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OpenEXR File Layout

Document Purpose and Audience

This document gives an overview of the layout of OpenEXR 2.0 image files as byte sequences. It covers both single and multi-part formats, and how deep data is handled.

The text assumes that the reader is familiar with OpenEXR terms such as "channel", "attribute", "data window" or "chunk". For an explanation of those terms see :doc:`TechnicalIntroduction`.

Note: This document does not define the OpenEXR file format. OpenEXR is defined as the file format that is read and written by the OpenEXR open-source C++ library. If this document and the OpenEXR library disagree, then the library takes precedence.

Backwards Compatibility and New or Changed Functionality

OpenEXR Backwards Compatibility (1.7 and 2.0)

OpenEXR 1.7 and earlier format files are fully supported by OpenEXR 2.0. You can still use the 1.7 file format with the 2.0 library. If you use the 2.0 format for single-part scan line image and tile image data, your data will be stored in the same way as the 1.7 files. You can recompile your 1.7 files to take advantage of the new format EXRs (multiple-part files, and/or deep scan line and deep tile data).

New Features for OpenEXR 2.0: Multi-Part and Deep Data

The multi-part format is an extension of the OpenEXR 1.7 single-part file format. In addition to supporting the OpenEXR 1.7 data storage (a single scan line or tiled image), OpenEXR 2.0 files can be used to store multiple views and/or deep data (deep scan line or deep tiles).

While you can continue to use the 1.7 format for files, these changes to the file layout are required to support the new multi-part and deep data features:

Feature Description See
Version field Bits 11 and 12 indicate whether the file contains deep data (bit 11), or more than one part (bit 12). Deep Data
Header To store more than one part in the file, you need to have a header for each part. Structure
Header attributes There are a number of attributes which have been defined to store data which is relevant to deep data and multi-part files. These include: name (one for each part), data type (you can have different types of data in different views), and the maximum number of samples to take in a deep data channel. Multi-Part and Deep Data Header Attributes
Offset tables and chunks

To store more than one part in the file, you need to have an offset table for each part, and chunks for each part.

The chunks must begin with a part number.

Component Four: Offset Tables and Chunk Layout.
Deep Data Deep data has a unique storage format. Deep Data.

Basic Data Types

An OpenEXR file is a sequence of 8-bit bytes. Groups of bytes represent basic objects such as integral numbers, floating-point numbers and text. Those objects are grouped together to form compound objects such as attributes or scan lines.

Integers

Binary integral numbers with 8, 16, 32 or 64 bits are stored as 1, 2, 4 or 8 bytes. Integral numbers can be signed or unsigned. Signed numbers are represented using two's complement. Integral numbers are little-endian (that is, the least significant byte is closest to the start of the file).

OpenEXR uses the following six integer data types:

name signed size in bytes
unsigned char no 1
short yes 2
unsigned short no 2
int yes 4
unsigned int no 4
unsigned long no 8

Floating-Point Numbers

Binary floating-point numbers with 16, 32 or 64 bits are stored as 2, 4 or 8 bytes. The representation of 32-bit and 64-bit floating-point numbers conforms to the IEEE 754 standard. The representation of 16-bit floating-point numbers is analogous to IEEE 754, but with 5 exponent bits and 10 bits for the fraction. The exponent bias is 15. Floating-point numbers are little-endian (that is: the least significant bits of the fraction are in the byte closest to the beginning of the file, while the sign bit and the most significant bits of the exponent are in the byte closest to the end of the file).

The following table lists the names and sizes of OpenEXR's floating-point data types:

name size in bytes
half 2
float 4
double 8

Text

Text strings are represented as sequences of 1-byte characters of type char. Depending on the context, either the end of a string is indicated by a null character (0x00), or the length of the string is indicated by an int that precedes the string.

