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Hello,
I notice the physical meaning of output is the direction vector with the spine (or pelvis) as the origin, which is not compatible with the existing rendering engine such as blender and UE5. Is there any way how to convert the output to axis angle or rotation matrix of which UE5 can make use?
The text was updated successfully, but these errors were encountered:
Hello,
I notice the physical meaning of output is the direction vector with the spine (or pelvis) as the origin, which is not compatible with the existing rendering engine such as blender and UE5. Is there any way how to convert the output to axis angle or rotation matrix of which UE5 can make use?
The text was updated successfully, but these errors were encountered: