0x90,0x84,0x8A,0x85,0x00};
code BYTE *sAutoConfig[] =
{
sAutoConfig_ENG,
sAutoConfig_CHI_S,
sAutoConfig_FRA,
sAutoConfig_ITA,
sAutoConfig_DEU,
sAutoConfig_ESP,
sAutoConfig_CHI_S,
sAutoConfig_JAP,
sAutoConfig_KOR,
sAutoConfig_RUS
};
//---------------------------------------------------------------------------
code BYTE sAutoPowerDown_ENG[] = {0x27,0x45,0x3E,0x3E,0x4A,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sAutoPowerDown_CHI_S[] = {0x88,0x01,0xC5,0x01,0xCC,0x01,0xD2,0x00};
#else
code BYTE sAutoPowerDown_CHI_S[] = {0xB8,0xB9,0xA2,0xA3,0x82,0x83,0xAA,0xAB,0x00};
#endif
code BYTE sAutoPowerDown_FRA[] = {0x27,0x49,0x46,0x47,0x46,0x47,0x3E,0x42,0x45,0x00};
code BYTE sAutoPowerDown_ITA[] = {0x27,0x45,0x3E,0x3E,0x4A,0x00};
code BYTE sAutoPowerDown_DEU[] = {0x15,0x42,0x48,0x4D,0x3C,0x41,0x45,0x3A,0x3F,0x3E,0x48,0x00};
code BYTE sAutoPowerDown_ESP[] = {0x28,0x3E,0x46,0x47,0x4A,0x49,0x4C,0x42,0x55,0x3A,0x3D,0x49,0x4C,0x00};
code BYTE sAutoPowerDown_JAP[] = {0xA0,0xA1,0xB0,0xB1,0x81,0x00};
code BYTE sAutoPowerDown_KOR[] = {0x94,0xCE,0xCF,0x00};
code BYTE sAutoPowerDown_RUS[] = {0x89,0x86,0x90,0x8A,0x8C,0x00};
code BYTE *sAutoPowerDown[] =
{
sAutoPowerDown_ENG,
sAutoPowerDown_CHI_S,
sAutoPowerDown_FRA,
sAutoPowerDown_ITA,
sAutoPowerDown_DEU,
sAutoPowerDown_ESP,
sAutoPowerDown_CHI_S,
sAutoPowerDown_JAP,
sAutoPowerDown_KOR,
sAutoPowerDown_RUS
};
//---------------------------------------------------------------------------
code BYTE sAutoSearch_ENG[] = {0x10,0x11,0x4F,0x4E,0x49,0x01,0x27,0x3E,0x3A,0x4C,0x3C,0x41,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sAutoSearch_CHI_S[] = {0x88,0x01,0xC5,0x01,0xA5,0x01,0xA6,0x00};
#else
code BYTE sAutoSearch_CHI_S[] = {0xB8,0xB9,0xA4,0xA5,0xAE,0xAF,0xB0,0xB1,0x00};
#endif
code BYTE sAutoSearch_FRA[] = {0x26,0x3E,0x3C,0x41,0x3E,0x4C,0x3C,0x41,0x3E,0x01,0x10,0x11,0x4F,0x4E,0x49,0x00};
code BYTE sAutoSearch_ITA[] = {0x13,0x3E,0x4C,0x3C,0x3A,0x01,0x10,0x11,0x4F,0x4E,0x3A,0x00};
code BYTE sAutoSearch_DEU[] = {0x10,0x11,0x4F,0x4E,0x49,0x5F,0x27,0x4F,0x3C,0x41,0x3E,0x00};
code BYTE sAutoSearch_ESP[] = {0x10,0x11,0x4F,0x4E,0x49,0x5F,0x27,0x3E,0x45,0x3E,0x3C,0x3C,0x42,0x5C,0x16,0x48,0x00};
code BYTE sAutoSearch_JAP[] = {0x9A,0x9B,0x9C,0x9D,0x9E,0x9F,0xA0,0xA1,0xA2,0xA3,0x9A,0x00};
code BYTE sAutoSearch_KOR[] = {0xA2,0xA3,0xA4,0x8B,0x00};
code BYTE sAutoSearch_RUS[] = {0x90,0x84,0x8A,0x85,0x01,0x86,0x85,0x8F,0x89,0x9B,0x8F,0x00};
code BYTE *sAutoSearch[] =
{
sAutoSearch_ENG,
sAutoSearch_CHI_S,
sAutoSearch_FRA,
sAutoSearch_ITA,
sAutoSearch_DEU,
sAutoSearch_ESP,
sAutoSearch_CHI_S,
sAutoSearch_JAP,
sAutoSearch_KOR,
sAutoSearch_RUS
};
//---------------------------------------------------------------------------
