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cache.go
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package disgord
import (
"encoding/json"
"errors"
"time"
"github.com/andersfylling/disgord/internal/constant"
"github.com/andersfylling/disgord/internal/crs"
"github.com/andersfylling/disgord/internal/util"
)
type cacheRegistry uint
// cacheLink keys to redirect to the related cacheLink system
const (
NoCacheSpecified cacheRegistry = iota
UserCache
ChannelCache
GuildCache
GuildEmojiCache
VoiceStateCache
GuildMembersCache
GuildRolesCache // warning: deletes previous roles
GuildRoleCache // updates or adds a new role
)
// Cacher gives basic cacheLink interaction options, and won't require changes when adding more cacheLink systems
type Cacher interface {
Update(key cacheRegistry, v interface{}) (err error)
Get(key cacheRegistry, id Snowflake, args ...interface{}) (v interface{}, err error)
DeleteChannel(channelID Snowflake)
DeleteGuildChannel(guildID Snowflake, channelID Snowflake)
AddGuildChannel(guildID Snowflake, channelID Snowflake)
AddGuildMember(guildID Snowflake, member *Member)
RemoveGuildMember(guildID Snowflake, memberID Snowflake)
UpdateChannelPin(channelID Snowflake, lastPinTimestamp Time)
UpdateMemberAndUser(guildID, userID Snowflake, data json.RawMessage)
DeleteGuild(guildID Snowflake)
DeleteGuildRole(guildID Snowflake, roleID Snowflake)
UpdateChannelLastMessageID(channelID Snowflake, messageID Snowflake)
SetGuildEmojis(guildID Snowflake, emojis []*Emoji)
Updates(key cacheRegistry, vs []interface{}) error
AddGuildRole(guildID Snowflake, role *Role)
UpdateGuildRole(guildID Snowflake, role *Role, messages json.RawMessage) bool
}
// emptyCache ...
type emptyCache struct {
err error
}
func (c *emptyCache) Update(key cacheRegistry, v interface{}) (err error) {
return c.err
}
func (c *emptyCache) Get(key cacheRegistry, id Snowflake, args ...interface{}) (v interface{}, err error) {
return nil, c.err
}
func (c *emptyCache) DeleteChannel(channelID Snowflake) {}
func (c *emptyCache) DeleteGuildChannel(guildID Snowflake, channelID Snowflake) {}
func (c *emptyCache) AddGuildChannel(guildID Snowflake, channelID Snowflake) {}
func (c *emptyCache) AddGuildMember(guildID Snowflake, member *Member) {}
func (c *emptyCache) RemoveGuildMember(guildID Snowflake, memberID Snowflake) {}
func (c *emptyCache) UpdateChannelPin(channelID Snowflake, lastPinTimestamp Time) {}
func (c *emptyCache) UpdateMemberAndUser(guildID, userID Snowflake, data json.RawMessage) {}
func (c *emptyCache) DeleteGuild(guildID Snowflake) {}
func (c *emptyCache) DeleteGuildRole(guildID Snowflake, roleID Snowflake) {}
func (c *emptyCache) UpdateChannelLastMessageID(channelID Snowflake, messageID Snowflake) {}
func (c *emptyCache) SetGuildEmojis(guildID Snowflake, emojis []*Emoji) {}
func (c *emptyCache) Updates(key cacheRegistry, vs []interface{}) error {
return c.err
}
func (c *emptyCache) AddGuildRole(guildID Snowflake, role *Role) {}
func (c *emptyCache) UpdateGuildRole(guildID Snowflake, role *Role, messages json.RawMessage) bool {
return false
}
var _ Cacher = (*emptyCache)(nil)
func newErrorCacheItemNotFound(id Snowflake) *ErrorCacheItemNotFound {
return &ErrorCacheItemNotFound{
info: "item with id{" + id.String() + "} was not found in cacheLink",
}
}
// ErrorCacheItemNotFound requested item was not found in cacheLink
type ErrorCacheItemNotFound struct {
info string
}
// Error ...
