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models.py
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models.py
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# -*- coding: utf-8 -*-
"""models.py - This file contains the class definitions for the Datastore
entities used by the Game."""
from datetime import date
from google.appengine.ext import ndb
from protorpc import messages
from ships import ShipsGenerator
from ships import ShipsManager
__author__ = 'Andres Anies'
__email__ = 'andres_anies@hotmail.com'
class User(ndb.Model):
"""User profile"""
name = ndb.StringProperty(required=True)
email = ndb.StringProperty()
class Ship(ndb.Model):
"""Ship which forms part of the player or opponent fleet"""
BATTLESHIP = 4
CRUISER = 3
DESTROYER = 2
SUBMARINE = 1
TYPE_CHOICES = [BATTLESHIP, CRUISER, DESTROYER, SUBMARINE]
TYPE_NAMES = {
BATTLESHIP: 'Battleship',
CRUISER: 'Cruiser',
DESTROYER: 'Destroyer',
SUBMARINE: 'Submarine',
}
VERTICAL = 1
HORIZONTAL = 2
ORIENTATION_CHOICES = [VERTICAL, HORIZONTAL]
type = ndb.IntegerProperty(required=True, choices=TYPE_CHOICES)
star_square = ndb.StringProperty(required=True)
orientation = ndb.IntegerProperty(
required=True, choices=ORIENTATION_CHOICES)
sunken = ndb.BooleanProperty(default=False)
@classmethod
def create_ship(cls, ship_type, star_square, orientation, save=True):
"""Takes a ship components and returns a saved(optional)
instance of the db ship model"""
cls.validate_ship(ship_type, star_square, orientation)
ship = Ship(type=ship_type, star_square=star_square,
orientation=orientation)
if save:
ship.put()
return ship
@classmethod
def validate_ship(cls, ship_type, star_square, orientation):
"""Validates that the start square fits in the grid and has a correct
format, the type value is of a known option and the rest of the
squares of the ship fits in the game grid"""
try:
cls.validate_square(star_square)
cls.validate_type(ship_type)
cls.check_if_fit_in_grid(ship_type, star_square, orientation)
except ValueError as e:
raise ValueError('%s for %s at %s' %
(str(e), cls.TYPE_NAMES[ship_type], star_square))
@classmethod
def validate_square(cls, square):
"""Validates that the start square fits in the grid"""
if len(square) > 3:
raise ValueError('Invalid square')
cls._get_row_fow_letter(square[0])
square_column = int(square[1:])
if square_column not in range(1, 11):
raise ValueError('The number of the column must be '
'an integer between 1 to 10')
@classmethod
def _get_row_fow_letter(cls, letter):
"""Gets a number representation of the row(used for
arithmetic operations)"""
row_map = {
'A': 1, 'B': 2, 'C': 3, 'D': 4, 'E': 5,
'F': 6, 'G': 7, 'H': 8, 'I': 9, 'J': 10,
}
try:
return row_map[letter]
except KeyError:
raise ValueError('The letter of the row must '
'be between A to J uppercase')
@classmethod
def validate_type(cls, ship_type):
"""Checks if the selected type option is one of the allowed types"""
if ship_type not in cls.TYPE_CHOICES:
raise ValueError('Invalid ship type, options are: '
'4 for BATTLESHIP, 3 for CRUISER '
'2 for DESTROYER and 1 for SUBMARINE')
@classmethod
def check_if_fit_in_grid(cls, ship_type, start_square, orientation):
"""Checks if all the squares in the ship fits in the game grid
so it's a valid ship"""
end_square = cls.get_end_square(ship_type, start_square, orientation)
try:
cls.validate_square(end_square)
except ValueError:
raise ValueError("Ship doesn't fit in sea grid")
@classmethod
def get_end_square(cls, ship_type, start_square, orientation):
"""Calculates and returns the last square of a ship"""
ship_length = ship_type - 1
return cls.get_square_at_relative_position(
start_square, orientation, stepped_squares=ship_length)
@classmethod
def get_square_at_relative_position(
cls, start_square, orientation, stepped_squares):
"""Calculates and returns the square of given position of a ship
like the second or third, etc"""
if orientation == cls.VERTICAL:
star_square_row = cls._get_row_fow_letter(start_square[0])
end_square_row = star_square_row + stepped_squares
end_square_row = chr(64 + end_square_row)
else:
end_square_row = start_square[0]
start_square_column = int(start_square[1:])
if orientation == cls.HORIZONTAL:
end_square_column = start_square_column + stepped_squares
else:
end_square_column = start_square_column
return '%s%d' % (end_square_row, end_square_column)
@property
def squares(self):
"""Calculates and returns all the squares that belong to the ship"""
ship_length = self.type
squares = [self.star_square]
for step in range(1, ship_length):
relative_square = self.get_square_at_relative_position(
self.star_square, self.orientation, stepped_squares=step)
squares.append(relative_square)
return squares
@property
def type_name(self):
"""Returns a human readable ship type representation"""
return self.TYPE_NAMES[self.type]
def to_form(self):
"""Returns a ShipForm representation of the Ship"""
form = ShipForm()
form.type = self.type
form.star_square = self.star_square
form.orientation = self.orientation
form.sunken = self.sunken
return form
class Bomb(ndb.Model):
MIS = 'Mis'
HIT = 'Hit'
RESULT_CHOICES = [MIS, HIT]
target_square = ndb.StringProperty(required=True)
result = ndb.StringProperty(choices=RESULT_CHOICES)
def to_form(self):
"""Returns a BombForm representation of the Bomb"""
form = BombForm()
form.target_square = self.target_square
form.result = self.result
return form
class Game(ndb.Model):
"""Game object"""
player = ndb.KeyProperty(required=True, kind='User')