code BYTE sBalance_ENG[] = {0x12,0x3A,0x45,0x3A,0x48,0x3C,0x3E,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sBalance_CHI_S[] = {0x8A,0x01,0x9F,0x00};
#else
code BYTE sBalance_CHI_S[] = {0x8C,0x8D,0xA0,0xA1,0x00};
#endif
code BYTE sBalance_FRA[] = {0x12,0x3A,0x45,0x3A,0x48,0x3C,0x3E,0x00};
code BYTE sBalance_ITA[] = {0x12,0x3A,0x45,0x3A,0x48,0x3C,0x3E,0x00};
code BYTE sBalance_DEU[] = {0x12,0x3A,0x45,0x3A,0x48,0x3C,0x3E,0x00};
code BYTE sBalance_ESP[] = {0x12,0x3A,0x45,0x3A,0x48,0x3C,0x3E,0x00};
code BYTE sBalance_JAP[] = {0x12,0x3A,0x45,0x3A,0x48,0x3C,0x3E,0x00};
code BYTE sBalance_KOR[] = {0xE2,0xCD,0x00};
code BYTE sBalance_RUS[] = {0x96,0x90,0x80,0x90,0x83,0x89,0x00};
code BYTE *sBalance[] =
{
sBalance_ENG,
sBalance_CHI_S,
sBalance_FRA,
sBalance_ITA,
sBalance_DEU,
sBalance_ESP,
sBalance_CHI_S,
sBalance_JAP,
sBalance_KOR,
sBalance_RUS
};
//---------------------------------------------------------------------------
code BYTE sBass_ENG[] = {0x12,0x3A,0x4D,0x4D,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sBass_CHI_S[] = {0xA0,0x01,0x9A,0x00};
#else
code BYTE sBass_CHI_S[] = {0xAA,0xAB,0xA8,0xA9,0x00};
#endif
code BYTE sBass_FRA[] = {0x12,0x3A,0x4D,0x4D,0x00};
code BYTE sBass_ITA[] = {0x12,0x3A,0x4D,0x4D,0x00};
code BYTE sBass_DEU[] = {0x12,0x3A,0x4D,0x4D,0x00};
code BYTE sBass_ESP[] = {0x12,0x3A,0x4D,0x4D,0x00};
code BYTE sBass_JAP[] = {0x12,0x3A,0x4D,0x4D,0x00};
code BYTE sBass_KOR[] = {0xD0,0xB4,0x00};
code BYTE sBass_RUS[] = {0x83,0x97,0x00};
code BYTE *sBass[] =
{
sBass_ENG,
sBass_CHI_S,
sBass_FRA,
sBass_ITA,
sBass_DEU,
sBass_ESP,
sBass_CHI_S,
sBass_JAP,
sBass_KOR,
sBass_RUS
};
//---------------------------------------------------------------------------
code BYTE sBBE_ENG[] = {0x12,0x3B,0x3E,0x00};
code BYTE sBBE_CHI_S[] = {0x12,0x3B,0x3E,0x00};
code BYTE sBBE_FRA[] = {0x12,0x3B,0x3E,0x00};
code BYTE sBBE_ITA[] = {0x12,0x3B,0x3E,0x00};
code BYTE sBBE_DEU[] = {0x12,0x3B,0x3E,0x00};
code BYTE sBBE_ESP[] = {0x12,0x3B,0x3E,0x00};
code BYTE sBBE_CHI_T[] = {0x12,0x3B,0x3E,0x00};
code BYTE sBBE_JAP[] = {0x12,0x3B,0x3E,0x00};
code BYTE sBBE_KOR[] = {0x12,0x3B,0x3E,0x00};
code BYTE sBBE_RUS[] = {0x12,0x3B,0x3E,0x00};
code BYTE *sBBE[] =
{
sBBE_ENG,
sBBE_CHI_S,
sBBE_FRA,
sBBE_ITA,
sBBE_DEU,
sBBE_ESP,
sBBE_CHI_T,
sBBE_JAP,
sBBE_KOR,
sBBE_RUS
};
//---------------------------------------------------------------------------
code BYTE sBlueScreen_ENG[] = {0x12,0x45,0x4F,0x3E,0x01,0x27,0x3C,0x4C,0x3E,0x3E,0x48,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sBlueScreen_CHI_S[] = {0xD3,0x01,0x97,0x00};
#else
code BYTE sBlueScreen_CHI_S[] = {0xAC,0xAD,0xB0,0xB1,0x00};
#endif
code BYTE sBlueScreen_FRA[] = {0x15,0x3C,0x45,0x01,0x12,0x45,0x3E,0x4F,0x00};
