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naming_service.h
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// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
#ifndef BRPC_NAMING_SERVICE_H
#define BRPC_NAMING_SERVICE_H
#include <vector> // std::vector
#include <string> // std::string
#include <ostream> // std::ostream
#include "butil/endpoint.h" // butil::EndPoint
#include "butil/macros.h" // BAIDU_CONCAT
#include "brpc/describable.h"
#include "brpc/destroyable.h"
#include "brpc/extension.h" // Extension<T>
#include "brpc/server_node.h" // ServerNode
namespace brpc {
// Continuing actions to added/removed servers.
// NOTE: You don't have to implement this class.
class NamingServiceActions {
public:
virtual ~NamingServiceActions() {}
virtual void AddServers(const std::vector<ServerNode>& servers) = 0;
virtual void RemoveServers(const std::vector<ServerNode>& servers) = 0;
virtual void ResetServers(const std::vector<ServerNode>& servers) = 0;
};
// Mapping a name to ServerNodes.
class NamingService : public Describable, public Destroyable {
public:
// Implement this method to get servers associated with `service_name'
// in periodic or event-driven manner, call methods of `actions' to
// tell RPC system about server changes. This method will be run in
// a dedicated bthread without access from other threads, thus the
// implementation does NOT need to be thread-safe.
// Return 0 on success, error code otherwise.
virtual int RunNamingService(const char* service_name,
NamingServiceActions* actions) = 0;
// If this method returns true, RunNamingService will be called without
// a dedicated bthread. As the name implies, this is suitable for static
// and simple impl, saving the cost of creating a bthread. However most
// impl of RunNamingService never quit, thread is a must to prevent the
// method from blocking the caller.
virtual bool RunNamingServiceReturnsQuickly() { return false; }
// Create/destroy an instance.
// Caller is responsible for Destroy() the instance after usage.
virtual NamingService* New() const = 0;
protected:
virtual ~NamingService() {}
};
inline Extension<const NamingService>* NamingServiceExtension() {
return Extension<const NamingService>::instance();
}
} // namespace brpc
#endif // BRPC_NAMING_SERVICE_H