Packing

Data in an OpenEXR file are densely packed; the file contains no "padding". For example, consider the following C struct:

struct SI
{
    short s;
    int i;
};

On most computers, the in-memory representation of an SI object occupies 8 bytes: 2 bytes for s, 2 padding bytes to ensure four-byte alignment of i, and 4 bytes for i. In an OpenEXR file the same object would consume only 6 bytes: 2 bytes for s and 4 bytes for i. The 2 padding bytes are not stored in the file.

File Layout

High-Level Layout

Depending on whether the pixels in an OpenEXR file are stored as scan lines or as tiles, the file consists of the following components:

Component single-part file with... multi-part file:
  scan-lines: tiles:  
one magic number magic number magic number
two version field version field version field
three header header
  • part 0 header
  • [part 1 header]
  • ...
  • [<empty header>]
four line offset table line offset table
  • part 0 chunk offset table
  • [part 0 chunk offset table]
  • ...
five scan line blocks tiles chunks

It is the version field part which indicates whether the file is single or multi-part and whether the file contains deep data. “Chunk” is a general term to describe blocks of pixel data. A chunk can be a scan line block, a tile or deep data (scan line or tile).

Deep data has no unique component structure of its own, but uses the structure that the file would have if it did not have deep data in it.

Comparison between Single-Part and Multi-Part File Layouts

Multi-part files have the same high level structure as single-part OpenEXR files, except the header, offset table and chunk components can have any number (two or more) parts. There must be the same number of headers as offset tables, and they must be in the same order. In addition, the header component of a multi-part file must end with a null byte (0x00). In multi-part files, each chunk contains a field that indicates which part's data it contains.

Components One and Two: Magic Number and Version Field

Magic Number

The magic number, of type int, is always 20000630 (decimal). It allows file readers to distinguish OpenEXR files from other files, since the first four bytes of an OpenEXR file are always 0x76, 0x2f, 0x31 and 0x01.

Version Field

The version field, of type int, is the four-byte group following the magic number, and it is treated as two separate bit fields.

Byte/bit position Description and notes
first byte (bits 0 through 7)

The 8 least significant bits, they contain the file format version number.

The current OpenEXR version number is version 2.

second, third and fourth bytes (bits 8 through 31) The 24 most significant bits, these are treated as a set of boolean flags.
Bit 9 (the single tile bit) bit mask: 0x200 Indicates that this is a single-part file which is in tiled format.

If bit 9 is 1: * this is a regular single-part image and the pixels are stored as tiles, and * bits 11 and 12 must be 0.

If bit 9 is 0, and bits 11 and 12 are also 0: the data is stored as regular single-part scan line file.

This bit is for backwards compatibility with older libraries: it is only set when there is one "normal" tiled image in the file.

Bit 10 (the long name bit) bit mask: 0x400 Indicates whether the file contains “long names”.

If bit 10 is 1, the maximum length is 255 bytes.

If bit 10 is 0, the maximum length of attribute names, attribute type names and channel names is 31 bytes.

Bit 11 (the non-image bit) bit mask: 0x800 Indicates whether the file contains any “non-image parts” (deep data).

If bit 11 is 1, there is at least one part which is not a regular scan line image or regular tiled image (that is, it is a deep format).

If bit 11 is 0, all parts are entirely single or multiple scan line or tiled images.

New in 2.0.

Bit 12 (the multipart bit) bit mask: 0x1000 Indicates the file is a multi-part file.

If bit 12 is 1: * the file does not contain exactly 1 part and the 'end of header' byte must be included at the end of each header part, and * the part number fields must be added to the chunks.

If bit 12 is 0, this is not a multi-part file and the 'end of header' byte and part number fields in chunks must be omitted.

New in 2.0.

The remaining 19 flags in the version field are currently unused and should be set to 0.

