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spells-pf2-v2.json
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{
"name": "Pathfinder 2.0 Spells v2 list",
"date": "February 10, 2020",
"spells": [
{
"name": "Acid Splash (evo)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=3",
"level": 0,
"text": "You splash a glob of acid that splatters creatures and objects alike. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage.",
"traits": [
"Acid",
"Attack",
"Cantrip",
"Evocation"
],
"source": "Core Rulebook pg. 316",
"traditions": "arcane, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "30 feet;",
"targets": "1 creature or object",
"heightened3rd": "The initial damage increases to 1d6 + your spellcasting ability modifier, and the persistent damage increases to 2.",
"heightened5th": "The initial damage increases to 2d6 + your spellcasting ability modifier, the persistent damage increases to 3, and the splash damage increases to 2.",
"heightened7th": "The initial damage increases to 3d6 + your spellcasting ability modifier, the persistent damage increases to 4, and the splash damage increases to 3.",
"heightened9th": "The initial damage increases to 4d6 + your spellcasting ability modifier, the persistent damage increases to 5, and the splash damage increases to 4."
},
{
"name": "Chill Touch (nec)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=35",
"level": 0,
"text": "Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead. Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure. Undead Creature The target is flat-footed for 1 round on a failed Fortitude save. On a critical failure, the target is also fleeing for 1 round unless it succeeds at a Will save.",
"traits": [
"Cantrip",
"Necromancy",
"Negative"
],
"source": "Core Rulebook pg. 323",
"traditions": "arcane, divine, occult",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "touch;",
"targets": "1 living or undead creature",
"savingthrow": "Fortitude",
"heightenedplus1": "The negative damage to living creatures increases by 1d4."
},
{
"name": "Dancing Lights (evo)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=58",
"level": 0,
"text": "You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.",
"traits": [
"Cantrip",
"Evocation",
"Light"
],
"source": "Core Rulebook pg. 327",
"traditions": "arcane, occult, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "120 feet",
"duration": "sustained"
},
{
"name": "Daze (enc)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=61",
"level": 0,
"text": "You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.",
"traits": [
"Cantrip",
"Enchantment",
"Mental",
"Nonlethal"
],
"source": "Core Rulebook pg. 327",
"traditions": "arcane, divine, occult",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "60 feet;",
"targets": "1 creature",
"savingthrow": "Will;",
"duration": "1 round",
"heightenedplus2": "The damage increases by 1d6."
},
{
"name": "Detect Magic (div)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=66",
"level": 0,
"text": "You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies. You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion ) typically are detected normally.",
"traits": [
"Cantrip",
"Detection",
"Divination"
],
"source": "Core Rulebook pg. 328",
"traditions": "arcane, divine, occult, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"area": "30-foot emanation",
"heightened3rd": "You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.",
"heightened4th": "As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that)."
},
{
"name": "Disrupt Undead (nec)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=79",
"level": 0,
"text": "You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round.",
"traits": [
"Cantrip",
"Necromancy",
"Positive"
],
"source": "Core Rulebook pg. 331",
"traditions": "divine, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "30 feet;",
"targets": "1 undead creature",
"savingthrow": "Fortitude",
"heightenedplus1": "The damage increases by 1d6."
},
{
"name": "Divine Lance (evo)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=84",
"level": 0,
"text": "You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.",
"traits": [
"Attack",
"Cantrip",
"Evocation"
],
"source": "Core Rulebook pg. 331",
"traditions": "divine",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "30 feet;",
"targets": "1 creature",
"heightenedplus1": "The damage increases by 1d4."
},
{
"name": "Electric Arc (evo)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=97",
"level": 0,
"text": "An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.",
"traits": [
"Cantrip",
"Electricity",
"Evocation"
],
"source": "Core Rulebook pg. 335",
"traditions": "arcane, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "30 feet;",
"targets": "1 or 2 creatures",
"savingthrow": "basic Reflex",
"heightenedplus1": "The damage increases by 1d4."
},
{
"name": "Forbidding Ward (abj)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=126",
"level": 0,
"text": "You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to Armor Class and saving throws against the target enemy's attacks, spells, and other effects.",
"traits": [
"Abjuration",
"Cantrip"
],
"source": "Core Rulebook pg. 339",
"traditions": "divine, occult",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "30 feet;",
"targets": "1 ally and 1 enemy",
"duration": "sustained up to 1 minute",
"heightened6th": "The status bonus increases to +2."