code BYTE sBlueScreen_ITA[] = {0x14,0x42,0x3E,0x4E,0x4C,0x49,0x01,0x12,0x45,0x4F,0x00};
code BYTE sBlueScreen_DEU[] = {0x12,0x45,0x5F,0x19,0x40,0x00};
code BYTE sBlueScreen_ESP[] = {0x16,0x49,0x48,0x3D,0x49,0x01,0x10,0x11,0x55,0x4F,0x45,0x00};
code BYTE sBlueScreen_JAP[] = {0xAF,0x9E,0xA3,0x97,0xA6,0x8A,0xA3,0x9C,0x00};
code BYTE sBlueScreen_KOR[] = {0xAF,0xB0,0x00};//{0x97,0x98,0x00};
code BYTE sBlueScreen_RUS[] = {0x89,0x8F,0x83,0x8F,0x9A,0x8E,0x9B,0x00};
code BYTE *sBlueScreen[] =
{
sBlueScreen_ENG,
sBlueScreen_CHI_S,
sBlueScreen_FRA,
sBlueScreen_ITA,
sBlueScreen_DEU,
sBlueScreen_ESP,
sBlueScreen_CHI_S,
sBlueScreen_JAP,
sBlueScreen_KOR,
sBlueScreen_RUS
};
//---------------------------------------------------------------------------
code BYTE sSharpness_ENG[] = {0x27,0x41,0x3A,0x4C,0x4A,0x48,0x3E,0x4D,0x4D,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sSharpness_CHI_S[] = {0x98,0x01,0x99,0x01,0x82,0x00};
#else
code BYTE sSharpness_CHI_S[] = {0xBA,0xBB,0xBC,0xBD,0xBE,0xBF,0x00};
#endif
code BYTE sSharpness_FRA[] = {0x20,0x3E,0x4E,0x4E,0x3E,0x4E,0x3E,0x00};
code BYTE sSharpness_ITA[] = {0x14,0x3E,0x3F,0x42,0x48,0x42,0x55,0x42,0x49,0x48,0x3E,0x00};
code BYTE sSharpness_DEU[] = {0x12,0x42,0x45,0x3D,0x4D,0x3C,0x41,0x59,0x4C,0x3F,0x3E,0x00};
code BYTE sSharpness_ESP[] = {0x20,0x42,0x4E,0x42,0x3D,0x3E,0x55,0x00};
code BYTE sSharpness_JAP[] = "";
code BYTE sSharpness_KOR[] = "";
code BYTE sSharpness_RUS[] = {0x87,0x98,0x8E,0x9B,0x85,0x89,0x8A,0x8C,0x00};
code BYTE *sSharpness[] =
{
sSharpness_ENG,
sSharpness_CHI_S,
sSharpness_FRA,
sSharpness_ITA,
sSharpness_DEU,
sSharpness_ESP,
sSharpness_CHI_S,
sSharpness_JAP,
sSharpness_KOR,
sSharpness_RUS
};
//---------------------------------------------------------------------------
code BYTE sBrightness_ENG[] = {0x12,0x4C,0x42,0x40,0x41,0x4E,0x48,0x3E,0x4D,0x4D,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sBrightness_CHI_S[] = {0x81,0x01,0x82,0x00};
#else
code BYTE sBrightness_CHI_S[] = {0xAC,0xAD,0xA6,0xA7,0x00};
#endif
code BYTE sBrightness_FRA[] = {0x1D,0x4F,0x46,0x47,0x42,0x48,0x49,0x4D,0x42,0x4E,0x58,0x00};
code BYTE sBrightness_ITA[] = {0x1D,0x4F,0x46,0x47,0x42,0x48,0x49,0x4D,0x42,0x4E,0x5C,0x00};
code BYTE sBrightness_DEU[] = {0x19,0x3E,0x45,0x45,0x42,0x40,0x44,0x3E,0x42,0x4E,0x00};
code BYTE sBrightness_ESP[] = {0x12,0x4C,0x42,0x45,0x45,0x49,0x00};
code BYTE sBrightness_JAP[] = {0xC2,0xC3,0xA5,0x8D,0x9D,0x97,0x00};
code BYTE sBrightness_KOR[] = {0x91,0x92,0x00};
code BYTE sBrightness_RUS[] = {0x9C,0x87,0x9B,0x85,0x89,0x8A,0x8C,0x00};
code BYTE *sBrightness[] =
{
sBrightness_ENG,
sBrightness_CHI_S,
sBrightness_FRA,
sBrightness_ITA,
sBrightness_DEU,
sBrightness_ESP,
sBrightness_CHI_S,
sBrightness_JAP,
sBrightness_KOR,
