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CHANGELOG.rst

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CHANGELOG

0.6.2 - September 5th 2013

  • Fix rare bug where TargetedAbility events could overwrite unit types.
  • Substantial performance boost (20% in local testing)
  • Fixed serious bug with FileCaching that affected Python3 users.
  • Plugins can now yield PluginExit events to broadcast their shutdown.

0.6.1 - August 13th 2013

  • Fix bug in event ordering that caused game events to process before tracker events.
  • Fix APMTracker to count APM for all humans, not just players.

0.6.0 - August 12th 2013

New Stuff:

  • Adds python 3.2+ support
  • Adds support for patch 2.0.10.
  • Adds experimental SC2Map.MapInfo parsing support.
  • Implements new replay GameEngine and plugin support.
  • Added a sc2json script contributed by @ChrisLundquist
  • Adds plugin GameHeartNormalizer plugin by @StoicLoofah
  • Hooked up coveralls.io for coverage reporting: https://coveralls.io/r/GraylinKim/sc2reader
  • Hooked up travis-ci for continuous testing: https://travis-ci.org/GraylinKim/sc2reader
  • Switched to built in python unittest module for testing.

Changed Stuff (non-backwards compatible!):

  • Summary.teams is now summary.team; summary.team is now summary.teams. To conform with replay name conventions
  • Fixed #136, unit types from tracker events are used when available.
  • Deprecated player.gateway for player.region
  • Reorganized the person/player/observer hierarchy. Top level classes are now Computer, Participant, and Observer. Participant and Computer are both children of player so any isinstance code should still work fine.
  • Player.uid now means something completely different! Use player.toon_id instead
  • Player.uid is now the user id of the player (was player.cid)
  • PersonDict can no longer be constructed from a player list and new players cannot be added by string (name). Only integer keys accepted for setting.
  • Log a warning instead of throwing an exception when using an unknown colors.
    • An unknown hex value will use the hex value as the name.
    • An unknown color name will use 0x000000 as the color.
  • Finally straighten out all these replay player list/dicts
    • human/humans -> human entities, indexed by uid
    • computer/computers -> computer entities, indexed by pid
    • player/players -> actually playing in the game, indexed by pid
    • observer/observers -> observing the game, indexed by uid
    • entities -> players + observers || humans + computers, indexed by pid
    • client/clients - (deprecated) same as human/humans
    • people/person - (deprecated) same as entity/entities

0.5.1 - June 1, 2013

  • Fixes several game event parsing issues for older replays.
  • Propperly maps ability ids for armory vehicle & ship armor upgrades.
  • Uses the US depot for SEA battle.net depot dependencies.
  • PlayerStatEvent.food_used and food_made are now properly divided by 4096
  • AbilityEvent.flags are now processed into a dictionary mapping flag name to True/False (AbilityEvent.flag)
  • Fixed error preventing UnitOwnerChangeEvents from being processed
  • Fixed the toJSON plugin and adds new fields
  • Fixed error preventing parsing of MapHeader (s2mh) files
  • APMTracker now properly calculates average APM to the last second played by each player instead of using the number of replay minutes in the denominator.

0.5.0 - May 7, 2013

  • Support for all replays (arcade replays now parse!) from all versions
  • Support for the new replay.tracker.events added in 2.0.8
    • Units now have birth frame, death frame, and owner information
    • New events for (roughly) tracking unit positions
    • New events for tracking player resource stockpiles and collection rates
    • More!
  • Much more comprehensive documentation.
  • New unit model
    • SiegeTank and SiegeTankSieged (and others with different forms) are no longer separate units.
    • Units that can transform maintain a full type history.
    • Units are correctly and uniquely identified by unit_id alone.
  • Updated unit meta data:
    • Mineral Cost
    • Vespene Cost
    • Supply Cost
    • Flags for is_worker, is_army, is_building
  • Added ability meta data:
    • is_build flag marking abilities that create units
    • build_unit indicating the unit type that is built
    • build_time indicating the build time for the ability