Version field, valid values

All valid combinations of the version field bits are as follows:

Description Compatible with bit 9 bit 11 bit 12
Single-part scan line. One normal scan line image. All versions of OpenEXR. 0 0 0
Single-part tile. All versions of OpenEXR. One normal tiled image. 1 0 0
Multi-part (new in 2.0). Multiple normal images (scan line and/or tiled). OpenEXR 2.0. 0 0 1
Single-part deep data (new in 2.0). One deep tile or deep scan line part. OpenEXR 2.0. 0 1 0
Multi-part deep data (new in 2.0). Multiple parts (any combination of: tiles, scan lines, deep tiles and/or deep scan lines). OpenEXR 2.0. 0 1 1

Note: The version field bits define what capabilities must be available in the software so it can handle the file, rather than the exact format of the file. While the 9 and 11 bit settings must agree with the type attributes of all parts, in OpenEXR 2.0 the data format of each type is definitively set by the type attribute in that part's header alone.

Component Three: Header

Structure

Single-part file

The header component of the single-part file holds a single header (for single-part files).

Each header is a sequence of attributes ended by a null byte.

The file has the same structure as a 1.7 file. That is, the multi-part bit (bit 12) must be 0, and the single null byte that signals the end of the headers must be omitted. This structure also applies to single-part deep data files.

Multi-part file (new in 2.0)

The header component of a multi-part file holds a set of headers, with a separate header for each part (in multi-part files) and a null byte signalling the end of the header component:

part 0 header  
[part 1 header]  
...  
[<empty header>]  

Each header is a sequence of attributes ended by a null byte.

The multipart bit (bit 12) must be set to 1, and the list of headers must be followed by a single null byte (0x00) (that is, an empty header).

Attribute Layout

The layout of an attribute is as follows:

attribute type  
attribute size  
attribute value  

The attribute name and the attribute type are null-terminated text strings. Excluding the null byte, the name and type must each be as least 1 byte and at most :

  • 31 bytes long (if bit 10 is set to 0), or
  • 255 bytes long (if bit 10 is set to 1).

Both single-part and multi-part files use the same attribute types.

The attribute size, of type int, indicates the size (in bytes) of the attribute value.

The layout of the attribute value depends on the attribute type. The OpenEXR library predefines several different attribute types. Application programs can define and store additional attribute types.

Header Attributes (All Files)

The header of every OpenEXR file must contain at least the following attributes:

attribute name attribute type
channels chlist
compression compression
dataWindow box2i
displayWindow box2i
lineOrder lineOrder
pixelAspectRatio float
screenWindowCenter v2f
screenWindowWidth float

For descriptions of what these attributes are for, see :doc:`TechnicalIntroduction`.

Tile Header Attribute

This attributes is required in the header for all files which contain one or more tiles:

attribute name attribute type notes
tiles tiledesc

Determines the size of the tiles and the number of resolution levels in the file.

Note: The OpenEXR library ignores tile description attributes in scan line based files. The decision whether the file contains scan lines or tiles is based on the value of bit 9 in the file's version field, not on the presence of a tile description attribute.

Multi-View Header Attribute

This attribute can be used in the header for multi-part files:

attribute name attribute type notes
view text  

Multi-Part and Deep Data Header Attributes

These attributes are required in the header for all multi-part and/or deep data OpenEXR files.

attribute name attribute type notes
name string Required if either the multipart bit (12) or the non-image bit (11) is set.
type string Required if either the multipart bit (12) or the non-image bit (11) is set. Set to one of: * scanlineimage * tiledimage * deepscanline, or * deeptile Note: This value must agree with the version field's tile bit (9) and non-image (deep data) bit (11) settings.
version int This document describes version 1 data for all part types. version is required for deep data (deepscanline and deeptile) parts. If not specified for other parts, assume version=1.
chunkCount int Required if either the multipart bit (12) or the non-image bit (11) is set.
tiles tileDesc Required for parts of type tiledimage and deeptile.

Deep Data Header Attributes

These attributes are required in the header for all files which contain deep data (deepscanline or deeptile):

attribute name attribute type notes
tiles tileDesc Required for parts of type tiledimage and deeptile.
maxSamplesPerPixel int Required for deep data (deepscanline and deeptile) parts. Note: Since the value of maxSamplesPerPixel maybe be unknown at the time of opening the file, the value “-1” is written to the file to indicate an unknown value. When the file is closed, this will be overwritten with the correct value. If file writing does not complete correctly due to an error, the value -1 will remain. In this case, the value must be derived by decoding each chunk in the part.
version int Should be set to 1. It will be changed if the format is updated.
type string Must be set to deepscanline or deeptile.

