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game.js
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var buttonColours = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var level = 0;
var started = false;
var soundMap = {
"red": new Audio('./sounds/red.mp3'),
"blue": new Audio('./sounds/blue.mp3'),
"green": new Audio('./sounds/green.mp3'),
"yellow": new Audio('./sounds/yellow.mp3'),
"wrong": new Audio('./sounds/wrong.mp3')
};
// Start the game when a key is pressed or screen is touched
$(document).on('keydown', function () {
if (!started) {
startGame();
}
});
$(document).on('touchstart', function () {
if (!started) {
startGame();
}
});
function startGame() {
nextSequence();
started = true;
$("#level-title").text("Simon Game");
}
function nextSequence() {
userClickedPattern = [];
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
playAudio(randomChosenColour);
$("#" + randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
level++;
$("#level-display").text("Level " + level);
}
function playAudio(chosenColour) {
if (soundMap[chosenColour]) {
soundMap[chosenColour].play();
}
}
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function () {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
$(".btn").on("click touchstart", function (e) {
e.preventDefault();
e.stopPropagation();
if (!started) return;
var clickedButton = $(this);
var userChosenColour = clickedButton.attr('id');
playAudio(userChosenColour);
animatePress(userChosenColour);
userClickedPattern.push(userChosenColour);
checkAnswer(userClickedPattern.length - 1);
});
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
if (userClickedPattern.length === gamePattern.length) {
setTimeout(function () {
nextSequence();
}, 1500);
}
} else {
// Game over
playAudio("wrong");
$("body").addClass("game-over");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
$("#level-title").text("Game Over, Press Any Key to Restart");
$("#level-display").text("Level 0");
level = 0;
gamePattern = [];
started = false;
}
}