},
{
"name": "Ghost Sound (ill)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=132",
"level": 0,
"text": "You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).",
"traits": [
"Auditory",
"Cantrip",
"Illusion"
],
"source": "Core Rulebook pg. 340",
"traditions": "arcane, occult",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "30 feet",
"duration": "sustained",
"heightened3rd": "The range increases to 60 feet.",
"heightened5th": "The range increases to 120 feet."
},
{
"name": "Guidance (div)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=142",
"level": 0,
"text": "You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.",
"traits": [
"Cantrip",
"Divination"
],
"source": "Core Rulebook pg. 342",
"traditions": "divine, occult, primal",
"cast": " verbal",
"actions": "Single Action",
"range": "30 feet;",
"targets": "1 creature",
"duration": "until the start of your next turn"
},
{
"name": "Join Pasts (div)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=552",
"level": 0,
"text": "With touches to the targets\u2019 foreheads, you bring them into mental communion. The targets can share thoughts and experiences, but not words. When one target attempts to , the other can the first target\u2019s skill check, using any skill (even if that Lore wouldn\u2019t normally apply) without having made any preparations to Aid.",
"traits": [
"Uncommon",
"Cantrip",
"Divination",
"Mental"
],
"source": "Pathfinder #147: Tomorrow Must Burn pg. 74",
"traditions": "occult",
"cast": " somatic",
"actions": "Single Action",
"range": "touch;",
"targets": "2 willing creatures",
"duration": "1 round",
"heightenedplus1": "You can touch one additional target to include them in the spell\u2019s effects. Multiple targets can attempt checks to Aid the target who is attempting to Recall Knowledge."
},
{
"name": "Know Direction (div)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=169",
"level": 0,
"text": "In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).",
"traits": [
"Cantrip",
"Detection",
"Divination"
],
"source": "Core Rulebook pg. 348",
"traditions": "divine, occult, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"heightened7th": "You can instead know the direction to a familiar location, such as a previous home or a favorite tavern."
},
{
"name": "Light (evo)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=171",
"level": 0,
"text": "The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.",
"traits": [
"Cantrip",
"Evocation",
"Light"
],
"source": "Core Rulebook pg. 348",
"traditions": "arcane, divine, occult, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "touch;",
"targets": "1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally",
"duration": "until the next time you make your daily preparations",
"heightened4th": "The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet)."
},
{
"name": "Mage Hand (evo)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=177",
"level": 0,
"text": "You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.",
"traits": [
"Cantrip",
"Evocation"
],
"source": "Core Rulebook pg. 349",
"traditions": "arcane, occult",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "30 feet;",
"targets": "1 unattended object of light Bulk or less",
"duration": "sustained",
"heightened3rd": "You can target an unattended object with a Bulk of 1 or less.",
"heightened5th": "The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.",
"heightened7th": "The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less."
},
{
"name": "Message (ill)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=190",
"level": 0,
"text": "You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you. The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.",
"traits": [
"Auditory",
"Cantrip",
"Illusion",
"Linguistic",
"Mental"
],
"source": "Core Rulebook pg. 351",
"traditions": "arcane, divine, occult",
"cast": " verbal",
"actions": "Single Action",
"range": "120 feet;",
"targets": "1 creature",
"duration": "see below",
"heightened3rd": "The spell's range increases to 500 feet."
},
{
"name": "Prestidigitation (evo)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=229",
"level": 0,
"text": "The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options. Cook Cool, warm, or flavor 1 pound of nonliving material. Lift Slowly lift an unattended object of light Bulk or less 1 foot off the ground. Make Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile\u2014it can't be used as a tool, weapon, or spell component. Tidy Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk. Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.",
"traits": [
"Cantrip",
"Evocation"
],
"source": "Core Rulebook pg. 359",
"traditions": "arcane, divine, occult, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "10 feet;",
"targets": "1 object (cook, lift, or tidy only)",
"duration": "sustained"
},
{
"name": "Produce Flame (evo)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=236",
"level": 0,
"text": "A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. On a success, you deal 1d4 fire damage plus your spellcasting ability modifier. On a critical success, the target takes double damage and 1d4 persistent fire damage.",
"traits": [
"Attack",
"Cantrip",
"Evocation",
"Fire"
],
"source": "Core Rulebook pg. 360",
"traditions": "arcane, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "30 feet;",
"targets": "1 creature",
"heightenedplus1": "Increase the damage by 1d4 and the persistent damage on a critical hit by 1d4."
