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Files, Part 1: Working with files
On linux, there are two abstractions with files. The first is the linux fd
level abstraction that means you can use
open
read
write
close
lseek
-
fcntl
...
And so on. The linux interface is very powerful and expressive, but sometimes we need portability (for example if we are writing for a mac or windows). This is where C's abstraction comes into play. On different operating systems, C uses the low level functions to create a wrapper around files you can use everywhere, meaning that C on linux uses the above calls. C has a few of the following
fopen
-
fread
orfgetc/fgets
orfscanf
-
fwrite
orfprintf
fclose
fflush
But you don't get the expressiveness that linux gives you with system calls you can convert back and forth between them with int fileno(FILE* stream)
and FILE* fdopen(int fd...)
.
Another important aspect to note is the C files are buffered meaning that their contents may not be written right away by default. You can can change that with C options.
For files less than the size of a long, using fseek and ftell is a simple way to accomplish this:
Move to the end of the file and find out the current position.
fseek(f, 0, SEEK_END);
long pos = ftell(f);
This tells us the current position in the file in bytes - i.e. the length of the file!
fseek
can also be used to set the absolute position.
fseek(f, 0, SEEK_SET); // Move to the start of the file
fseek(f, posn, SEEK_SET); // Move to 'posn' in the file.
All future reads and writes in the parent or child processes will honor this position. Note writing or reading from the file will change the current position.
See the man pages for fseek and ftell for more information.
Note: This is not recommended in the usual case because of a quirk with the C language. That quirk is that longs only need to be 4 Bytes big meaning that the maximum size that ftell can return is a little under 2 Gigabytes (which we know nowadays our files could be hundreds of gigabytes or even terabytes on a distributed file system). What should we do instead? Use stat
! We will cover stat in a later part but here is some code that will tell you the size of the file
struct stat buf;
if(stat(filename, &buf) == -1){
return -1;
}
return (ssize_t)buf.st_size;
buf.st_size is of type off_t which is big enough for insanely large files.
Closing a file stream is unique to each process. Other processes can continue to use their own file-handle. Remember, everything is copied over when a child is created, even the relative positions of the files.
One of the general uses for mmap is to map a file to memory. This does not mean that the file is malloc'ed to memory right away. Take the following code for example.
int fd = open(...); //File is 2 Pages
char* addr = mmap(..fd..);
addr[0] = 'l';
The kernel may say, "okay I see that you want to mmap the file into memory, so I'll reserve some space in your address space that is the length of the file". That means when you write to addr[0] that you are actually writing to the first byte of the file. The kernel can actually do some optimizations too. Instead of loading the file into memory, it may only load pages at a time because if the file is 1024 pages; you may only access 3 or 4 pages making loading the entire file a waste of time (that is why page faults are so powerful! They let the operating system take control of how much you use your files).
Remember that once you are done mmap
ping that you munmap
to tell the operating system that you are no longer using the pages allocated, so the OS can write it back to disk and give you the addresses back in case you need to malloc later.
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