For information about channel layout and a list of reserved channel names, see :ref:`channel-names-label` in :doc:`TechnicalIntroduction`.

Component Four: Offset Tables

Offset Tables

An offset table allows random access to pixel data chunks. An offset table is a sequence of offsets, with one offset per chunk. Each offset (of type unsigned long) indicates the distance, in bytes, between the start of the file and the start of the chunk.

Chunks can be of any of the four data types.

Offset Table Size

The number of entries in an offset table is defined in one of two ways:

  1. If the multipart (12) bit is unset and the chunkCount is not present, the number of entries in the chunk table is computed using the dataWindow and tileDesc attributes and the compression format.
  2. If the multipart (12) bit is set, the header must contain a chunkCount attribute (which indicates the size of the table and the number of chunks).

Scan Lines

For scan line blocks, the line offset table is a sequence of scan line offsets, with one offset per scan line block. In the table, scan line offsets are ordered according to increasing scan line y coordinates.

Tiles

For tiles, the offset table is a sequence of tile offsets, one offset per tile. In the table, scan line offsets are sorted the same way as tiles in INCREASING_Y order.

Multi-Part

For multi-part files, each part defined in the header component has a corresponding chunk offset table.

Component Five: Pixel data

Chunk Layout

A “chunk” is a general term for a pixel data block. The scan line and tile images have the same format that they did in OpenEXR 1.7. OpenEXR 2.0 introduces two new types (deep scan line and deep tile).

The layout of each chunk is as follows:

[part number] (if multi-part bit is set)  
chunk data  

The part number (of type unsigned long) is only present in multi-part files. It indicates which part this chunk belongs to. 0 indicates the chunk belongs to the part defined by the first header and the first chunk offset table. The part number is omitted if the multi-part bit (12) is not set (this saves space and enforces backwards compatibility to software which does not support multi-part files).

The chunk data is dependent on the type attribute - but (other than the part number) has the same structure as a single-part file of the same format:

part type type attribute notes
scan line indicated by a type attribute of “scanlineimage” Each chunk stores a scan line block, with the minimum y coordinate of the scan line(s) within the chunk. See Regular scan line image block layout.
tiled indicated by a type attribute of “tiledimage” See Regular image tile layout.
deep scan line indicated by a type attribute of “deepscanline” See Deep scan line layout.
deep tile indicated by a type attribute of “deeptile” See Deep tiled layout.

Regular Scan Line Blocks

For scan line images and deep scan line images, one or more scan lines may be stored together as a scan line block. The number of scan lines per block depends on how the pixel data are compressed:

NO_COMPRESSION 1
RLE_COMPRESSION 1
ZIPS_COMPRESSION 1
ZIP_COMPRESSION 16
PIZ_COMPRESSION 32
PXR24_COMPRESSION 16
B44_COMPRESSION 32
B44A_COMPRESSION 32

Each scan line block has a y coordinate of type int. The block's y coordinate is equal to the pixel space y coordinate of the top scan line in the block. The top scan line block in the image is aligned with the top edge of the data window (that is, the y coordinate of the top scan line block is equal to the data window's minimum y).

If the height of the image's data window is not a multiple of the number of scan lines per block, then the block that contains the bottom scan line contains fewer scan lines than the other blocks.

Regular scan line image block layout

The layout of a regular image scan line block is as follows:

y coordinate  
pixel data size  
pixel data  

The pixel data size, of type int, indicates the number of bytes occupied by the actual pixel data.

Within the pixel data, scan lines are stored top to bottom. Each scan line is contiguous, and within a scan line the data for each channel are contiguous. Channels are stored in alphabetical order, according to channel names. Within a channel, pixels are stored left to right.