sBrightness_RUS
};
//---------------------------------------------------------------------------
code BYTE sChannel_ENG[] = {0x13,0x41,0x3A,0x48,0x48,0x3E,0x45,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sChannel_CHI_S[] = {0xD9,0x01,0xA2,0x00};
#else
code BYTE sChannel_CHI_S[] = {0xA8,0xA9,0xA0,0xA1,0x00};
#endif
code BYTE sChannel_FRA[] = {0x13,0x41,0x3A,0x48,0x48,0x3E,0x45,0x00};
code BYTE sChannel_ITA[] = {0x13,0x41,0x3A,0x48,0x48,0x3E,0x45,0x00};
code BYTE sChannel_DEU[] = {0x13,0x41,0x3A,0x48,0x48,0x3E,0x45,0x00};
code BYTE sChannel_ESP[] = {0x13,0x41,0x3A,0x48,0x48,0x3E,0x45,0x00};
code BYTE sChannel_JAP[] = {0x9A,0x9B,0x9C,0x9D,0x9E,0x00};
code BYTE sChannel_KOR[] = {0x93,0xA8,0x00};
code BYTE sChannel_RUS[] = {0x9B,0x90,0x83,0x90,0x80,0x00};
code BYTE *sChannel[] =
{
sChannel_ENG,
sChannel_CHI_S,
sChannel_FRA,
sChannel_ITA,
sChannel_DEU,
sChannel_ESP,
sChannel_CHI_S,
sChannel_JAP,
sChannel_KOR,
sChannel_RUS
};
//---------------------------------------------------------------------------
code BYTE sClock_ENG[] = {0x13,0x45,0x49,0x3C,0x44,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sClock_CHI_S[] = {0xC8,0x01,0xC9,0x00};
#else
code BYTE sClock_CHI_S[] = {0xA4,0xA5,0xAA,0xAB,0x00};
#endif
code BYTE sClock_FRA[] = {0x19,0x49,0x4C,0x45,0x49,0x40,0x3E,0x00};
code BYTE sClock_ITA[] = {0x28,0x3E,0x46,0x47,0x4A,0x49,0x4C,0x42,0x55,0x55,0x3A,0x55,0x42,0x49,0x48,0x3E,0x00};
code BYTE sClock_DEU[] = {0x28,0x3A,0x44,0x4E,0x00};
code BYTE sClock_ESP[] = {0x26,0x3E,0x45,0x49,0x43,0x00};
code BYTE sClock_JAP[] = {0xA6,0x8F,0xC8,0xA6,0x00};
code BYTE sClock_KOR[] = {0x9A,0x9B,0x00};
code BYTE sClock_RUS[] = {0x97,0x90,0x89,0x8D,0x00};
code BYTE *sClock[] =
{
sClock_ENG,
sClock_CHI_S,
sClock_FRA,
sClock_ITA,
sClock_DEU,
sClock_ESP,
sClock_CHI_S,
sClock_JAP,
sClock_KOR,
sClock_RUS
};
//---------------------------------------------------------------------------
code BYTE sColorTemp_ENG[] = {0x13,0x49,0x45,0x49,0x4C,0x01,0x28,0x3E,0x46,0x47,0x4A,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sColorTemp_CHI_S[] = {0x80,0x01,0xC2,0x00};
#else
code BYTE sColorTemp_CHI_S[] = {0xAE,0xAF,0xB0,0xB1,0x00};
#endif
code BYTE sColorTemp_FRA[] = {0x28,0x3E,0x46,0x47,0x4A,0x5F,0x13,0x49,0x4F,0x45,0x3E,0x4F,0x4C,0x4D,0x00};
code BYTE sColorTemp_ITA[] = {0x28,0x3E,0x46,0x47,0x4A,0x3E,0x4C,0x01,0x3C,0x49,0x45,0x49,0x4C,0x3E,0x00};
code BYTE sColorTemp_DEU[] = {0x16,0x3A,0x4C,0x3B,0x4E,0x3E,0x46,0x47,0x4A,0x5F,0x00};
code BYTE sColorTemp_ESP[] = {0x28,0x3E,0x46,0x47,0x4A,0x5F,0x01,0x3D,0x3E,0x01,0x3C,0x49,0x45,0x49,0x4C,0x00};
code BYTE sColorTemp_JAP[] = {0x13,0x49,0x45,0x49,0x4C,0x01,0x28,0x3E,0x46,0x47,0x4A,0x00};
code BYTE sColorTemp_KOR[] = {0x8B,0x95,0x90,0x00};
