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Arduino IDE 1.5 3rd party Hardware specification

cmaglie edited this page Mar 22, 2013 · 30 revisions

WARNING

This document is a Draft... to be completed!

This specification is a proposal of a new 3rd party Hardware format to be used in Arduino IDE starting from 1.5 series.
The correct implementation of this specification allows a 3rd party vendor/maintainer to add support for his boards to the Arduino IDE just by unzipping a file into the hardware folder of Arduino. It should be possible also to make a singlefile-hardware-addon that means adding a new 3rd party board(s) to Arduino IDE by providing just one configuration file.

Hardware Folders structure

New hardware folders are structured in two levels: the first level is the vendor/mantainer name; the second level is the name of supported architecture(s).

In the example below we have three hardware vendors called respectively "arduino", "yyyyy" and "xxxxx":

hardware/arduino/avr/...     - Arduino - AVR Boards
hardware/arduino/sam/...     - Arduino - SAM (32bit ARM) Boards
hardware/yyyyy/avr/...       - Yyy - AVR
hardware/xxxxx/avr/...       - Xxx - AVR

as already said, each vendor folder contains a second level of folders that are the architectures supported: in the example above the vendor "arduino" has two supported architecures (avr and sam), while "xxxxx" and "yyyyy" have only avr.

Architecture configurations

Each architecture of each vendor must be configured through a set of configuration files:

  • boards.txt contains definitions of the boards (board's metadata, parameters for building and uploading sketches, etc.)
  • platform.txt contains definitions for the CPU architecture used on the boards (compiler, build process parameters, tools used for upload, etc.)
  • programmers.txt contains definitions variables for external programmers (typically used to burn bootloaders or sketches on a blank CPU/board)

Before looking at the content of these file one by one, let's explain their format.

Configuration files format

The configuration files are a list of "variable=value" properties. The value of a variable can be expressed using the value of another variable putting his name inside brackets "{" "}". For example:

compiler.path=/tools/g++_arm_none_eabi/bin/
compiler.c.cmd=arm-none-eabi-gcc
[....]
recipe.c.o.pattern={compiler.path}{compiler.c.cmd}

in this example the variable recipe.c.o.pattern will be set to /tools/g++_arm_none_eabi/bin/arm-none-eabi-gcc that is the composition of the two variables compiler.path and compiler.c.cmd.

Comments

Lines starting with # are treated as comments and will be ignored

# Like in this example
# --------------------
# I'm a comment!

Automatic variable selection for specific OS

We can specify an OS-specific value for a variable. For example the following snippet:

tools.bossac.cmd=bossac
tools.bossac.cmd.windows=bossac.exe

will set the variable tools.bossac.cmd to the value bossac on linux and macos and bossac.exe on windows.

Global Predefined variables

The Arduino IDE sets the following variables that can be used in all configurations files:

{runtime.hardware.path}     - the absolute path to the *hardware* folder     
{runtime.ide.path}          - the absolute path to the Arduino IDE folder     
{runtime.ide.version}       - the version number of the Arduino IDE as a number (for example "152" for Arduino IDE 1.5.2)     
{runtime.os}                - the running OS ("linux", "windows", "macosx")      

platform.txt

The platform.txt file contains information about platform's specific aspects (compilers command line flags, path, system libraries, etc.). The following meta-data must be defined:

name=Arduino AVR Boards
version=1.5.3

The name variable will be shown in the Boards menu of the Arduino IDE. The version variable is currently unused, but its useful to keep track of revisions of the platform file.

Build process and platform.txt configuration file

As we already said, the platform.txt file is used to configure the build process performed by the Arduino IDE. This is done through a list of recipes. Each recipe is a command line that explains how to call the compiler (or other tools) for every build step and which parameter should be passed.

The Arduino IDE, before starting the build, generates a list of files to compile that is composed by:

  • the user's Sketch
  • the selected board's Core
  • the Libraries used in the sketch

A temporary folder to store the build artifacts is created and its path is available through the global variable build.path. A variable with the name of the project is set as well.