Compressed data

If the file's compression method is NO_COMPRESSION, then the original, uncompressed pixel data are stored directly in the file. Otherwise, the uncompressed pixels are fed to the appropriate compressor, and either the compressed or the uncompressed data are stored in the file, whichever is smaller.

The layout of the compressed data depends on which compression method was applied. The compressed formats are not described here. For information on the compressed data formats, see the source code for the OpenEXR library.

Regular ImageTiles

Regular image tile layout

The layout of a regular image tile is as follows:

tile coordinates  
pixel data size  
pixel data  

The tile coordinates, a sequence of four int`'s (``tileX, tileY, levelX, levelY) indicates the tile's position and resolution level. The pixel data size, of type int, indicates the number of bytes occupied by the pixel data.

The pixel data in a tile are laid out in the same way as in a scan line block, but the length of the scan lines is equal to the width of the tile, and the number of scan lines is equal to the height of the tile.

If the width of a resolution level is not a multiple of the file's tile width, then the tiles at the right edge of that resolution level have shorter scan lines. Similarly, if the height of a resolution level is not a multiple of the file's tile height, then tiles at the bottom edge of the resolution level have fewer scan lines.

Deep Data

Deep images store an arbitrarily long list of data at each pixel location (each pixel contains a list of samples, and each sample contains a fixed number of channels).

Deep scan line layout

Deep scan line images are indicated by a type attribute of “deepscanline”. Each chunk of deep scan line data is a single scan line of data. The data in each chunk is laid out as follows:

[part number] (if multipart bit is set)  
y coordinate  
packed size of pixel offset table  
packed size of sample data  
unpacked size of sample data  
compressed pixel offset table  
compressed sample data  

The unpacked size of the sample data (an unsigned long) is the size of the deep sample data once it is unpacked. It is necessary to specify the unpacked size since the data may be arbitrarily large (so generally cannot otherwise be determined without decompressing the data first).

Deep tiled layout

Tiled images are indicated by a type attribute of “deeptile”. Each chunk of deep tile data is a single tile. The data in each chunk is laid out as follows:

[part number] (if multipart bit is set)  
tile coordinates  
packed size of pixel offset table  
packed size of sample data  
unpacked size of sample data  
compressed pixel offset table  
compressed sample data  

The unpacked size of the sample data (an unsigned long) is the size of the deep data once it is unpacked. It is necessary to specify the unpacked size since the data may be arbitrarily large (so generally cannot otherwise be determined without decompressing the data first).

The pixel offset table is a list of int, one for each column within the dataWindow. Each entry n in the table indicates the total number of samples required to store the pixel in n as well as all pixels to the left of it. Thus, the first samples stored in each channel of the pixel data are for the pixel in column 0, which contains table[1] samples. Each channel contains table[width-1] samples in total.

Unpacked deep data chunks

When decompressed, the unpacked chunk consists of the channel data stored in a non-interleaved fashion:

pixel sample data for channel 0  
pixel sample data for channel 1  
pixel sample data for channel ...  
pixel sample data for channel n  

Exception: For ZIP_COMPRESSION only there will be up to 16 scanlines in the packed sample data block:

pixel sample data for channel 0 for scanline 0  
pixel sample data for channel 1 for scanline 0  
pixel sample data for channel ... for scanline 0  
pixel sample data for channel n for scanline 0  
pixel sample data for channel 0 for scanline 1  
pixel sample data for channel 1 for scanline 1  
pixel sample data for channel ... for scanline 1  
pixel sample data for channel n for scanline 1  
...  