code BYTE sColorTemp_RUS[] = {0x8A,0x9E,0x92,0x86,0x9E,0x87,0x00,0x99,0x84,0x9E,0x8A,0x90,0x00};
code BYTE *sColorTemp[] =
{
sColorTemp_ENG,
sColorTemp_CHI_S,
sColorTemp_FRA,
sColorTemp_ITA,
sColorTemp_DEU,
sColorTemp_ESP,
sColorTemp_CHI_S,
sColorTemp_JAP,
sColorTemp_KOR,
sColorTemp_RUS
};
//---------------------------------------------------------------------------
code BYTE sContrast_ENG[] = {0x13,0x49,0x48,0x4E,0x4C,0x3A,0x4D,0x4E,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sContrast_CHI_S[] = {0xC1,0x01,0x83,0x01,0x82,0x00};
#else
code BYTE sContrast_CHI_S[] = {0xA8,0xA9,0xA2,0xA3,0xA6,0xA7,0x00};
#endif
code BYTE sContrast_FRA[] = {0x13,0x49,0x48,0x4E,0x4C,0x3A,0x4D,0x4E,0x3E,0x00};
code BYTE sContrast_ITA[] = {0x13,0x49,0x48,0x4E,0x4C,0x3A,0x4D,0x4E,0x49,0x00};
code BYTE sContrast_DEU[] = {0x1C,0x49,0x48,0x4E,0x4C,0x3A,0x4D,0x4E,0x00};
code BYTE sContrast_ESP[] = {0x13,0x49,0x48,0x4E,0x4C,0x4D,0x4E,0x3E,0x00};
code BYTE sContrast_JAP[] = {0xC4,0x9C,0x8D,0xC3,0x97,0x8D,0x00};
code BYTE sContrast_KOR[] = {0x8E,0x8F,0x90,0x00};
code BYTE sContrast_RUS[] = {0x9B,0x85,0x83,0x8A,0x87,0x90,0x89,0x8A,0x83,0x85,0x00};
code BYTE *sContrast[] =
{
sContrast_ENG,
sContrast_CHI_S,
sContrast_FRA,
sContrast_ITA,
sContrast_DEU,
sContrast_ESP,
sContrast_CHI_S,
sContrast_JAP,
sContrast_KOR,
sContrast_RUS
};
//---------------------------------------------------------------------------
code BYTE sDisplayRatio_ENG[] = {0x14,0x42,0x4D,0x4A,0x45,0x3A,0x54,0x01,0x26,0x3A,0x4E,0x42,0x49,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sDisplayRatio_CHI_S[] = {0xD0,0x01,0xD1,0x01,0x83,0x01,0x96,0x00};
#else
code BYTE sDisplayRatio_CHI_S[] = {0xB6,0xB7,0xB2,0xB3,0xA0,0xA1,0xAE,0xAF,0x00};
#endif
code BYTE sDisplayRatio_FRA[] = {0x14,0x42,0x4D,0x4A,0x45,0x3A,0x54,0x01,0x26,0x3A,0x4E,0x42,0x49,0x00};
code BYTE sDisplayRatio_ITA[] = {0x14,0x42,0x4D,0x4A,0x45,0x3A,0x54,0x01,0x26,0x3A,0x4E,0x42,0x49,0x00};
code BYTE sDisplayRatio_DEU[] = {0x14,0x42,0x4D,0x4A,0x45,0x3A,0x54,0x01,0x26,0x3A,0x4E,0x42,0x49,0x00};
code BYTE sDisplayRatio_ESP[] = {0x14,0x42,0x4D,0x4A,0x45,0x3A,0x54,0x01,0x26,0x3A,0x4E,0x42,0x49,0x00};
code BYTE sDisplayRatio_JAP[] = {0x14,0x42,0x4D,0x4A,0x45,0x3A,0x54,0x01,0x26,0x3A,0x4E,0x42,0x49,0x00};
code BYTE sDisplayRatio_KOR[] = {0xB1,0xCC,0xE2,0xCD,0x00};
code BYTE sDisplayRatio_RUS[] = {0x86,0x85,0x9B,0x89,0x85,0x85,0x8A,0x83,0x00};
code BYTE *sDisplayRatio[] =
{
sDisplayRatio_ENG,
sDisplayRatio_CHI_S,
sDisplayRatio_FRA,
sDisplayRatio_ITA,
sDisplayRatio_DEU,
sDisplayRatio_ESP,
sDisplayRatio_CHI_S,
sDisplayRatio_JAP,
sDisplayRatio_KOR,
sDisplayRatio_RUS
};
//---------------------------------------------------------------------------