func (e *ErrorCacheItemNotFound) Error() string {
return e.info
}
func newErrorUsingDeactivatedCache(cacheName string) *ErrorUsingDeactivatedCache {
return &ErrorUsingDeactivatedCache{
info: "cannot use deactivated cacheLink: " + cacheName,
}
}
// ErrorUsingDeactivatedCache the cacheLink system you are trying to access has been disabled in the CacheConfig
type ErrorUsingDeactivatedCache struct {
info string
}
func (e *ErrorUsingDeactivatedCache) Error() string {
return e.info
}
func newCache(conf *CacheConfig) (c *Cache, err error) {
c = &Cache{
immutable: !conf.Mutable,
conf: conf,
}
// setup cache repositories
if c.users, err = createUserCacher(conf); err != nil {
return nil, err
}
if c.voiceStates, err = createVoiceStateCacher(conf); err != nil {
return nil, err
}
if c.channels, err = createChannelCacher(conf); err != nil {
return nil, err
}
if c.guilds, err = createGuildCacher(conf); err != nil {
return nil, err
}
return // success
}
// CacheConfig allows for tweaking the cacheLink system on a personal need
type CacheConfig struct {
Mutable bool // Must be immutable to support concurrent access and long-running tasks(!)
DisableUserCaching bool
UserCacheMaxEntries uint
UserCacheLifetime time.Duration
DisableVoiceStateCaching bool
VoiceStateCacheMaxEntries uint
VoiceStateCacheLifetime time.Duration
DisableChannelCaching bool
ChannelCacheMaxEntries uint
ChannelCacheLifetime time.Duration
DisableGuildCaching bool
GuildCacheMaxEntries uint
GuildCacheLifetime time.Duration
// Deprecated
UserCacheAlgorithm string
// Deprecated
VoiceStateCacheAlgorithm string
// Deprecated
ChannelCacheAlgorithm string
// Deprecated
GuildCacheAlgorithm string
}
// Cache is the actual cacheLink. It holds the different systems which can be tweaked using the CacheConfig.
type Cache struct {
conf *CacheConfig
immutable bool
users *crs.LFU
voiceStates *crs.LFU
channels *crs.LFU
guilds *crs.LFU
}
var _ Cacher = (*Cache)(nil)
// Updates does the same as Update. But allows for a slice of entries instead.
func (c *Cache) Updates(key cacheRegistry, vs []interface{}) (err error) {
for _, v := range vs {
if err = c.Update(key, v); err != nil {
return
}
}
return
}
// Update updates a item in the cacheLink given the key identifier and the new content.
// It also checks if the given structs implements the required interfaces (See below).
func (c *Cache) Update(key cacheRegistry, v interface{}) (err error) {
if v == nil {
err = errors.New("object was nil")
return
}
// Does not allow for bulk updates
//_, implementsDeepCopier := v.(DeepCopier)
//_, implementsCacheCopier := v.(cacheCopier)
//if !implementsCacheCopier && !implementsDeepCopier && c.immutable {
// err = errors.New("object does not implement DeepCopier & cacheCopier and must do so when config.Mutable is set")
// return
//}
switch key {
case UserCache:
if user, isUser := v.(*User); isUser {
c.SetUser(user)
} else {
err = errors.New("can only save *User structures to user cacheLink")
}
case VoiceStateCache:
if state, isVS := v.(*VoiceState); isVS {
c.SetVoiceState(state)
} else {
err = errors.New("can only save *VoiceState structures to voice state cacheLink")
}
case ChannelCache:
if channel, isChannel := v.(*Channel); isChannel {
c.SetChannel(channel)
} else if channelsP, isChannel := v.(*[]*Channel); isChannel {
var channels []*Channel = *channelsP
for i := range channels {
c.SetChannel(channels[i])
}
} else {
err = errors.New("can only save *Channel structures to channel cacheLink")
}
case GuildEmojiCache:
var emojis []*Emoji
var guildID Snowflake
if emoji, ok := v.(*Emoji); ok {
// TODO: improve, this is slow.