Deep data compression

The following compression schemes are the only ones permitted for deep data:

NO_COMPRESSION 1
RLE_COMPRESSION 1
ZIPS_COMPRESSION 1
ZIP_COMPRESSION 16

Predefined Attribute Types

The OpenEXR library predefines the following attribute types:

type name data
box2i Four int's: xMin, yMin, xMax, yMax
box2f Four float's: xMin, yMin, xMax, yMax
chlist A sequence of channels followed by a null byte (0x00). Channel layout:
name zero-terminated string, from 1 to 255 bytes long
pixel type

int, possible values are:

  • UINT = 0
  • HALF = 1
  • FLOAT = 2
pLinear usigned char, possible values are 0 and 1
reserved three char, should be zero
xSampling int
ySampling int
chromaticities Eight float: redX, redY, greenX, greenY, blueX, blueY, whiteX, whiteY
compression

unsigned char, possible values are:

  • NO_COMPRESSION = 0
  • RLE_COMPRESSION = 1
  • ZIPS_COMPRESSION = 2
  • ZIP_COMPRESSION = 3
  • PIZ_COMPRESSION = 4
  • PXR24_COMPRESSION = 5
  • B44_COMPRESSION = 6
  • B44A_COMPRESSION = 7
double double
envmap unsigned char, possible values are: * ENVMAP_LATLONG = 0 * ENVMAP_CUBE = 1
float float
int int
keycode Seven int's: filmMfcCode, filmType, prefix, count,``perfOffset``, perfsPerFrame, perfsPerCount
lineOrder unsigned char, possible values are: * INCREASING_Y = 0 * DECREASING_Y = 1 * RANDOM_Y = 2
m33f 9 float's
m44f 16 float's
preview Two unsigned int's, width and height, followed by 4×width×height unsigned char's of pixel data. Scan lines are stored top to bottom; within a scan line pixels are stored from left to right. A pixel consists of four unsigned char's, R, G, B, A.
rational An int, followed by an unsigned int.
string String length, of type int, followed by a sequence of char's.
stringvector A sequence of zero or more text strings. Each string is represented as a string length, of type int, followed by a sequence of chars. The number of strings can be inferred from the total attribute size (see the Attribute Layout section).
tiledesc

Two unsigned int's: xSize, ySize, followed by mode, of type unsigned char, where

mode = levelMode + roundingMode×16

Possible values for levelMode: * ONE_LEVEL = 0 * MIPMAP_LEVELS = 1 * RIPMAP_LEVELS = 2

Possible values for roundingMode: * ROUND_DOWN = 0 * ROUND_UP = 1

timecode Two unsigned int's: timeAndFlags, userData.
v2i Two int's
v2f Two float's
v3i Three int's.
v3f Three float's.

Sample File

The following is an annotated byte-by-byte listing of a complete OpenEXR file. The file contains a scan-line based image with four by three pixels. The image has two channels: G, of type HALF, and Z, of type FLOAT. The pixel data are not compressed. The entire file is 415 bytes long.

The first column of the table below lists all the bytes of the file in hexadecimal notation. The second column of the table shows how the bytes are grouped into integers, floating-point numbers and text strings. The third column of the table indicate how those basic objects form compound objects such as attributes or the line offset table.

Download the :download:`sample.exr <downloads/sample.exr>`.

byte value description
76 20000630 magic number
2f
31
01
02 2 version, flags
00
00
00
Start of header
63 c attribute name: channels
68 h
61 a
6e n
6e n
65 e
6c l
73 s
00 \0
63 c attribute type: chlist
68 h
6c l
69 i
73 s
74 t
00 \0
25 37 attribute size
00
00
00
47

G

\0

G channel struct values
00
01 type: HALF
00
00
00
00 pLinear:0
00 0
00
00
01 xSampling: 1
00
00
00
01 ySampling: 1
00
00
00
5a