code BYTE sDouble_ENG[] = {0x21,0x22,0x27,0x14,0x01,0x27,0x42,0x55,0x3E,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sDouble_CHI_S[] = {0x8F,0x01,0x90,0x00};
#else
code BYTE sDouble_CHI_S[] = {0xA2,0xA3,0xA0,0xA1,0x00};
#endif
code BYTE sDouble_FRA[] = {0x21,0x22,0x27,0x14,0x01,0x14,0x42,0x46,0x47,0x3E,0x48,0x4D,0x42,0x49,0x48,0x00};
code BYTE sDouble_ITA[] = {0x21,0x22,0x27,0x14,0x01,0x14,0x42,0x46,0x47,0x3E,0x48,0x4D,0x42,0x49,0x48,0x3E,0x00};
code BYTE sDouble_DEU[] = {0x21,0x22,0x27,0x14,0x01,0x17,0x18,0x4C,0x49,0x49,0x4E,0x4E,0x3E,0x00};
code BYTE sDouble_ESP[] = {0x21,0x22,0x27,0x14,0x01,0x14,0x42,0x46,0x47,0x3E,0x48,0x4D,0x42,0x49,0x48,0x00};
code BYTE sDouble_JAP[] = {0x21,0x22,0x27,0x14,0x01,0x27,0x42,0x55,0x3E,0x00};
code BYTE sDouble_KOR[] = {0x21,0x22,0x27,0x14,0xC8,0x92,0x00};
code BYTE sDouble_RUS[] = {0x87,0x90,0x8E,0x92,0x9E,0x87,0x00};
code BYTE *sDouble[] =
{
sDouble_ENG,
sDouble_CHI_S,
sDouble_FRA,
sDouble_ITA,
sDouble_DEU,
sDouble_ESP,
sDouble_CHI_S,
sDouble_JAP,
sDouble_KOR,
sDouble_RUS
};
//---------------------------------------------------------------------------
code BYTE sHPosition_ENG[] = {0x19,0x01,0x23,0x49,0x4D,0x42,0x4E,0x42,0x49,0x48,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sHPosition_CHI_S[] = {0x89,0x01,0x8A,0x01,0x8B,0x01,0xC6,0x00};
#else
code BYTE sHPosition_CHI_S[] = {0x8E,0x8F,0x8C,0x8D,0x90,0x91,0x92,0x93,0x00};
#endif
code BYTE sHPosition_FRA[] = {0x23,0x49,0x4D,0x42,0x4E,0x42,0x49,0x48,0x01,0x19,0x5F,0x00};
code BYTE sHPosition_ITA[] = {0x23,0x49,0x4D,0x42,0x55,0x42,0x49,0x48,0x3E,0x01,0x21,0x22,0x4C,0x42,0x5F,0x00};
code BYTE sHPosition_DEU[] = {0x19,0x5F,0x23,0x49,0x4D,0x42,0x4E,0x42,0x49,0x48,0x00};
code BYTE sHPosition_ESP[] = {0x23,0x49,0x4D,0x42,0x3C,0x42,0x5C,0x16,0x48,0x01,0x19,0x00};
code BYTE sHPosition_JAP[] = {0xD0,0xD1,0xD2,0xD3,0x00};
code BYTE sHPosition_KOR[] = {0x9D,0xA0,0x9C,0x9F,0x00};
code BYTE sHPosition_RUS[] = {0x91,0x85,0x87,0x01,0x86,0x85,0x80,0x85,0x88,0x9E,0x00};
code BYTE *sHPosition[] =
{
sHPosition_ENG,
sHPosition_CHI_S,
sHPosition_FRA,
sHPosition_ITA,
sHPosition_DEU,
sHPosition_ESP,
sHPosition_CHI_S,
sHPosition_JAP,
sHPosition_KOR,
sHPosition_RUS
};
//---------------------------------------------------------------------------
code BYTE sHue_ENG[] = {0x19,0x4F,0x3E,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sHue_CHI_S[] = {0x80,0x01,0xC4,0x00};
#else
code BYTE sHue_CHI_S[] = {0xAE,0xAF,0xA4,0xA5,0x00};
#endif
code BYTE sHue_FRA[] = {0x28,0x3E,0x42,0x48,0x4E,0x3E,0x00};
code BYTE sHue_ITA[] = {0x28,0x49,0x48,0x3A,0x45,0x42,0x4E,0x0F,0x00};
code BYTE sHue_DEU[] = {0x16,0x3A,0x4C,0x3B,0x4E,0x49,0x48,0x00};
code BYTE sHue_ESP[] = {0x1E,0x1F,0x3A,0x4E,0x42,0x55,0x00};