players_ships = ndb.KeyProperty(kind='Ship', repeated=True)
player_bombs = ndb.KeyProperty(kind='Bomb', repeated=True)
sunken_players_ships = ndb.KeyProperty(kind='Ship', repeated=True)
opponents_ships = ndb.KeyProperty(kind='Ship', repeated=True)
opponent_bombs = ndb.KeyProperty(kind='Bomb', repeated=True)
sunken_opponents_ships = ndb.KeyProperty(kind='Ship', repeated=True)
game_over = ndb.BooleanProperty(required=True, default=False)
@classmethod
def new_game(cls, user, raw_ships):
"""Creates and returns a new game"""
ships = ShipsManager(Ship, raw_ships).create_ships()
game = Game(player=user, players_ships=ships,
opponents_ships=ShipsGenerator(
Ship).generate_opponents_ships())
game.put()
return game
def to_form(self, message):
"""Returns a GameForm representation of the Game"""
form = GameForm()
form.urlsafe_key = self.key.urlsafe()
form.user_name = self.player.get().name
form.players_ships = [ship.get().to_form()
for ship in self.players_ships]
form.player_bombs = [bomb.get().to_form()
for bomb in self.player_bombs]
form.sunken_players_ships = [ship.get().to_form()
for ship in self.sunken_players_ships]
form.opponent_bombs = [bomb.get().to_form()
for bomb in self.opponent_bombs]
form.sunken_opponents_ships = [ship.get().to_form()
for ship in self.sunken_opponents_ships]
form.game_over = self.game_over
form.message = message
return form
def to_history_form(self):
"""Returns a GameHistoryForm representation of the Game"""
form = GameHistoryForm()
form.players_ships = [ship.get().to_form()
for ship in self.players_ships]
form.player_bombs = [bomb.get().to_form()
for bomb in self.player_bombs]
form.opponent_bombs = [bomb.get().to_form()
for bomb in self.opponent_bombs]
return form
def end_game(self, won=False):
"""Ends the game - if won is True, the player won. - if won is False,
the player lost."""
self.game_over = True
self.put()
# Add the game to the score 'board'
score = Score(user=self.player, date=date.today(), won=won,
bombs=len(self.player_bombs))
score.put()
class Score(ndb.Model):
"""Score object"""
user = ndb.KeyProperty(required=True, kind='User')
date = ndb.DateProperty(required=True)
won = ndb.BooleanProperty(required=True)
bombs = ndb.IntegerProperty(required=True)
def to_form(self):
"""Returns a ScoreForm representation of the Score"""
return ScoreForm(user_name=self.user.get().name, won=self.won,
date=str(self.date), bombs=self.bombs)
class BombForm(messages.Message):
"""BombForm for describing a bomb"""
target_square = messages.StringField(1, required=True)
result = messages.StringField(2, required=True)
class ShipForm(messages.Message):
"""ShipForm for describing a ship"""
type = messages.IntegerField(1, required=True)
star_square = messages.StringField(2, required=True)
orientation = messages.IntegerField(3, required=True)
sunken = messages.BooleanField(4, required=True)
class NewShipForm(messages.Message):
"""NewShipForm for representing a ship to be created"""
type = messages.IntegerField(1, required=True)
star_square = messages.StringField(2, required=True)
orientation = messages.IntegerField(3, required=True)
class GameForm(messages.Message):
"""GameForm for outbound game state information"""
urlsafe_key = messages.StringField(1, required=True)
players_ships = messages.MessageField(ShipForm, 2, repeated=True)
player_bombs = messages.MessageField(BombForm, 3, repeated=True)
sunken_players_ships = messages.MessageField(ShipForm, 4, repeated=True)
opponent_bombs = messages.MessageField(BombForm, 5, repeated=True)
sunken_opponents_ships = messages.MessageField(ShipForm, 6, repeated=True)
game_over = messages.BooleanField(7, required=True)
message = messages.StringField(8, required=True)
user_name = messages.StringField(9, required=True)
class GameForms(messages.Message):
"""Return multiple GameForms"""
items = messages.MessageField(GameForm, 1, repeated=True)
class GameHistoryForm(messages.Message):
"""Representation of the history of a Game"""
players_ships = messages.MessageField(ShipForm, 2, repeated=True)
player_bombs = messages.MessageField(BombForm, 3, repeated=True)
opponent_bombs = messages.MessageField(BombForm, 5, repeated=True)
class NewGameForm(messages.Message):
"""Used to create a new game"""
user_name = messages.StringField(1, required=True)
ships = messages.MessageField(NewShipForm, 2, repeated=True)
class MakeMoveForm(messages.Message):
"""Used to make a move in an existing game"""
bomb = messages.StringField(1, required=True)
class ScoreForm(messages.Message):
"""ScoreForm for outbound Score information"""
user_name = messages.StringField(1, required=True)
date = messages.StringField(2, required=True)
won = messages.BooleanField(3, required=True)
bombs = messages.IntegerField(4, required=True)
class ScoreForms(messages.Message):
"""Return multiple ScoreForms"""
items = messages.MessageField(ScoreForm, 1, repeated=True)
class UserRankingForm(messages.Message):
"""UserRankingForm for outbound User ranking information
through a performance indicator which calculated as wins / loss + 1 """
name = messages.StringField(1, required=True)
performance = messages.FloatField(2, required=True)
class RankingForms(messages.Message):
"""Return multiple UserRankingForm"""
items = messages.MessageField(UserRankingForm, 1, repeated=True)
class StringMessage(messages.Message):
"""StringMessage-- outbound (single) string message"""
message = messages.StringField(1, required=True)