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script.js
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'use strict';
//Modal window
const modalWindow = document.querySelector('.modal');
const overlay = document.querySelector('.overlay');
const showModal = () => {
modalWindow.querySelector('h1').textContent = `${currPlayer.name.toUpperCase()} WON!`;
modalWindow.classList.remove('hidden');
overlay.classList.remove('hidden');
}
const closeModal = () => {
modalWindow.classList.add('hidden');
overlay.classList.add('hidden');
}
document.addEventListener('click', (event) => {
if (event.target.matches('.close-modal') || event.target.matches('.overlay')) {
closeModal();
}
});
document.addEventListener('keydown', (event) => {
if (event.key === 'Escape' && !modalWindow.classList.contains('hidden')) {
closeModal();
}
});
// Game
const diceHTML = document.querySelector('.dice');
const btnDice = document.querySelector('.btn--roll');
const btnNewGame = document.querySelector('.btn--new');
const btnHold = document.querySelector('.btn--hold');
const player0 = {
score: 0,
currScore: 0,
scoreHTML: document.getElementById('score--0'),
currScoreHTML: document.getElementById('current--0'),
playerHTML: document.querySelector('.player--0'),
name: document.querySelector('#name--0').textContent,
};
const player1 = {
score: 0,
currScore: 0,
scoreHTML: document.getElementById('score--1'),
currScoreHTML: document.getElementById('current--1'),
playerHTML: document.querySelector('.player--1'),
name: document.querySelector('#name--1').textContent,
};
let currPlayer = player0;
const restartGame = () => {
player0.score = 0;
player0.scoreHTML.textContent = 0;
player0.currScore = 0;
player0.currScoreHTML.textContent = 0;
player1.score = 0;
player1.scoreHTML.textContent = 0;
player1.currScore = 0;
player1.currScoreHTML.textContent = 0;
btnDice.disabled = false;
btnHold.disabled = false;
currPlayer.playerHTML.classList.remove('player--winner');
currPlayer.playerHTML.classList.remove('player--active');
currPlayer = player0;
currPlayer.playerHTML.classList.add('player--active');
closeModal();
}
const switchPlayer = () => {
currPlayer.currScore = 0;
currPlayer.currScoreHTML.textContent = currPlayer.currScore;
currPlayer = (currPlayer === player0) ? player1 : player0;
player0.playerHTML.classList.toggle('player--active');
player1.playerHTML.classList.toggle('player--active');
}
const rollDice = () => {
// generate a number
let diceNumber = Math.trunc(Math.random() * 6 + 1);
// display a dice
diceHTML.classList.remove('hidden');
diceHTML.src = `dice-${diceNumber}.png`;
if (diceNumber !== 1) {
// add diceNumber to current score -> display new currScore
currPlayer.currScore += diceNumber;
currPlayer.currScoreHTML.textContent = currPlayer.currScore;
} else {
switchPlayer();
}
}
const finishGame = () => {
currPlayer.playerHTML.classList.remove('player--active');
currPlayer.playerHTML.classList.add('player--winner');
diceHTML.classList.add('hidden');
btnDice.disabled = true;
btnHold.disabled = true;
setTimeout(() => {
showModal();
}, 1000);
}
const holdScore = () => {
currPlayer.score += currPlayer.currScore;
currPlayer.scoreHTML.textContent = currPlayer.score;
if (currPlayer.score >= 100) {
finishGame();
} else {
switchPlayer();
}
}
btnDice.addEventListener('click', rollDice);
btnHold.addEventListener('click', holdScore);
btnNewGame.addEventListener('click', restartGame);