code BYTE sHue_JAP[] = {0x94,0xC5,0xBA,0x00};
code BYTE sHue_KOR[] = {0x8B,0x94,0x00};
code BYTE sHue_RUS[] = {0x9B,0x87,0x90,0x89,0x9B,0x8F,0x00};
code BYTE *sHue[] =
{
sHue_ENG,
sHue_CHI_S,
sHue_FRA,
sHue_ITA,
sHue_DEU,
sHue_ESP,
sHue_CHI_S,
sHue_JAP,
sHue_KOR,
sHue_RUS
};
//---------------------------------------------------------------------------
code BYTE sLanguage_ENG[] = {0x1D,0x3A,0x48,0x40,0x4F,0x3A,0x40,0x3E,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sLanguage_CHI_S[] = {0xCA,0x01,0x8E,0x00};
code BYTE sLanguage_KOR[] = {0x6C,0x6D,0x6E,0x00};
#else
code BYTE sLanguage_CHI_S[] = {0xB0,0xB1,0xAE,0xAF,0x00};
code BYTE sLanguage_KOR[] = {0x75,0x76,0x77,0x00};//{0xB8,0xB9,0x00};//{0x94,0xE3,0xB9,0x00};
#endif
code BYTE sLanguage_FRA[] = {0x1D,0x3A,0x48,0x40,0x4F,0x3E,0x00};
code BYTE sLanguage_ITA[] = {0x1D,0x42,0x48,0x40,0x4F,0x3A,0x00};
code BYTE sLanguage_DEU[] = {0x27,0x4A,0x4C,0x3A,0x3C,0x41,0x3E,0x00};
code BYTE sLanguage_ESP[] = {0x1D,0x3E,0x48,0x40,0x4F,0x3A,0x43,0x3E,0x00};
code BYTE sLanguage_JAP[] = {0x87,0xC7,0x00};
code BYTE sLanguage_RUS[] = {0x9C,0x8E,0x8D,0x9B,0x00};
code BYTE *sLanguage[] =
{
sLanguage_ENG,
sLanguage_CHI_S,
sLanguage_FRA,
sLanguage_ITA,
sLanguage_DEU,
sLanguage_ESP,
sLanguage_CHI_S,
sLanguage_JAP,
sLanguage_KOR,
sLanguage_RUS
};
//---------------------------------------------------------------------------
code BYTE sManualSearch_ENG[] = {0x1E,0x1F,0x3A,0x48,0x4F,0x3A,0x45,0x01,0x27,0x3E,0x3A,0x4C,0x3C,0x41,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sManualSearch_CHI_S[] = {0xA7,0x01,0xC5,0x01,0xA5,0x01,0xA6,0x00};
#else
code BYTE sManualSearch_CHI_S[] = {0xAC,0xAD,0xA4,0xA5,0xAE,0xAF,0xB0,0xB1,0x00};
#endif
code BYTE sManualSearch_FRA[] = {0x26,0x3E,0x3C,0x41,0x3E,0x4C,0x1E,0x1F,0x3A,0x48,0x4F,0x3E,0x45,0x00};
code BYTE sManualSearch_ITA[] = {0x13,0x3E,0x4C,0x3C,0x3A,0x01,0x1E,0x1F,0x3A,0x48,0x4F,0x3A,0x45,0x3E,0x00};
code BYTE sManualSearch_DEU[] = {0x1E,0x1F,0x3A,0x48,0x4F,0x3E,0x45,0x45,0x3E,0x01,0x27,0x4F,0x3C,0x41,0x3E,0x00};
code BYTE sManualSearch_ESP[] = {0x27,0x3E,0x45,0x3E,0x3C,0x5F,0x1E,0x1F,0x3A,0x48,0x4F,0x3A,0x45,0x00};
code BYTE sManualSearch_JAP[] = {0x9A,0x9B,0x9C,0x9D,0x9E,0x9F,0xA0,0xA1,0xA2,0xA3,0x9A,0x00};
code BYTE sManualSearch_KOR[] = {0x9D,0xA3,0xA4,0x8B,0x00};
code BYTE sManualSearch_RUS[] = {0x87,0x8B,0x97,0x01,0x86,0x85,0x8F,0x89,0x9B,0x8F,0x00};
code BYTE *sManualSearch[] =
{
sManualSearch_ENG,
sManualSearch_CHI_S,
sManualSearch_FRA,
sManualSearch_ITA,
sManualSearch_DEU,
sManualSearch_ESP,
sManualSearch_CHI_S,
sManualSearch_JAP,
sManualSearch_KOR,
sManualSearch_RUS
};
//---------------------------------------------------------------------------