},
{
"name": "Ray of Frost (evo)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=245",
"level": 0,
"text": "You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.",
"traits": [
"Attack",
"Cantrip",
"Cold",
"Evocation"
],
"source": "Core Rulebook pg. 362",
"traditions": "arcane, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "120 feet;",
"targets": "1 creature",
"criticalsuccess": "The target takes double damage and takes a \u201310-foot status penalty to its Speeds for 1 round.",
"success": "The target takes normal damage.",
"heightenedplus1": "The damage increases by 1d4."
},
{
"name": "Read Aura (div)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=246",
"level": 0,
"text": "You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the . If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.",
"traits": [
"Cantrip",
"Detection",
"Divination"
],
"source": "Core Rulebook pg. 362",
"traditions": "arcane, divine, occult, primal",
"cast": "1 minute (somatic, verbal)",
"range": "30 feet;",
"targets": "1 object",
"heightened3rd": "You can target up to 10 objects.",
"heightened6th": "You can target any number of objects."
},
{
"name": "Shield (abj)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=280",
"level": 0,
"text": "You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. While the spell is in effect, you can use the reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the spell. Heightening the spell increases the shield's Hardness.",
"traits": [
"Abjuration",
"Cantrip",
"Force"
],
"source": "Core Rulebook pg. 368",
"traditions": "arcane, divine, occult",
"cast": " verbal",
"actions": "Single Action",
"duration": "until the start of your next turn",
"heightened3rd": "The shield has Hardness 10.",
"heightened5th": "The shield has Hardness 15.",
"heightened7th": "The shield has Hardness 20.",
"heightened9th": "The shield has Hardness 25."
},
{
"name": "Sigil (tra)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=286",
"level": 0,
"text": "You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened level.",
"traits": [
"Cantrip",
"Transmutation"
],
"source": "Core Rulebook pg. 369",
"traditions": "arcane, divine, occult, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "touch;",
"targets": "1 creature or object",
"duration": "unlimited (see below)",
"heightened3rd": "The sigil instead fades after 1 month.",
"heightened5th": "The sigil instead fades after 1 year.",
"heightened7th": "The sigil never fades."
},
{
"name": "Stabilize (nec)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=307",
"level": 0,
"text": "Positive energy shuts death's door. The target loses the dying condition, though it remains unconscious at 0 Hit Points.",
"traits": [
"Cantrip",
"Healing",
"Necromancy",
"Positive"
],
"source": "Core Rulebook pg. 373",
"traditions": "divine, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "30 feet;",
"targets": "1 dying creature"
},
{
"name": "Tanglefoot (con)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=330",
"level": 0,
"text": "A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.",
"traits": [
"Cantrip",
"Conjuration",
"Plant"
],
"source": "Core Rulebook pg. 377",
"traditions": "arcane, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "30 feet;",
"targets": "1 creature",
"criticalsuccess": "The target gains the immobilized condition and takes a \u201310-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the immobilized condition.",
"success": "The target takes a \u201310-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.",
"failure": "The target is unaffected.",
"heightened2nd": "The effects last for 2 rounds.",
"heightened4th": "The effects last for 1 minute."
},
{
"name": "Telekinetic Projectile (evo)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=334",
"level": 0,
"text": "You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack against the target. If you hit, you deal bludgeoning, piercing, or slashing damage\u2014as appropriate for the object you hurled\u2014equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.",
"traits": [
"Attack",
"Cantrip",
"Evocation"
],
"source": "Core Rulebook pg. 377",
"traditions": "arcane, occult",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "30 feet;",
"targets": "1 creature",
"criticalsuccess": "You deal double damage.",
"success": "You deal full damage.",
"heightenedplus1": "The damage increases by 1d6."
