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Projecting the output of NonRigidPerPixelSE3 #17

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lolz0r opened this issue May 20, 2017 · 0 comments
Open

Projecting the output of NonRigidPerPixelSE3 #17

lolz0r opened this issue May 20, 2017 · 0 comments

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@lolz0r
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lolz0r commented May 20, 2017

Hello!
I am using test_warpingSE3.lua as a basis for experimentation. If I provide NonRigidPerPixelSE3 a BxWxHx3x3 tensor (3-rot, 3-trans, per pixel) it outputs a tensor in the form BxWxHx3x4 (which is likely a formal 3x4 transformation matrix)

The problem I have is I am not sure if gvnn provides a transform layer for data in this form. Transform3DPoints_depth, Transform3DPoints_r, Transform3DPoints_rt do not seem to be up to the task?

How does one utilize the output of NonRigidPerPixelSE3?

Best wishes,
Michael

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