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runes-pf2.json
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{
"name": "Pathfinder 2.0 Runes list",
"date": "February 11, 2020",
"armorRunes": [
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=289",
"source": "Core Rulebook pg. 583",
"name": " Slick",
"level": 3,
"price": "45 gp",
"text": "This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze.",
"traits": [
"Magical",
"Transmutation"
],
"usage": "etched onto armor",
"category": "armor rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=289",
"name": " Slick (Greater)",
"source": "Core Rulebook pg. 583",
"level": 8,
"price": "450 gp",
"text": "This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze.The item bonus is +2.",
"traits": [
"Magical",
"Transmutation"
],
"usage": "etched onto armor",
"category": "armor rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=289",
"name": " Slick (Major)",
"source": "Core Rulebook pg. 583",
"level": 16,
"price": "9,000 gp",
"traits": [
"Magical",
"Transmutation"
],
"usage": "etched onto armor",
"text": "This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze.The item bonus is +3.",
"category": "armor rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=288",
"source": "Core Rulebook pg. 583",
"name": " Shadow",
"level": 3,
"price": "55 gp",
"text": "Armor with this rune becomes hazy black. You gain a +1 item bonus to Stealth checks while wearing the armor.",
"traits": [
"Magical",
"Transmutation"
],
"usage": "etched onto light or medium nonmetallic armor",
"category": "armor rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=288",
"name": " Shadow (Greater)",
"source": "Core Rulebook pg. 583",
"level": 9,
"price": "650 gp",
"text": "Armor with this rune becomes hazy black. You gain a +1 item bonus to Stealth checks while wearing the armor.The item bonus is +2.",
"traits": [
"Magical",
"Transmutation"
],
"usage": "etched onto light or medium nonmetallic armor",
"category": "armor rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=288",
"name": " Shadow (Major)",
"source": "Core Rulebook pg. 583",
"level": 17,
"price": "14,000 gp",
"traits": [
"Magical",
"Transmutation"
],
"usage": "etched onto light or medium nonmetallic armor",
"text": "Armor with this rune becomes hazy black. You gain a +1 item bonus to Stealth checks while wearing the armor.The item bonus is +3.",
"category": "armor rune"
},
{
"traits": [
"Illusion",
"Magical"
],
"name": "Glamered",
"text": "This armor can be disguised with a mere thought. or a similar effect can attempt to disbelieve this\u00a0illusion, with a DC of 25.",
"source": "Core Rulebook pg. 583",
"price": "140 gp",
"usage": "etched onto armor",
"actions": "Single Action",
"activate": "envision;",
"effect": "You change the shape and appearance of this armor to appear as ordinary or fine clothes of your imagining. The armor\u2019s statistics do not change. Only a creature that is benefiting from",
"category": "armor rune",
"level": 5
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=283",
"source": "Core Rulebook pg. 582",
"name": " Energy-Resistant",
"level": 8,
"price": "420 gp",
"text": "These symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiplerunes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different damage type. For instance, awould give you acid resistance 5 and fire resistance 10.",
"traits": [
"Abjuration",
"Magical"
],
"usage": "etched onto armor",
"category": "armor rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=283",
"name": " Energy-Resistant (Greater)",
"source": "Core Rulebook pg. 582",
"level": 12,
"price": "1,650 gp",
"traits": [
"Abjuration",
"Magical"
],
"usage": "etched onto armor",
"text": "These symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiplerunes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different damage type. For instance, awould give you acid resistance 5 and fire resistance 10.You gain resistance 10 to the specified damage type.",
"category": "armor rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=287",
"source": "Core Rulebook pg. 583",
"actions": "Single Action",
"name": " Invisibility",
"level": 8,
"price": "500 gp",
"text": "Light seems to partially penetrate this armor...",
"traits": [
"Illusion",
"Magical"
],
"usage": "etched onto light armor",
"activate": "command;",
"frequency": "once per day;",
"effect": "Whispering the command word, you become invisible for 1 minute, gaining the effects of a 2nd-level",
"craftrequirements": "Supply one casting of",
"category": "armor rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=287",
"name": " Invisibility (Greater)",
"source": "Core Rulebook pg. 583",
"level": 10,
"price": "1,000 gp",
"traits": [
"Illusion",
"Magical"
],
"usage": "etched onto light armor",
"actions": "Single Action",
"activate": "command;",
"frequency": "once per day;",
"effect": "Whispering the command word, you become invisible for 1 minute, gaining the effects of a 2nd-level",
"craftrequirements": "Supply one casting of",
