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supported_nodes
Moritz Brückner edited this page Apr 16, 2020
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While the plan is to support all of the nodes, not all of them work yet. Currently Armory implements the following ones.
- BSDF_PRINCIPLED (Principled BSDF) - not all sockets yet
- MIX_SHADER (Mix Shader)
- ADD_SHADER (Add Shader)
- BSDF_DIFFUSE (Diffuse BSDF)
- BSDF_GLOSSY (Glossy BSDF)
- EMISSION - (Emission) - as bloom only
- BSDF_GLASS (Glass BSDF)
- BSDF_TRANSLUCENT (Translucent BSDF)
- BSDF_TRANSPARENT (Transparent BSDF)
- SUBSURFACE_SCATTERING (Subsurface Scattering)
- AMBIENT_OCCLUSION (Ambient Occlusion)
- OUTPUT_MATERIAL (Material Output)
- ATTRIBUTE (Attribute) - accessing vertex colors, UV maps and 'time'
- RGB (RGB)
- MIX_RGB (Mix)
- COMBRGB (Combine RGB)
- COMBXYZ (Combine XYZ)
- SEPRGB (Separate RGB)
- SEPXYZ (Separate XYZ)
- VALTORGB - (Color Ramp)
- BRIGHTCONTRAST (Bright Contrast)
- TEX_IMAGE (Image Texture)
- GAMMA (Gamma)
- HUE_SAT (Hue/Saturation)
- INVERT (Invert)
- CAMERA (Camera Data)
- NEW_GEOMETRY (Geometry)
- OBJECT_INFO (Object Info)
- TEX_COORD (Texture Coordinate) - UV socket only
- NORMAL (Normal)
- NORMAL_MAP (Normal Map)
- VECT_MATH (Vector Math)
- FRESNEL (Fresnel)
- LAYER_WEIGHT (Layer Weight)
- VALUE (Value)
- MATH (Math)
- RGBTOBW (RGB to BW)
- TEX_CHECKER (Checker Texture)
- TEX_NOISE (Noise Texture)
- TEX_GRADIENT (Gradient Texture)
- TEX_VORONOI (Voronoi Texture)
- MAPPING (Mapping) - 'Normal' mapping type is not supported yet
- PARTICLE_INFO (Particle Info) - GPU particles
- VERTEX_COLOR (Vertex Color)