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RenderableNode.java
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RenderableNode.java
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import javax.media.opengl.GL;
/**
* Describes a renderable node
* @author Andrew
*/
public class RenderableNode extends Node
{
/** The renderable target to draw */
private GLRenderable renderTarget;
/**
* Creates a new renderable node with no render target
* @param name the name of the node
*/
public RenderableNode(String name)
{
this(name, null);
}
/**
* Creates a new renderable node
* @param name the name of the node
* @param target the renderable object to draw
*/
public RenderableNode(String name, GLRenderable target)
{
super(name);
setRenderTarget(target);
}
/**
* Sets the render target to draw
* @param target the the render target to draw
*/
public void setRenderTarget(GLRenderable target)
{
this.renderTarget = target;
}
/**
* Inits this renderable node
* @param gl
*/
@Override
public void init(GL gl)
{
if(renderTarget != null)
renderTarget.init(gl);
super.init(gl);
}
/**
* Updates this renderable node
*/
@Override
public void update()
{
if(renderTarget != null)
renderTarget.update();
super.update();
}
/**
* Inits this renderable node
* @param gl
*/
@Override
public void draw(GL gl)
{
preDraw(gl);
if(renderTarget != null)
renderTarget.draw(gl);
super.draw(gl);
postDraw(gl);
}
}