The Arduino IDE sets the following variables available in every step of the build process:

{build.path}              - The path to the temporary folder to store build artifacts
{build.project_name}      - The project name

Recipes to compile source code

We said that the Arduino IDE determine a list of files to compile. Each file could be source code in C (.c files), C++ (.cpp files) or Assembly (.S files). Every language is compiled using its respective recipe

recipe.c.o.pattern       - for C files
recipe.cpp.o.pattern     - for CPP files
recipe.S.o.pattern       - for Assembly files

the recipes can be built concatenating other variables set by the IDE (for each file compiled):

{ide_version}              - the IDE version (ex. "152" for Arduino IDE 1.5.2)
{includes}                 - the list of include paths in the format "-I/include/path -I/another/path...."
{source_file}              - the path to the source file
{object_file}              - the path to the output file

For example the following is used for AVR:

## Compiler global definitions
compiler.path={runtime.ide.path}/tools/avr/bin/
compiler.c.cmd=avr-gcc
compiler.c.flags=-c -g -Os -w -ffunction-sections -fdata-sections -MMD

[......]

## Compile c files
recipe.c.o.pattern="{compiler.path}{compiler.c.cmd}" {compiler.c.flags} -mmcu={build.mcu} -DF_CPU={build.f_cpu} -DARDUINO={runtime.ide.version} -DARDUINO_{build.board} -DARDUINO_ARCH_{build.arch} {build.extra_flags} {includes} "{source_file}" -o "{object_file}"

Note: the variables build.XXXX are taken from the boards.txt file, we will look how the IDE do this later.

Recipes to build core.a archive file

The Core of the selected board is compiled as described in the previous paragraph, but the object files obtained from the compile are also archived into a static library named core.a using the recipe.ar.pattern.

The recipe can be built concatenating the following variables set by the IDE:

{ide_version}              - the IDE version (ex. "152" for Arduino IDE 1.5.2)
{object_file}              - the object file to include in the archive
{archive_file}             - the name of the resulting archive (ex. "core.a")

For example the following is used for AVR:

compiler.ar.cmd=avr-ar
compiler.ar.flags=rcs

[......]

## Create archives
recipe.ar.pattern="{compiler.path}{compiler.ar.cmd}" {compiler.ar.flags} "{build.path}/{archive_file}" "{object_file}"

Recipes for linking

All the artifacts produced by the previous steps (sketch object files, libraries object files and core.a archive) are linked together using the recipe.c.combine.pattern

The recipe can be built concatenating the following variables set by the IDE:

{ide_version}              - the IDE version (ex. "152" for Arduino IDE 1.5.2)
{object_files}             - the list of object files to include in the archive ("file1.o file2.o ....")
{archive_file}             - the name of the core archive file (ex. "core.a")

For example the following is used for AVR:

compiler.c.elf.flags=-Os -Wl,--gc-sections
compiler.c.elf.cmd=avr-gcc

[......]

## Combine gc-sections, archives, and objects
recipe.c.combine.pattern="{compiler.path}{compiler.c.elf.cmd}" {compiler.c.elf.flags} -mmcu={build.mcu} -o "{build.path}/{build.project_name}.elf" {object_files} "{build.path}/{archive_file}" "-L{build.path}" -lm

Generating executables and eeprom data

Two extra steps are performed by the IDE at the end of objects linking:

recipe.objcopy.eep.pattern=[.....]
recipe.objcopy.hex.pattern=[.....]

There are no specific variables set by the IDE here. These steps can be used to extract binary data to be used for upload (.hex files or .bin files to upload into the microcontroller, or .eep files for eeprom data, etc.)

AVR platform uses the following settings:

## Create eeprom
recipe.objcopy.eep.pattern="{compiler.path}{compiler.objcopy.cmd}" {compiler.objcopy.eep.flags} "{build.path}/{build.project_name}.elf" "{build.path}/{build.project_name}.eep"

## Create hex
recipe.objcopy.hex.pattern="{compiler.path}{compiler.elf2hex.cmd}" {compiler.elf2hex.flags} "{build.path}/{build.project_name}.elf" "{build.path}/{build.project_name}.hex"

Compute binary sketch size

At the end of the build the Arduino IDE shows the final binary sketch size to the user. The size is calculated using the recipe recipe.size.pattern. The output of the recipe is parsed through the regular expression in the variable recipe.size.regex. The regular expression is applied to the output and must match the sketch size.

For AVR we have:

compiler.size.cmd=avr-size
[....]
## Compute size
recipe.size.pattern="{compiler.path}{compiler.size.cmd}" -A "{build.path}/{build.project_name}.hex"
recipe.size.regex=Total\s+([0-9]+).*

boards.txt

This file contains definitions and meta-data for the supported boards. Every board must be referred through a short name: the board ID. The settings for a board are defined through a set of variables whose name begins with the board ID as prefix.

