Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Metroid II] Samus is completely invisible at the start of the game #12

Open
aquova opened this issue Oct 25, 2020 · 0 comments
Open

[Metroid II] Samus is completely invisible at the start of the game #12

aquova opened this issue Oct 25, 2020 · 0 comments
Labels
DMG Monochrome Game Boy exclusive issue game specific An issue in a particular game

Comments

@aquova
Copy link
Owner

aquova commented Oct 25, 2020

The game begins with Samus standing next to her ship. The character sprite is completely invisible, save for where her feet occlude the ground. Once you make your way to the right into the caves, the sprite is then rendered correctly.

metroidii

@aquova aquova added game specific An issue in a particular game DMG Monochrome Game Boy exclusive issue labels Oct 25, 2020
@aquova aquova changed the title [Metroid II] Samus is complete invisible at the start of the game [Metroid II] Samus is completely invisible at the start of the game Oct 25, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
DMG Monochrome Game Boy exclusive issue game specific An issue in a particular game
Projects
None yet
Development

No branches or pull requests

1 participant