guildID = emoji.guildID
var err error
if emojis, err = c.GetGuildEmojis(guildID); err != nil {
emojis = []*Emoji{
emoji,
}
} else {
var exists bool
for i := range emojis {
if exists = emojis[i].ID == emoji.ID; exists {
_ = emoji.CopyOverTo(emojis[i])
break
}
}
if !exists {
emojis = append(emojis, emoji)
}
}
} else if emojis, ok = v.([]*Emoji); ok {
} else if es, ok := v.(*[]*Emoji); ok {
emojis = *es
} else {
return errors.New("not supported emoji data structure")
}
// save any content
if len(emojis) == 0 {
return nil
}
if guildID.IsZero() {
// try to recover..
guildID = emojis[0].guildID
}
c.SetGuildEmojis(guildID, emojis)
case GuildCache:
if guild, ok := v.(*Guild); ok {
c.SetGuild(guild)
} else {
err = errors.New("can only save *Guild structures to guild cacheLink")
}
case GuildMembersCache:
var members []*Member
var guildID Snowflake
switch t := v.(type) {
case *GuildMembersChunk:
guildID = t.GuildID
members = t.Members
case *[]*Member:
if len(*t) > 0 {
guildID = (*t)[0].GuildID
members = *t
}
case []*Member:
if len(t) > 0 {
guildID = t[0].GuildID
members = t
}
case *Member:
guildID = t.GuildID
members = []*Member{t}
default:
// TODO: logging
return
}
if len(members) == 0 || guildID.IsZero() {
return
}
c.UpdateOrAddGuildMembers(guildID, members)
case GuildRolesCache:
var roles []*Role
var guildID Snowflake
switch t := v.(type) {
case *[]*Role:
roles = *t
if len(roles) > 0 {
guildID = roles[0].guildID
}
case []*Role:
roles = t
if len(roles) > 0 {
guildID = roles[0].guildID
}
case *Role:
// DO NOT HANDLE SINGLE ROLES HERE
}
if guildID.IsZero() || len(roles) == 0 {
return
}
c.SetGuildRoles(guildID, roles)
case GuildRoleCache:
var role *Role
var guildID Snowflake
switch t := v.(type) {
case *Role:
role = t
guildID = role.guildID
case Role:
role = &t
guildID = role.guildID
}
if role == nil || guildID.IsZero() {
return
}
var roles []*Role
if roles, err = c.GetGuildRoles(guildID); err == nil {
for i := range roles {
if roles[i].ID == role.ID {
_ = role.CopyOverTo(roles[i])
}
}
} else {
roles = append(roles, role)
}
c.SetGuildRoles(guildID, roles)
default:
err = errors.New("caching for given type is not yet implemented")
}
return
}
// DirectUpdate is used for socket events to only update provided fields. Will peek into the cacheLink for a matching entry
// if found it updates it, otherwise a not found error is returned. May return a unmarshal error.
//
// // user update
// id := extractAttribute([]byte(`"id":"`), 0, jsonData)
// err := cacheLink.DirectUpdate(UserCache, id, jsonData)
// if err != nil {
// // most likely the user does not exist or it could not be updated
// // add the new user. See Cache.Update
// }
//
// TODO-optimize: for bulk changes
func (c *Cache) DirectUpdate(registry cacheRegistry, id Snowflake, changes []byte) error {
switch registry {
case UserCache:
usr, err := c.PeekUser(id)
if err != nil {
return err
}
err = util.Unmarshal(changes, usr)
return err
}
return errors.New("could not do a direct update for registry, most likely missing implementation")
}
// Get retrieve a item in the cacheLink, or get an error when not found or if the cacheLink system is disabled
// in your CacheConfig configuration.