code BYTE sPhase_ENG[] = {0x23,0x41,0x3A,0x4D,0x3E,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sPhase_CHI_S[] = {0x8D,0x01,0x8B,0x00};
#else
code BYTE sPhase_CHI_S[] = {0xA6,0xA7,0x90,0x91,0x00};
#endif
code BYTE sPhase_FRA[] = {0x23,0x41,0x3A,0x4D,0x3E,0x00};
code BYTE sPhase_ITA[] = {0x16,0x3A,0x4D,0x3E,0x00};
code BYTE sPhase_DEU[] = {0x23,0x41,0x3A,0x4D,0x3E,0x00};
code BYTE sPhase_ESP[] = {0x23,0x41,0x3A,0x4D,0x3E,0x00};
code BYTE sPhase_JAP[] = {0xCD,0xCE,0xA3,0xC2,0x00};
code BYTE sPhase_KOR[] = {0x9C,0x8F,0x00};
code BYTE sPhase_RUS[] = {0x9D,0x90,0x8E,0x90,0x00};
code BYTE *sPhase[] =
{
sPhase_ENG,
sPhase_CHI_S,
sPhase_FRA,
sPhase_ITA,
sPhase_DEU,
sPhase_ESP,
sPhase_CHI_S,
sPhase_JAP,
sPhase_KOR,
sPhase_RUS
};
//---------------------------------------------------------------------------
code BYTE sReset_ENG[] = {0x26,0x3E,0x4D,0x3E,0x4E,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sReset_CHI_S[] = {0xCF,0x01,0x8B,0x00};
#else
code BYTE sReset_CHI_S[] = {0xA6,0xA7,0x90,0x91,0x00};
#endif
code BYTE sReset_FRA[] = {0x26,0x58,0x3D,0x42,0x48,0x42,0x4E,0x42,0x3A,0x45,0x42,0x4D,0x3A,0x4E,0x42,0x49,0x48,0x00};
code BYTE sReset_ITA[] = {0x26,0x42,0x4A,0x4C,0x42,0x4D,0x4E,0x42,0x48,0x49,0x00};
code BYTE sReset_DEU[] = {0x2F,0x4F,0x4C,0x5B,0x3C,0x44,0x5F,0x4D,0x3E,0x4E,0x55,0x3E,0x48,0x00};
code BYTE sReset_ESP[] = {0x26,0x3E,0x4D,0x4E,0x3A,0x4F,0x4C,0x3A,0x4C,0x00};
code BYTE sReset_JAP[] = {0x8A,0x8B,0xC8,0x8D,0x00};
code BYTE sReset_KOR[] = {0xBA,0x92,0xBB,0x00};
code BYTE sReset_RUS[] = {0x84,0x85,0x89,0x89,0x8A,0x90,0x83,0x85,0x84,0x00};
code BYTE *sReset[] =
{
sReset_ENG,
sReset_CHI_S,
sReset_FRA,
sReset_ITA,
sReset_DEU,
sReset_ESP,
sReset_CHI_S,
sReset_JAP,
sReset_KOR,
sReset_RUS
};
//---------------------------------------------------------------------------
code BYTE sSaturation_ENG[] = {0x27,0x3A,0x4E,0x4F,0x4C,0x3A,0x4E,0x42,0x49,0x48,0x00};
#if(_CHINESE_FONT_TYPE == _CHINESE_1_FONT)
code BYTE sSaturation_CHI_S[] = {0xD7,0x01,0xAB,0x01,0x82,0x00};
#else
code BYTE sSaturation_CHI_S[] = {0xA0,0xA1,0xAA,0xAB,0xA6,0xA7,0x00};
#endif
code BYTE sSaturation_FRA[] = {0x27,0x3A,0x4E,0x4F,0x4C,0x3A,0x4E,0x42,0x49,0x48,0x0};
code BYTE sSaturation_ITA[] = {0x27,0x3A,0x4E,0x4F,0x4C,0x3A,0x55,0x42,0x49,0x48,0x3E,0x00};
code BYTE sSaturation_DEU[] = {0x27,0x59,0x13,0x4E,0x4E,0x42,0x40,0x4F,0x48,0x40,0x00};
code BYTE sSaturation_ESP[] = {0x27,0x3A,0x4E,0x4F,0x4C,0x3A,0x3C,0x42,0x5C,0x16,0x48,0x00};
code BYTE sSaturation_JAP[] = {0xC6,0x85,0x00};
code BYTE sSaturation_KOR[] = {0x8B,0x95,0x90,0x00};
code BYTE sSaturation_RUS[] = {0x83,0x90,0x89,0x8D,0x95,0x9E,0x83,0x83,0x85,0x00};
code BYTE *sSaturation[] =
{
sSaturation_ENG,
sSaturation_CHI_S,
sSaturation_FRA,
sSaturation_ITA,
sSaturation_DEU,