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UIWarnings.cs
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using UnityEngine;
/// <summary>
/// Handles UI warnings regarding invalid files.
/// </summary>
public class UIWarnings : MonoBehaviour
{
// Serialized variables.
[Header("MAP BROWSER")]
[Tooltip("Warning displayed when files are hidden.")]
[SerializeField] private GameObject _hiddenFilesWarning;
[Tooltip("Warning displayed when files can't be loaded.")]
[SerializeField] private GameObject _invalidFilesWarning;
/// <summary>
/// Clears warnings.
/// </summary>
public void ClearAll()
{
ClearHiddenFilesWarning();
ClearInvalidFilesWarning();
}
/// <summary>
/// Enables hidden files warning game object.
/// </summary>
public void DisplayHiddenFilesWarning() => _hiddenFilesWarning.SetActive(true);
/// <summary>
/// Disables hidden files warning game object.
/// </summary>
public void ClearHiddenFilesWarning() => _hiddenFilesWarning.SetActive(false);
/// <summary>
/// Enables invalid files warning game object.
/// </summary>
public void DisplayInvalidFilesWarning() => _invalidFilesWarning.SetActive(true);
/// <summary>
/// Disables invalid files warning game object.
/// </summary>
public void ClearInvalidFilesWarning() => _invalidFilesWarning.SetActive(false);
}