func (c *Cache) Get(key cacheRegistry, id Snowflake, args ...interface{}) (v interface{}, err error) {
switch key {
case UserCache:
v, err = c.GetUser(id)
case VoiceStateCache:
if len(args) > 0 {
if params, ok := args[0].(*guildVoiceStateCacheParams); ok {
v, err = c.GetVoiceState(id, params)
} else {
err = errors.New("voice state cacheLink extraction requires an addition argument of type *guildVoiceStateCacheParams")
}
} else {
err = errors.New("voice state cacheLink extraction requires an addition argument for filtering")
}
case ChannelCache:
v, err = c.GetChannel(id)
case GuildCache:
v, err = c.GetGuild(id)
case GuildMembersCache:
// enables pagination
guildID := id
var limit int
var after Snowflake
if len(args) > 0 {
limit = args[0].(int)
}
if len(args) > 1 {
after = args[1].(Snowflake)
}
v, err = c.GetGuildMembersAfter(guildID, after, limit)
default:
err = errors.New("caching for given type is not yet implemented")
}
//
//// TODO: do deep copying here to speed up the code
//if copyable, implements := v.(DeepCopier); implements && c.immutable {
// v = copyable.DeepCopy()
//}
return
}
// --------------------------------------------------------
// Guild
func createGuildCacher(conf *CacheConfig) (cacher *crs.LFU, err error) {
if conf.DisableGuildCaching {
return nil, nil
}
cacher = crs.New(conf.GuildCacheMaxEntries)
return
}
type guildCacheItem struct {
guild *Guild
channels []Snowflake
}
func (g *guildCacheItem) process(guild *Guild, immutable bool) {
if immutable {
g.guild = guild.DeepCopy().(*Guild)
for _, member := range g.guild.Members {
member.userID = member.User.ID
member.User = nil
}
g.guild.Channels = nil
g.channels = make([]Snowflake, len(guild.Channels))
for i := range guild.Channels {
g.channels[i] = guild.Channels[i].ID
}
} else {
g.guild = guild
for _, member := range g.guild.Members {
member.userID = member.User.ID
}
}
}
func (g *guildCacheItem) build(cache *Cache) (guild *Guild) {
var err error
if cache.immutable {
guild = g.guild.DeepCopy().(*Guild)
guild.Channels = make([]*Channel, len(g.channels))
for i := range g.channels {
if guild.Channels[i], err = cache.GetChannel(g.channels[i]); err != nil {
guild.Channels[i] = &Channel{
ID: g.channels[i],
}
}
}
for i, member := range guild.Members {
guild.Members[i].User, _ = cache.GetUser(member.userID)
// member has a GetUser method to handle nil users
}
// TODO: voice state
} else {
guild = g.guild
channels := make([]*Channel, len(g.channels))
for i := range g.channels {
channels[i], err = cache.GetChannel(g.channels[i])
if err != nil {
channels[i] = &Channel{
ID: g.channels[i],
}
}
}
guild.Channels = channels
}
return
}
func (g *guildCacheItem) update(fresh *Guild, immutable bool) {
if immutable {
fresh.copyOverToCache(g.guild)
// roles
if len(fresh.Roles) > 0 {
g.guild.Roles = make([]*Role, len(fresh.Roles))
}
for i, role := range fresh.Roles {
if role == nil {
continue
}
g.guild.Roles[i] = role.DeepCopy().(*Role)
}
// emojis
if len(fresh.Emojis) > 0 {
g.guild.Emojis = make([]*Emoji, len(fresh.Emojis))
}
for i, emoji := range fresh.Emojis {
if emoji == nil {
continue
}
g.guild.Emojis[i] = emoji.DeepCopy().(*Emoji)
}
// voice states
if len(fresh.VoiceStates) > 0 {
g.guild.VoiceStates = make([]*VoiceState, len(fresh.VoiceStates))
}
for i, state := range fresh.VoiceStates {
if state == nil {
continue
}
g.guild.VoiceStates[i] = state.DeepCopy().(*VoiceState)
}
// members
if len(fresh.Members) > 0 {
g.guild.Members = make([]*Member, len(fresh.Members))
