-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathMakefile
63 lines (48 loc) · 1.73 KB
/
Makefile
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
all: jam.z64
V=1
SOURCE_DIR=src
BUILD_DIR=build
include $(N64_INST)/include/n64.mk
DEBUG_FLAGS = -DNDEBUG
# TODO: simplify these
$(BUILD_DIR)/box2d/src/collision/%.o: box2d/src/collision/%.cpp
@mkdir -p $(dir $@)
@echo " [CXX] $<"
$(CXX) -c $(CXXFLAGS) -o $@ $<
$(BUILD_DIR)/box2d/src/common/%.o: box2d/src/common/%.cpp
@mkdir -p $(dir $@)
@echo " [CXX] $<"
$(CXX) -c $(CXXFLAGS) -o $@ $<
$(BUILD_DIR)/box2d/src/dynamics/%.o: box2d/src/dynamics/%.cpp
@mkdir -p $(dir $@)
@echo " [CXX] $<"
$(CXX) -c $(CXXFLAGS) -o $@ $<
$(BUILD_DIR)/box2d/src/rope/%.o: box2d/src/rope/%.cpp
@mkdir -p $(dir $@)
@echo " [CXX] $<"
$(CXX) -c $(CXXFLAGS) -o $@ $<
SRC = main.c rdl.c geometry.c
CXX_SRC = game.cpp rope.cpp box.cpp enemy.cpp hand.cpp blade.cpp $(wildcard box2d/src/collision/*.cpp) $(wildcard box2d/src/common/*.cpp) $(wildcard box2d/src/dynamics/*.cpp) $(wildcard box2d/src/rope/*.cpp)
OBJS = $(CXX_SRC:%.cpp=$(BUILD_DIR)/%.o) $(SRC:%.c=$(BUILD_DIR)/%.o) # order is important to init dfs
DEPS = $(SRC:%.c=$(BUILD_DIR)/%.d) $(CXX_SRC:%.cpp=$(BUILD_DIR)/%.d)
# Audio
assets = $(wildcard assets/*.wav)
assets_conv = $(addprefix filesystem/,$(notdir $(assets:%.wav=%.wav64)))
$(BUILD_DIR)/jam.dfs: $(assets_conv)
libdragon:
$(MAKE) -C ./libdragon install
jam.z64: libdragon
jam.z64: N64_ROM_TITLE="Jam"
jam.z64: CFLAGS+=-Wno-error -Iinclude $(DEBUG_FLAGS)
jam.z64: CXXFLAGS+=-Wno-error -Iinclude -Ibox2d/include -Ibox2d/src $(DEBUG_FLAGS)
jam.z64: $(BUILD_DIR)/jam.dfs
filesystem/%.wav64: assets/%.wav
@mkdir -p $(dir $@)
@echo " [AUDIO] $@"
@$(N64_AUDIOCONV) -o filesystem $<
$(BUILD_DIR)/jam.elf: $(OBJS)
clean:
$(MAKE) -C ./libdragon clean
rm -rf $(BUILD_DIR)/* jam.z64 $(assets_conv)
-include $(DEPS)
.PHONY: all clean libdragon