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I'm partial to the per-entity solution myself |
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@andrei-drexler is there any condition under which you would consider accepting a pull request for adding scrolling textures? |
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please please please add this in! |
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Dude, FTE already has this function since 2009 |
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I wanted gauge interest in a scrolling texture feature. This would allow applying a scrolling effect on either a per-material or per-entity basis.
Proposal 1: Materials similar to Source
.vmt
or Quake 3 shadersMaterials could be paired with textures to apply effects, such as scrolling
e.g.
Pros: Extensible with other effects, consistently re-usable
Cons: Complicated
Proposal 2: Per-entity
scrollv
scroll velocity parameterScrolling is controlled via a key
scrollv
with a vector value (third component can be ignored)Pros: Simple, ergonomic for mappers
Cons: Affects entire brush instead of single surface
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