}
for i, m := range fresh.Members {
if m == nil {
continue
}
m.userID = m.User.ID
m.User = nil
g.guild.Members[i] = m.DeepCopy().(*Member)
}
// presences
if len(fresh.Presences) > 0 {
g.guild.Presences = make([]*UserPresence, len(fresh.Presences))
}
for i, p := range fresh.Presences {
if p == nil {
continue
}
g.guild.Presences[i] = p.DeepCopy().(*UserPresence)
}
// channels
if len(fresh.Channels) > 0 {
g.channels = make([]Snowflake, len(fresh.Channels))
}
for i, c := range fresh.Channels {
if c == nil {
continue
}
g.channels[i] = c.ID
}
} else {
if len(fresh.Roles) == 0 && len(g.guild.Roles) > 0 {
fresh.Roles = g.guild.Roles
}
if len(fresh.Emojis) == 0 && len(g.guild.Emojis) > 0 {
fresh.Emojis = g.guild.Emojis
}
if len(fresh.VoiceStates) == 0 && len(g.guild.VoiceStates) > 0 {
fresh.VoiceStates = g.guild.VoiceStates
}
if len(fresh.Members) == 0 && len(g.guild.Members) > 0 {
fresh.Members = g.guild.Members
}
if len(fresh.Channels) == 0 && len(g.guild.Channels) > 0 {
fresh.Channels = g.guild.Channels
}
if len(fresh.Presences) == 0 && len(g.guild.Presences) > 0 {
fresh.Presences = g.guild.Presences
}
g.guild = fresh
}
}
func (g *guildCacheItem) updateMembers(members []*Member, immutable bool) {
newMembers := []*Member{}
g.guild.Lock()
defer g.guild.Unlock()
var userID Snowflake
for i := range members {
userID = members[i].User.ID
for j := range g.guild.Members {
if g.guild.Members[j].userID == userID {
userID = 0
_ = members[i].CopyOverTo(g.guild.Members[j])
g.guild.Members[j].User = nil
break
}
}
if !userID.IsZero() {
newMembers = append(newMembers, members[i])
}
}
var member *Member
for i := range newMembers {
member = newMembers[i]
member.userID = member.User.ID
member.User = nil
g.guild.Members = append(g.guild.Members, member)
}
}
func (g *guildCacheItem) deleteChannel(id Snowflake) {
for i := range g.channels {
if g.channels[i] != id {
continue
}
g.channels[i] = g.channels[len(g.channels)-1]
g.channels = g.channels[:len(g.channels)-1]
_ = g.guild.DeleteChannelByID(id) // if cache is mutable
return
}
}
func (g *guildCacheItem) addChannel(channelID Snowflake) {
g.channels = append(g.channels, channelID)
}
func (g *guildCacheItem) addRole(role *Role) {
g.guild.Roles = append(g.guild.Roles, role)
}
func (g *guildCacheItem) updateRole(role *Role, data json.RawMessage) bool {
var updated bool
for i := range g.guild.Roles {
if g.guild.Roles[i].ID == role.ID {
todo := &GuildRoleUpdate{Role: g.guild.Roles[i]}
err := util.Unmarshal(data, todo)
updated = err == nil
break
}
}
return updated
}
// SetGuild adds a new guild to cacheLink or updates an existing one
func (c *Cache) SetGuild(guild *Guild) {
if c.guilds == nil || guild == nil {
return
}
c.guilds.Lock()
defer c.guilds.Unlock()
if item, exists := c.guilds.Get(guild.ID); exists {
item.Val.(*guildCacheItem).update(guild, c.immutable)
c.guilds.RefreshAfterDiscordUpdate(item)
} else {
content := &guildCacheItem{}
content.process(guild, c.immutable)
c.guilds.Set(guild.ID, c.guilds.CreateCacheableItem(content))
}
}
// SetGuildEmojis adds a new guild to cacheLink if no guild exist for the emojis or updates an existing guild with the new emojis
func (c *Cache) SetGuildEmojis(guildID Snowflake, emojis []*Emoji) {
if c.guilds == nil {
return
}
c.guilds.Lock()
defer c.guilds.Unlock()
if item, exists := c.guilds.Get(guildID); exists {
guild := item.Val.(*guildCacheItem).guild
if c.immutable {
emojisCopy := make([]*Emoji, len(emojis))
for i := range emojis {