},
{
"name": "Air Bubble (con)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=5",
"level": 1,
"text": "A bubble of pure air appears around the target's head, allowing it to breathe normally. The effect ends as soon as the target returns to an environment where it can breathe normally.",
"traits": [
"Air",
"Conjuration"
],
"source": "Core Rulebook pg. 316",
"traditions": "arcane, divine, primal",
"cast": " verbal; ",
"actions": "Reaction",
"trigger": "A creature within range enters an environment where it can't breathe.",
"range": "60 feet;",
"targets": "the triggering creature",
"duration": "1 minute"
},
{
"name": "Alarm (abj)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=7",
"level": 1,
"text": "You ward an area to alert you when creatures enter without your permission. When you cast alarm , select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a check against the spell's DC or trigger the spell when moving into the area. alarm",
"traits": [
"Abjuration"
],
"source": "Core Rulebook pg. 317",
"traditions": "arcane, divine, occult, primal",
"cast": "10 minutes (material, somatic, verbal);",
"requirements": "3 gp silver bell focus",
"range": "touch;",
"area": "20-foot burst",
"duration": "8 hours",
"heightened3rd": "You can specify criteria for which creatures sound the spell\u2014for instance, orcs or masked people."
},
{
"name": "Ant Haul (tra)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=13",
"level": 1,
"text": "You reinforce the target's musculoskeletal system to bear more weight. The target can carry 3 more Bulk than normal before becoming encumbered and up to a maximum of 6 more Bulk.",
"traits": [
"Transmutation"
],
"source": "Core Rulebook pg. 318",
"traditions": "arcane, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "touch;",
"targets": "1 creature",
"duration": "8 hours"
},
{
"name": "Bane (enc)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=18",
"level": 1,
"text": "You fill the minds of your enemies with doubt. Targets that fail their Will saves take a \u20131 status penalty to attack rolls as long as they are in the area. Once per turn, starting the turn after you cast bane , you can use a single action, which has the trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw. Bane can counteract .",
"traits": [
"Enchantment",
"Mental"
],
"source": "Core Rulebook pg. 320",
"traditions": "divine, occult",
"cast": " somatic, verbal",
"actions": "Two Actions",
"area": "5-foot emanation;",
"targets": "enemies in the area",
"savingthrow": "Will;",
"duration": "1 minute"
},
{
"name": "Bless (enc)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=25",
"level": 1,
"text": "Blessings from beyond help your companions strike true. You and your allies in the area gain a +1 status bonus to attack rolls. Once per turn, starting the turn after you cast bless , you can use a single action, which has the trait, to increase the emanation's radius by 5 feet. Bless can counteract .",
"traits": [
"Enchantment",
"Mental"
],
"source": "Core Rulebook pg. 321",
"traditions": "divine, occult",
"cast": " somatic, verbal",
"actions": "Two Actions",
"area": "5-foot emanation;",
"targets": "you and allies in the area",
"duration": "1 minute"
},
{
"name": "Burning Hands (evo)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=30",
"level": 1,
"text": "Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area.",
"traits": [
"Evocation",
"Fire"
],
"source": "Core Rulebook pg. 322",
"traditions": "arcane, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"area": "15-foot cone",
"savingthrow": "basic Reflex",
"heightenedplus1": "The damage increases by 2d6."
},
{
"name": "Charm (enc)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=34",
"level": 1,
"text": "To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it. You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means. charm ).",
"traits": [
"Emotion",
"Enchantment",
"Incapacitation",
"Mental"
],
"source": "Core Rulebook pg. 322",
"traditions": "arcane, occult, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "30 feet;",
"targets": "1 creature",
"savingthrow": "Will;",
"duration": "1 hour",
"criticalsuccess": "The target is unaffected and aware you tried to charm it.",
"success": "The target is unaffected but thinks your spell was something harmless instead of, unless it identifies the spell (see ",
"failure": "The target's attitude becomes friendly toward you. If it was friendly, it becomes helpful. It can't use hostile actions against you.",
"criticalfailure": "The target's attitude becomes helpful toward you, and it can't use hostile actions against you.",
"heightened4th": "The duration lasts until the next time you make your daily preparations.",
"heightened8th": "The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures."
},
{
"name": "Color Spray (ill)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=44",
"level": 1,
"text": "Swirling colors affect viewers based on their Will saves.",
"traits": [
"Illusion",
"Incapacitation",
"Visual"
],
"source": "Core Rulebook pg. 324",
"traditions": "arcane, occult",
"cast": " somatic, verbal",
"actions": "Two Actions",
"area": "15-foot cone",
"savingthrow": "Will;",
"duration": "1 or more rounds (see below)",
"criticalsuccess": "The creature is unaffected.",
"success": "The creature is dazzled for 1 round.",
"failure": "The creature is stunned 1, blinded for 1 round, and dazzled for 1 minute.",
"criticalfailure": "The creature is stunned for 1 round and blinded for 1 minute."