"text": "Light seems to partially penetrate this armor...You can activate the armor up to three times per day.",
"category": "armor rune"
},
{
"traits": [
"Uncommon",
"Abjuration",
"Illusion",
"Magical"
],
"name": "Sinister Knight",
"text": "Sinister knight armor shrouds the wearer\u2019s identity in secrecy, allowing Crimson Reclaimers to pass among foes without being immediately unmasked. The wearer gains a +1 item bonus to checks. sinister knight , and even a creature that successfully notices the wearer with its lifesense mistakes the wearer for an undead unless it critically succeeds at its Perception check or the wearer critically fails a Deception or check. Finally, while in the disguise, the rune attempts to any effects that would reveal your alignment; on a successful counteract check, rather than negate the effect, the rune causes the effect to perceive your alignment as evil (maintaining any lawful or chaotic component of your alignment). The wearer can the disguise, and if the wearer\u2019s armor is removed, the disguise deactivates automatically.",
"source": "Lost Omens Character Guide pg. 92",
"price": "500 gp",
"usage": "etched onto heavy armor",
"actions": "Single Action",
"activate": "envision;",
"effect": "armor\u2019s disguise is active, any identifying insignia or aesthetic of the armor is replaced by generic malevolent aesthetics such as spikes or demonic faces. While in the disguise, the wearer is always considered to be taking precautions against",
"category": "armor rune",
"level": 8
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=285",
"source": "Core Rulebook pg. 582",
"name": " Fortification",
"level": 12,
"price": "2,000 gp",
"text": "Arune wards against the most deadly attacks. Each time you\u2019re critically hit while wearing the etched armor, attempt a DC 17 flat check. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength required to reduce its penalties by 2.",
"traits": [
"Abjuration",
"Magical"
],
"usage": "etched onto medium or heavy armor",
"category": "armor rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=285",
"name": " Fortification (Greater)",
"source": "Core Rulebook pg. 582",
"level": 18,
"price": "24,000 gp",
"traits": [
"Abjuration",
"Magical"
],
"usage": "etched onto medium or heavy armor",
"text": "Arune wards against the most deadly attacks. Each time you\u2019re critically hit while wearing the etched armor, attempt a DC 17 flat check. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength required to reduce its penalties by 2.The flat check DC is 14.",
"category": "armor rune"
},
{
"traits": [
"Rare",
"Abjuration",
"Dwarf",
"Magical",
"Saggorak"
],
"name": "Rock-Braced",
"text": "Rock-braced armor makes you as hard to move as a boulder. Whenever another creature attempts to forcibly move you from your space, you gain a +4 item bonus to your Fortitude DC against the check to move you. If the creature would not normally need to attempt a check to move you, then the creature must succeed at an check against your Fortitude DC (including the +4 item bonus) or you are unmoved.",
"source": "Pathfinder #148: Fires of the Haunted City pg. 75",
"price": "3,000 gp",
"usage": "etched onto medium or heavy armor",
"category": "armor rune",
"level": 13
},
{
"traits": [
"Uncommon",
"Abjuration",
"Magical"
],
"name": "Antimagic",
"text": "This intricate rune displaces spell energy, granting you a +1 status bonus to saving throws against magical effects. spell and a counteract modifier of +26. dispel magic",
"source": "Core Rulebook pg. 582",
"price": "6,500 gp",
"usage": "etched onto armor",
"actions": "Reaction",
"activate": "command;",
"frequency": "once per day;",
"trigger": "A spell targets you or includes you in its area;",
"effect": "The armor attempts to counteract the triggering spell with the effect of a 7th-level",
"craftrequirements": ".",
"category": "armor rune",
"level": 15
},
{
"traits": [
"Uncommon",
"Conjuration",
"Magical"
],
"name": "Ethereal",
"text": "An ethereal rune replicates armor on the Ethereal Plane. spell. This doesn\u2019t require concentration and lasts for 10 minutes or until you choose to return to material form as a free action. ethereal jaunt",
"source": "Core Rulebook pg. 582",
"price": "13,500 gp",
"usage": "etched onto armor",
"actions": "Single Action",
"activate": "command;",
"frequency": "once per day;",
"effect": "You gain the effects of an",
"craftrequirements": ".",
"category": "armor rune",
"level": 17
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=278",
"source": "Core Rulebook pg. 581",
"name": " Armor Potency (+1)",
"level": 5,
"price": "160 gp",
"craftrequirements": "You are an expert in Crafting.",
"text": "Magic wards deflect attacks. Increase the armor\u2019s item bonus to AC by 1. The armor can be etched with one property rune.You can upgrade therune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes\u2019 Prices.",
"traits": [
"Abjuration",
"Magical"
],
"usage": "etched onto armor",