For example: the board ID chosen for the "Arduino Uno" board is "uno", an extract of the Uno configuration (in boards.txt file) looks like:

[......]
uno.name=Arduino Uno
uno.build.mcu=atmega328p
uno.build.f_cpu=16000000L
uno.build.board=AVR_UNO
uno.build.core=arduino
uno.build.variant=standard
[......]

the name variable uno.name contains the extended name of the board that is shown in the Boards menu of the Arduino IDE.

The other variables are used to override the global configuration of the IDE when the use selects the board. The value of these variables will be available in other configuration files: this explains the presence of {build.mcu} or {build.board} in the recipes of platform.txt.

Selecting Core (build.core variable)

The board's variable build.core is used by the Arduino IDE to find the core to compile and link with the sketch. Cores are placed inside the cores subfolder, and different cores can be provided within a single platform. For example the following could be a valid layout:

hardware/arduino/avr/cores/         - Cores folder for AVR architecture, arduino package
hardware/arduino/avr/cores/arduino  - Arduino Core
hardware/arduino/avr/cores/rtos     - an hypotetical RTOS Core

in this case a specific board can use the Arduino core by setting the build.core variable to:

uno.build.core=arduino

or may use the hypotetic RTOS core with

uno.build.core=rtos

In any case the contents of the selected core folder are compiled and the folder path is added to the search path for include files.

Core variants and build.variant variable

Specific boards that needs tweaking on default core configuration (different pin mapping is a typical example) could use the variant folder as an additional folder that is compiled together with the core and allows to easily add specific configurations.

The variants must be place inside the variant forlder in the current architecure, for example Arduino AVR uses:

hardware/arduino/avr/variant/            - Variant folder for AVR architecture, arduino package
hardware/arduino/avr/variant/standard    - mega328 based variants
hardware/arduino/avr/variant/leonardo    - mega32u4 based variants

in this case a specific board can use the standard variant by setting the build.variant variable to:

[.....]
uno.build.core=arduino
uno.build.variant=standard
[.....]

or may use the leonardo variant with

[.....]
leonardo.build.core=arduino
leonardo.build.variant=leonardo
[.....]

In any case the contents of the selected variant folder are compiled and the folder path is added to the search path for include files before the core (this means that if the same include file is present in both core folder and variant folder the variant folder has priority).

Tools

The Arduino IDE uses external command line tools to upload the compiled sketch to the board or to burn bootloaders using external programmers. Currently avrdude is used for AVR based boards and bossac for SAM based boards, but there is no limit, any command line executable can be used. The command line parameters are specified using recipes as for the compilers.

Tools are configured inside the platform.txt file. Every Tool is identified by a short name, the Tool ID, and its configuration is done through variable whose name starts with tool.ToolID. prefix.

A tool can be, currently, used for different purposes:

  • upload a sketch to the target board (using a bootloader preinstalled on the board)
  • program a sketch to the target board using an external programmer
  • erase the target board's flash memory using an external programmer
  • burn a bootloader into the target board using an external programmer

every action has its own recipe. For example the avrdude's ID is "avrdude" and the actions are configured using the following variables:

[....]
tools.avrdude.upload.pattern=[......]
tools.avrdude.program.pattern=[......]
tools.avrdude.erase.pattern=[......]
tools.avrdude.bootloader.pattern=[......]
[.....]

For example, a possible upload action could be:

tools.avrdude.cmd.path={runtime.ide.path}/hardware/tools/avr/bin/avrdude
tools.avrdude.config.path={runtime.ide.path}/hardware/tools/avr/etc/avrdude.conf
tools.avrdude.cmd.path.linux={runtime.ide.path}/hardware/tools/avrdude
tools.avrdude.config.path.linux={runtime.ide.path}/hardware/tools/avrdude.conf

tools.avrdude.upload.pattern="{cmd.path}" "-C{config.path}" -p{build.mcu} -c{upload.protocol} -P{serial.port} -b{upload.speed} -D "-Uflash:w:{build.path}/{build.project_name}.hex:i"

The Arduino IDE makes the configuration variables of the tool available globally so, for example, the tools.avrdude.cmd.path variable can be used as {cmd.path} inside the recipe, and the same happens for the other avrdude configuration variables.

TODO

Sketch upload configuration

TODO....