},
{
"name": "Command (enc)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=45",
"level": 1,
"text": "You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the fleeing condition), release what it's holding, drop prone, or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.",
"traits": [
"Auditory",
"Enchantment",
"Linguistic",
"Mental"
],
"source": "Core Rulebook pg. 325",
"traditions": "arcane, divine, occult",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "30 feet;",
"targets": "1 creature",
"savingthrow": "Will;",
"duration": "until the end of the target's next turn",
"success": "The creature is unaffected.",
"failure": "For the first action on its next turn, the creature must use a single action to do as you command.",
"criticalfailure": "The target must use all its actions on its next turn to obey your command.",
"heightened5th": "You can target up to 10 creatures."
},
{
"name": "Create Water (con)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=53",
"level": 1,
"text": "As you cup your hands, water begins to flow forth from them. You create 2 gallons of water. If no one drinks it, it evaporates after 1 day.",
"traits": [
"Conjuration",
"Water"
],
"source": "Core Rulebook pg. 326",
"traditions": "arcane, divine, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "0 feet"
},
{
"name": "Detect Alignment (div)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=65",
"level": 1,
"text": "Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, or lawful. You detect auras of that alignment. You receive no information beyond presence or absence. You can choose not to detect creatures or effects you're aware have that alignment. Only creatures of 6th level or higher\u2014unless divine spellcasters, undead, or beings from the Outer Sphere\u2014have alignment auras.",
"traits": [
"Uncommon",
"Detection",
"Divination"
],
"source": "Core Rulebook pg. 328",
"traditions": "divine, occult",
"cast": " somatic, verbal",
"actions": "Two Actions",
"area": "30-foot emanation",
"heightened2nd": "You learn each aura's location and strength."
},
{
"name": "Detect Poison (div)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=67",
"level": 1,
"text": "You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned. You do not ascertain whether the target is poisonous in multiple ways, nor do you learn the type or types of poison. Certain substances, like lead and alcohol, are poisons and so mask other poisons.",
"traits": [
"Uncommon",
"Detection",
"Divination"
],
"source": "Core Rulebook pg. 328",
"traditions": "divine, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "30 feet;",
"targets": "1 object or creature",
"heightened2nd": "You learn the number and types of poison."
},
{
"name": "Disrupting Weapons (nec)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=80",
"level": 1,
"text": "You infuse weapons with positive energy. Attacks with these weapons deal an extra 1d4 positive damage to undead.",
"traits": [
"Necromancy",
"Positive"
],
"source": "Core Rulebook pg. 331",
"traditions": "divine",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "touch;",
"targets": "up to two weapons, each of which must be wielded by you or a willing ally, or else unattended",
"duration": "1 minute",
"heightened3rd": "The damage increases to 2d4 damage.",
"heightened5th": "Target up to three weapons, and the damage increases to 3d4 damage."
},
{
"name": "Exchange Image (ill)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=549",
"level": 1,
"text": "To mislead pursuers, the Lacunafex developed the means to swap visages. You trade appearances with the target, with the effects depending on the result of the target\u2019s Will saving throw. Willing and unconscious targets automatically critically fail this saving throw. spell, except that the target can\u2019t the disguise. The duration is 1 minute or until Dismissed.",
"traits": [
"Uncommon",
"Illusion",
"Visual"
],
"source": "Pathfinder #147: Tomorrow Must Burn pg. 73",
"traditions": "arcane, occult",
"cast": " somatic, verbal; ",
"actions": "Two Actions",
"requirements": "You have thehumanoid trait.",
"range": "touch;",
"targets": "you and 1 other humanoid",
"savingthrow": "Will;",
"duration": "varies",
"criticalsuccess": "No effect.",
"success": "You take on the target\u2019s appearance, and they take yours. This has the same effects as a 1st-level",
"failure": "As success, but the duration is 1 hour or until Dismissed.",
"criticalfailure": "As success, but the duration is 24 hours."