"category": "armor rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=278",
"name": " Armor Potency (+2)",
"source": "Core Rulebook pg. 581",
"level": 11,
"price": "1,060 gp",
"craftrequirements": "You are a master in Crafting.",
"text": "Magic wards deflect attacks. Increase the armor\u2019s item bonus to AC by 1. The armor can be etched with one property rune.You can upgrade therune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes\u2019 Prices.Increase the armor\u2019s item bonus to AC by 2, and the armor can be etched with two property runes.",
"traits": [
"Abjuration",
"Magical"
],
"usage": "etched onto armor",
"category": "armor rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=278",
"name": " Armor Potency (+3)",
"source": "Core Rulebook pg. 581",
"level": 18,
"price": "20,560 gp",
"craftrequirements": "You are legendary in Crafting.",
"traits": [
"Abjuration",
"Magical"
],
"usage": "etched onto armor",
"text": "Magic wards deflect attacks. Increase the armor\u2019s item bonus to AC by 1. The armor can be etched with one property rune.You can upgrade therune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes\u2019 Prices.Increase the armor\u2019s item bonus to AC by 3, and the armor can be etched with three property runes.",
"category": "armor rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=279",
"source": "Core Rulebook pg. 581",
"name": " Resilient",
"level": 8,
"price": "340 gp",
"text": "runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws.You can upgrade therune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes\u2019 Prices.",
"traits": [
"Abjuration",
"Magical"
],
"usage": "etched onto armor",
"category": "armor rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=279",
"name": " Resilient (Greater)",
"source": "Core Rulebook pg. 581",
"level": 14,
"price": "3,440 gp",
"text": "runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws.You can upgrade therune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes\u2019 Prices.The armor grants a +2 item bonus to saving throws.",
"traits": [
"Abjuration",
"Magical"
],
"usage": "etched onto armor",
"category": "armor rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=279",
"name": " Resilient (Major)",
"source": "Core Rulebook pg. 581",
"level": 20,
"price": "49,440 gp",
"traits": [
"Abjuration",
"Magical"
],
"usage": "etched onto armor",
"text": "runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws.You can upgrade therune already etched on a suit of armor to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes\u2019 Prices.The armor grants a +3 item bonus to saving throws.",
"category": "armor rune"
}
],
"weaponRunes": [
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=281",
"source": "Core Rulebook pg. 581",
"name": " Weapon Potency (+1)",
"level": 2,
"price": "35 gp",
"craftrequirements": "You are an expert in Crafting.",
"text": "Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune.You can upgrade therune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes\u2019 Prices.",
"traits": [
"Evocation",
"Magical"
],
"usage": "etched onto a weapon",
"category": "weapon rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=281",
"name": " Weapon Potency (+2)",
"source": "Core Rulebook pg. 581",
"level": 10,
"price": "935 gp",
"craftrequirements": "You are a master in Crafting.",
"text": "Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune.You can upgrade therune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes\u2019 Prices.The item bonus to attack rolls is +2, and the weapon can be etched with two property runes.",
"traits": [
"Evocation",
"Magical"
],
"usage": "etched onto a weapon",
"category": "weapon rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=281",
"name": " Weapon Potency (+3)",
"source": "Core Rulebook pg. 581",
"level": 16,
"price": "8,935 gp",
"craftrequirements": "You are legendary in Crafting.",
"traits": [
"Evocation",
"Magical"
],
"usage": "etched onto a weapon",
"text": "Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune.You can upgrade therune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes\u2019 Prices.The item bonus to attack rolls is +3, and the weapon can be etched with three property runes.",
"category": "weapon rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=280",
"source": "Core Rulebook pg. 581",
"name": " Striking",
"level": 4,
"price": "65 gp",
"text": "Arune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, awould deal 2d4 damage instead of 1d4 damage.You can upgrade therune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes\u2019 Prices.",
"traits": [
"Evocation",
"Magical"
],
"usage": "etched onto a weapon",
"category": "weapon rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=280",
"name": " Striking (Greater)",
"source": "Core Rulebook pg. 581",
"level": 12,
"price": "1,065 gp",
"text": "Arune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, awould deal 2d4 damage instead of 1d4 damage.You can upgrade therune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes\u2019 Prices.The weapon deals three weapon damage dice.",