Z

\0

Z channel struct values
00
02 type: FLOAT
00
00
00
00 pLinear: 0
00 0
00
00
01 xSampling: 1
00
00
00
01 ySampling: 1
00
00
00
00 \0  
63 c attribute name: compression
6f o
6d m
70 p
72 r
65 e
73 s
73 s
69 i
6f o
6e n
00 \0
63 c attribute type: compression
6f o
6d m
70 p
72 r
65 e
73 s
73 s
69 i
6f o
6e n
00 \0
01 1 attribute size
00
00
00
00 None attribute value
64 d attribute name: dataWindow
61 a
74 t
61 a
57 W
69 i
6e n
64 d
6f o
77 w
00 \0
62 b attribute type: box2i
6f o
78 x
32 2
69 i
00 \0
10 16 attribute size
00
00
00
00 0 (box.min.x)  
00
00
00
00 0 (box.min.y)  
00
00
00
03 3 (box.max.x)  
00
00
00
02 2 (box.max.y)  
00
00
00
64 d attribute name: displayWindow
69 i
73 s
70 p
6c l
61 a
79 y
57 W
69 i
6e n
64 d
6f o
77 w
00 \0
62 b attribute type: box2i
6f o
78 x
32 2
69 i
00 \0
10 16 attribute size
00
00
00
00 0 (box.min.x)  
00
00
00
00 0 (box.min.y)
00
00
00
03 3 (box.max.x)  
00
00
00
02 2 (box.max.y)
00
00
00
6c l attribute name: lineOrder
69 i
6e n
65 e
4f O
72 r
64 d
65 e
72 r
00 \0
6c l attribute type: lineOrder
69 i
6e n
65 e
4f O
72 r
64 d
65 e
72 r
00 \0
01 1 attribute size
00
00
00
00 0 INCY value
70 p attribute name: pixelAspectRatio
69 i
78 x
65 e
6c l
41 A
73 s
70 p
65 e
63 c
74 t
52 R
61 a
74 t
69 i
6f o
00 \0
66 f attribute type: float
6c l
6f o
61 a
74 t
00 \0
04 4 attribute size
00
00
00
00 1.0 attribute value
00
80
3f
73 s attribute name: screenWindowCenter
63 c
72 r
65 e
65 e
6e n
57 W
69 i
6e n
64 d
6f o
77 w
43 C
65 e
6e n
74 t
65 e
72 r
00 \0
76 v attribute type:v2f
32 2
66 f
00 \0
08 8 attribute size
00
00
00
00 0.0 attribute value: v2f(0.0, 0.0)
00
00
00
00 0.0
00
00
00
73 s attribute name: screenWindowWidth
63 c
72 r
65 e
65 e
6e n
57 W
69 i
6e n
64 d
6f o
77 w
57 W
69 i
64 d
74 t
68 h
00 \0
66 f attribute type: float
6c l
6f o
61 a
74 t
00 \0
04 4 size
00
00
00
00 1.0 attribute value
00
80
3f
00 \0 - end of header
End of header
Start of scan line offset table
3f 319 offset of scan line 0
01
00
00
00
00
00
00
5f 351 offset of scan line 1
01
00
00
00
00
00
00
7f 383 offset of scan line 2
01
00
00
00
00
00
00
End of scan line offset table
00 0 y scan line 0
00
00
00
18 24 pixel data size
00
00
00
00 0.000 pixel data for G channel
00
54 0.042
29
d5 0.365
35
e8 0.092
2d
5c 0.000985395 pixel data for Z channel
28
81
3a
cf 0.176643
e1
34
3e
8b 0.0913306
0b
bb
3d
89 0.487217
74
f9
3e
01 1 y scan line 1
00
00
00
18 24 pixel data size
00
00
00
37 0.527 pixel data for G channel
38
76 0.233
33
74 0.932
3b
73 0.556
38
7f 0.454433 pixel data for Z channel
ab
e8
3e
8a 0.831292
cf
54
3f
5b 0.56806
6c
11
3f
20 0.0508319
35
50
3d
02 2 y scan line 2
00
00
00
18 24 pixel data size
00
00
00
23 0.767 pixel data for G channel
3a
0a 0.252
34
02 0.876
3b
5d 0.920
3b
38 0.0189148 pixel data for Z channel
f3
9a
3c
4d 0.298197
ad
98
3e
1c 0.531557
14
08
3f
4c 0.515431
f3
03
3f
End of file