},
{
"name": "Fear (enc)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=110",
"level": 1,
"text": "You plant fear in the target; it must attempt a Will save.",
"traits": [
"Emotion",
"Enchantment",
"Fear",
"Mental"
],
"source": "Core Rulebook pg. 337",
"traditions": "arcane, divine, occult, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "30 feet;",
"targets": "1 creature",
"savingthrow": "Will;",
"duration": "varies",
"criticalsuccess": "The target is unaffected.",
"success": "The target is frightened 1.",
"failure": "The target is frightened 2.",
"criticalfailure": "The target is frightened 3 and fleeing for 1 round.",
"heightened3rd": "You can target up to five creatures."
},
{
"name": "Feather Fall (abj)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=111",
"level": 1,
"text": "You cause the air itself to arrest a fall. The target's fall slows to 60 feet per round, and the portion of the fall during the spell's duration doesn't count when calculating falling damage. If the target reaches the ground while the spell is in effect, it takes no damage from the fall. The spell ends as soon as the target lands.",
"traits": [
"Abjuration"
],
"source": "Core Rulebook pg. 337",
"traditions": "arcane, primal",
"cast": " verbal; ",
"actions": "Reaction",
"trigger": "a creature within range is falling",
"range": "60 feet;",
"targets": "1 falling creature",
"duration": "1 minute"
},
{
"name": "Fleet Step (tra)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=122",
"level": 1,
"text": "You gain a +30-foot status bonus to your Speed.",
"traits": [
"Transmutation"
],
"source": "Core Rulebook pg. 338",
"traditions": "arcane, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"duration": "1 minute"
},
{
"name": "Floating Disk (con)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=124",
"level": 1,
"text": "A disk of magical force materializes adjacent to you. This disk is 2 feet in diameter and follows 5 feet behind you, floating just above the ground. It holds up to 5 Bulk of objects (though they must be able to fit and balance on its surface). Any objects atop the disk fall to the ground when the spell ends. The spell ends if a creature tries to ride atop the disk, if the disk is overloaded, if anyone tries to lift or force the disk higher above the ground, or if you move more than 30 feet away from the disk.",
"traits": [
"Conjuration",
"Force"
],
"source": "Core Rulebook pg. 339",
"traditions": "arcane, occult",
"cast": " somatic, verbal",
"actions": "Two Actions",
"duration": "8 hours"
},
{
"name": "Goblin Pox (nec)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=139",
"level": "1. Goblins and goblin dogs are immune.",
"text": "Your touch afflicts the target with goblin pox, an irritating allergenic rash. The target must attempt a Fortitude save.",
"traits": [
"Disease",
"Necromancy"
],
"source": "Core Rulebook pg. 341",
"traditions": "arcane, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "touch;",
"targets": "1 creature",
"savingthrow": "Fortitude",
"goblinpox": "(disease);",
"stage1": "sickened 1 (1 round);",
"stage2": "sickened 1 and slowed 1 (1 round);",
"stage3": "sickened 1 and the creature can't reduce its sickened value below 1 (1 day)",
"criticalsuccess": "The target is unaffected.",
"success": "The target is sickened 1.",
"failure": "The target is afflicted with goblin pox at stage 1.",
"criticalfailure": "The target is afflicted with goblin pox at stage 2."
},
{
"name": "Grease (con)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=140",
"level": 1,
"text": "You conjure grease, with effects based on choosing area or target. Area All solid ground in the area is covered with grease. Each creature standing on the greasy surface must succeed at a Reflex save or an Acrobatics check against your spell DC or fall prone. Creatures using an action to move onto the greasy surface during the spell's duration must attempt either a Reflex save or an Acrobatics check to Balance. A creature that Steps or Crawls doesn't have to attempt a check or save. Target If you cast the spell on an unattended object, anyone trying to pick up the object must succeed at an Acrobatics check or Reflex save against your spell DC to do so. If you target an attended object, the creature that has the object must attempt an Acrobatics check or Reflex save. On a failure, the holder or wielder takes a \u20132 circumstance penalty to all checks that involve using the object; on a critical failure, the holder or wielder releases the item. The object lands in an adjacent square of the GM's choice. If you cast this spell on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves against attempts to grapple them.",
"traits": [
"Conjuration"
],
"source": "Core Rulebook pg. 342",
"traditions": "arcane, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "30 feet;",
"area": "4 contiguous 5-foot squares or;",
"targets": "1 object of Bulk 1 or less",
"duration": "1 minute"
},
{
"name": "Grim Tendrils (nec)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=141",
"level": 1,
"text": "Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 negative damage and 1 persistent bleed damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save.",
"traits": [
"Necromancy",
"Negative"
],
"source": "Core Rulebook pg. 342",
"traditions": "arcane, occult",
"cast": " somatic, verbal",
"actions": "Two Actions",
"area": "30-foot line",
"savingthrow": "Fortitude",
"criticalsuccess": "The creature is unaffected.",
"success": "The creature takes half the negative damage and no persistent bleed damage.",
"failure": "The creature takes full damage.",
"criticalfailure": "The creature takes double negative damage and double persistent bleed damage.",
"heightenedplus1": "The negative damage increases by 2d4, and the persistent bleed damage increases by 1."
