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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="SEAL"
run/main_scene="res://addons/SEAL/Demo/Main.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
boot_splash/image="res://images/SEAL Logo.png"
config/icon="res://images/SEAL Logo.png"
[autoload]
Log="*res://addons/logger/logger.gd"
SEAL="*res://addons/SEAL/SEAL.gd"
GlobalSettings="*res://addons/SEAL/Demo/GlobalSettings.gd"
[editor_plugins]
enabled=PackedStringArray("res://addons/SEAL/plugin.cfg", "res://addons/logger/plugin.cfg")
[internationalization]
locale/translations=PackedStringArray("res://tests/translations.sv.translation")
locale/test="sv"