emojisCopy[i] = emojis[i].DeepCopy().(*Emoji)
}
// TODO-racecondition
guild.Emojis = emojisCopy
} else {
// code smell => try to update only affected emoji's
guild.Emojis = emojis
}
c.guilds.RefreshAfterDiscordUpdate(item)
} else {
content := &guildCacheItem{}
content.process(&Guild{
ID: guildID,
Emojis: emojis,
}, c.immutable)
c.guilds.Set(guildID, c.guilds.CreateCacheableItem(content))
}
}
// SetGuildMember calls SetGuildMembers
func (c *Cache) SetGuildMember(guildID Snowflake, member *Member) {
if c.guilds == nil || member == nil {
return
}
c.SetGuildMembers(guildID, []*Member{member})
}
// SetGuildMembers adds the members to a guild or updates an existing guild
func (c *Cache) SetGuildMembers(guildID Snowflake, members []*Member) {
if c.guilds == nil || members == nil {
return
}
c.guilds.Lock()
defer c.guilds.Unlock()
if item, exists := c.guilds.Get(guildID); exists {
item.Val.(*guildCacheItem).updateMembers(members, c.immutable)
c.guilds.RefreshAfterDiscordUpdate(item)
} else {
content := &guildCacheItem{}
content.process(&Guild{
ID: guildID,
Members: members,
}, c.immutable)
c.guilds.Set(guildID, c.guilds.CreateCacheableItem(content))
}
}
// SetGuildRoles creates a new guild if none is found and updates the roles for a given guild
func (c *Cache) SetGuildRoles(guildID Snowflake, roles []*Role) {
if c.guilds == nil || roles == nil {
return
}
c.guilds.Lock()
defer c.guilds.Unlock()
if item, exists := c.guilds.Get(guildID); exists {
guild := item.Val.(*guildCacheItem).guild
var newRoles []*Role
if c.immutable {
newRoles = make([]*Role, len(roles))
for i := range roles {
newRoles[i] = roles[i].DeepCopy().(*Role)
}
} else {
newRoles = roles
}
guild.Roles = newRoles
c.guilds.RefreshAfterDiscordUpdate(item)
} else {
content := &guildCacheItem{}
content.process(&Guild{
ID: guildID,
Roles: roles,
}, c.immutable)
c.guilds.Set(guildID, c.guilds.CreateCacheableItem(content))
}
}
func (c *Cache) UpdateMemberAndUser(guildID, userID Snowflake, data json.RawMessage) {
var tmpUser = &User{
ID: userID,
}
var member *Member
var newMember bool
c.guilds.Lock()
if item, exists := c.guilds.Get(guildID); exists {
guild := item.Val.(*guildCacheItem)
for i := range guild.guild.Members {
if guild.guild.Members[i].userID == userID {
member = guild.guild.Members[i]
break
}
}
}
if member == nil {
newMember = true
member = &Member{
userID: userID,
}
}
member.User = tmpUser
if err := util.Unmarshal(data, member); err != nil {
c.guilds.Unlock()
// TODO: logging
return
}
c.guilds.Unlock()
if newMember {
c.UpdateOrAddGuildMembers(guildID, []*Member{member})
}
c.SetUser(tmpUser)
}
func (c *Cache) AddGuildMember(guildID Snowflake, member *Member) {
guild, err := c.PeekGuild(guildID)
if err != nil {
return
}
cpy := member.DeepCopy().(*Member)
if cpy.User != nil {
cpy.User = nil
}
c.guilds.Lock()
defer c.guilds.Unlock()
for i := range guild.Members {
if guild.Members[i].userID == cpy.userID {
return
}
}
guild.Members = append(guild.Members, cpy)
guild.MemberCount++
}
func (c *Cache) RemoveGuildMember(guildID Snowflake, memberID Snowflake) {
guild, err := c.PeekGuild(guildID)
if err != nil {
return
}
c.guilds.Lock()
for i := range guild.Members {
if guild.Members[i].userID == memberID {
// delete member without preserving order
guild.Members[i] = guild.Members[len(guild.Members)-1]
guild.Members = guild.Members[:len(guild.Members)-1]
if guild.MemberCount > 0 {
guild.MemberCount--
}
break
}
}
c.guilds.Unlock()
}
// GetGuild ...
func (c *Cache) GetGuild(id Snowflake) (guild *Guild, err error) {
if c.guilds == nil {
err = newErrorUsingDeactivatedCache("guilds")
return
}
c.guilds.RLock()
defer c.guilds.RUnlock()
result, exists := c.guilds.Get(id)
if !exists {
err = newErrorCacheItemNotFound(id)
return
}
guild = result.Val.(*guildCacheItem).build(c)
return
}
func (c *Cache) PeekGuild(id Snowflake) (guild *Guild, err error) {
if c.guilds == nil {
err = newErrorUsingDeactivatedCache("guilds")
return
}
c.guilds.RLock()
defer c.guilds.RUnlock()
result, exists := c.guilds.Get(id)
if !exists {
err = newErrorCacheItemNotFound(id)
return
}
guild = result.Val.(*guildCacheItem).guild
return
}
// GetGuildRoles ...
func (c *Cache) GetGuildRoles(id Snowflake) (roles []*Role, err error) {
if c.guilds == nil {
err = newErrorUsingDeactivatedCache("guilds")
return
}
c.guilds.RLock()
defer c.guilds.RUnlock()
result, exists := c.guilds.Get(id)
if !exists {
err = newErrorCacheItemNotFound(id)
return
}
rolePs := result.Val.(*guildCacheItem).guild.Roles
if c.immutable {
roles = make([]*Role, len(rolePs))
for i := range rolePs {
roles[i] = rolePs[i].DeepCopy().(*Role)
}
} else {
roles = rolePs
}
return
}
// GetGuildRoles ...
func (c *Cache) GetGuildEmojis(id Snowflake) (emojis []*Emoji, err error) {
if c.guilds == nil {
err = newErrorUsingDeactivatedCache("guilds")
return
}
c.guilds.RLock()
defer c.guilds.RUnlock()
result, exists := c.guilds.Get(id)
if !exists {
err = newErrorCacheItemNotFound(id)
return
}
emojiPs := result.Val.(*guildCacheItem).guild.Emojis
if c.immutable {
emojis = make([]*Emoji, len(emojiPs))
for i := range emojiPs {
emojis[i] = emojiPs[i].DeepCopy().(*Emoji)
}
} else {
emojis = emojiPs
}
return
}
// UpdateOrAddGuildMembers updates and add new members to the guild. It discards the user object
// so these must be handled before hand.
// complexity: O(M * N)
func (c *Cache) UpdateOrAddGuildMembers(guildID Snowflake, members []*Member) {
guild, err := c.PeekGuild(guildID)
if err != nil {
return
}
lock := func(m *Member, cb func(*Member)) {
if constant.LockedMethods {
m.Lock()
}
cb(m)
if constant.LockedMethods {
m.Unlock()
}
}
c.guilds.Lock()
defer c.guilds.Unlock()
var newMembers []*Member
for i := range members {
var updated bool
for j := range guild.Members {
if guild.Members[j].userID != 0 && guild.Members[j].userID == members[i].userID {
var tmp *User
lock(members[i], func(m *Member) {
tmp = members[i].User
members[i].User = nil
})
_ = members[i].CopyOverTo(guild.Members[j])
lock(members[i], func(_ *Member) {
members[i].User = tmp
})
updated = true
break
}
}
if !updated {
var tmp *User
lock(members[i], func(m *Member) {
tmp = members[i].User