},
{
"name": "Gust of Wind (evo)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=143",
"level": 1,
"text": "A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line's opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering.",
"traits": [
"Air",
"Evocation"
],
"source": "Core Rulebook pg. 342",
"traditions": "arcane, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"area": "60-foot line",
"duration": "until the start of your next turn",
"criticalsuccess": "The creature is unaffected.",
"success": "The creature can't move against the wind.",
"failure": "The creature is knocked prone. If it was flying, it suffers the effects of critical failure instead.",
"criticalfailure": "The creature is pushed 30 feet in the wind's direction, knocked prone, and takes 2d6 bludgeoning damage."
},
{
"name": "Harm (nec)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=146",
"level": 1,
"text": "You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.",
"traits": [
"Necromancy",
"Negative"
],
"source": "Core Rulebook pg. 343",
"traditions": "divine",
"cast": " to ",
"actions": "Three Actions",
"range": "varies;",
"targets": "1 living creature or 1 willing undead creature",
"somatic": "The spell has a range of touch. ",
"verbal,somatic": "The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8. ",
"material,verbal,somatic": "You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area.",
"heightenedplus1": "The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8."
},
{
"name": "Heal (nec)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=148",
"level": 1,
"text": "You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.",
"traits": [
"Healing",
"Necromancy",
"Positive"
],
"source": "Core Rulebook pg. 343",
"traditions": "divine, primal",
"cast": " to ",
"actions": "Three Actions",
"range": "varies;",
"targets": "1 willing living creature or 1 undead",
"somatic": "The spell has a range of touch. ",
"verbal,somatic": "The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. ",
"material,somatic,verbal": "You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.",
"heightenedplus1": "The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8."
},
{
"name": "Hydraulic Push (evo)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=154",
"level": 1,
"text": "You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.",
"traits": [
"Attack",
"Evocation",
"Water"
],
"source": "Core Rulebook pg. 344",
"traditions": "arcane, primal",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "60 feet;",
"targets": "1 creature or object",
"criticalsuccess": "The target takes 6d6 bludgeoning damage and is knocked back 10 feet.",
"success": "The target takes 3d6 bludgeoning damage and is knocked back 5 feet.",
"heightenedplus1": "The damage increases by 2d6."
},
{
"name": "Illusory Disguise (ill)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=159",
"level": 1,
"text": "You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance. Casting illusory disguise counts as setting up a disguise for the Impersonate use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.",
"traits": [
"Illusion",
"Visual"
],
"source": "Core Rulebook pg. 345",
"traditions": "arcane, occult",
"cast": " somatic, verbal",
"actions": "Two Actions",
"duration": "1 hour",
"heightened2nd": "The spell also disguises your voice and scent, and it gains the auditory trait.",
"heightened3rd": "You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory trait."
},
{
"name": "Illusory Object (ill)",
"link": "https://2e.aonprd.com/Spells.aspx?ID=160",
"level": 1,
"text": "You create an illusory visual image of a stationary object. The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent. Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion.",
"traits": [
"Illusion",
"Visual"
],
"source": "Core Rulebook pg. 345",
"traditions": "arcane, occult",
"cast": " somatic, verbal",
"actions": "Two Actions",
"range": "500 feet;",
"area": "20-foot burst",
"duration": "10 minutes",
"heightened2nd": "Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the auditory trait. The duration increases to 1 hour.",
"heightened5th": "As the 2nd-level version, but the duration is unlimited."