"traits": [
"Evocation",
"Magical"
],
"usage": "etched onto a weapon",
"category": "weapon rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=280",
"name": " Striking (Major)",
"source": "Core Rulebook pg. 581",
"level": 19,
"price": "31,065 gp",
"traits": [
"Evocation",
"Magical"
],
"usage": "etched onto a weapon",
"text": "Arune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, awould deal 2d4 damage instead of 1d4 damage.You can upgrade therune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes\u2019 Prices.The weapon deals four weapon damage dice.",
"category": "weapon rune"
},
{
"traits": [
"Uncommon",
"Abjuration",
"Dwarf",
"Magical"
],
"name": "Kin-Warding",
"text": "A kin-warding clan dagger can deflect attacks aimed at your allies. When you use the weapon\u2019s trait, you can point the clan dagger at an adjacent ally instead of defending yourself, creating a shield of runes around them. The runic barrier grants your ally the weapon\u2019s circumstance bonus to AC, but you do not gain the bonus yourself.",
"source": "Pathfinder #148: Fires of the Haunted City pg. 75",
"price": "52 gp",
"usage": "etched onto a",
"category": "weapon rune",
"level": 3
},
{
"traits": [
"Evocation",
"Magical"
],
"name": "Returning",
"text": "When you make a thrown Strike with this weapon, it flies back to your hand after the Strike is complete. If your hands are full when the weapon returns, it falls to the ground in your space.",
"source": "Core Rulebook pg. 584",
"price": "55 gp",
"usage": "etched onto a thrown weapon",
"category": "weapon rune",
"level": 3
},
{
"traits": [
"Magical",
"Transmutation"
],
"name": "Ghost Touch",
"text": "The weapon can harm creatures without physical form. A ghost touch weapon is particularly effective against incorporeal creatures, which almost always have a specific weakness to ghost touch weapons. Incorporeal creatures can touch, hold, and wield ghost touch weapons (unlike most physical objects).",
"source": "Core Rulebook pg. 584",
"price": "75 gp",
"usage": "etched onto a melee weapon",
"category": "weapon rune",
"level": 4
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=294",
"source": "Core Rulebook pg. 584",
"name": " Disrupting",
"level": 5,
"price": "150 gp",
"text": "Aweapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also enfeebled 1 until the end of your next turn.",
"traits": [
"Magical",
"Necromancy",
"Uncommon"
],
"usage": "etched onto a melee weapon",
"category": "weapon rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=294",
"name": " Disrupting (Greater)",
"source": "Core Rulebook pg. 584",
"level": 14,
"price": "4,300 gp",
"criticalsuccess": "It\u2019s enfeebled 1 until the end of your next turn.",
"success": "It\u2019s enfeebled 2 until the end of your next turn.",
"failure": "It\u2019s enfeebled 3 until the end of your next turn.",
"criticalfailure": "It\u2019s destroyed.",
"traits": [
"Magical",
"Necromancy",
"Uncommon"
],
"usage": "etched onto a melee weapon",
"text": "Aweapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also enfeebled 1 until the end of your next turn.Increase the extra damage to 2d6. On a critical hit, instead of being enfeebled 1, the undead creature must attempt a DC 34 Fortitude save with the following effects. This is an incapacitation effect.",
"category": "weapon rune"
},
{
"traits": [
"Magical",
"Transmutation"
],
"name": "Shifting",
"text": "With a moment of manipulation, you can shift this weapon into a different weapon with a similar form.",
"source": "Core Rulebook pg. 585",
"price": "225 gp",
"usage": "etched onto a melee weapon",
"actions": "Single Action",
"activate": "Interact;",
"effect": "The weapon takes the shape of another melee weapon that requires the same number of hands to wield. The weapon\u2019s runes and any precious material it\u2019s made of apply to the weapon\u2019s new shape. Any property runes that can\u2019t apply to the new form are suppressed until the item takes a shape to which they can apply.",
"category": "weapon rune",
"level": 6
},
{
"traits": [
"Magical",
"Necromancy"
],
"name": "Wounding",
"text": "Weapons with wounding runes are said to thirst for blood. When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed damage. On a critical hit, it instead deals 1d12 persistent bleed damage.",
"source": "Core Rulebook pg. 585",
"price": "340 gp",
"usage": "etched onto a piercing or slashing melee weapon",
"category": "weapon rune",
"level": 7
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=539",
"source": "Pathfinder #148: Fires of the Haunted City pg. 75",
"name": "Bloodbane",
"level": 8,
"price": "475 gp",
"text": "Aclan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the weapon, that creature takes 1 persistent bleed damage. The type of creature depends on the clan that made the dagger, but is typically drow, duergar, giant, or orc.In addition, whenever you inflict persistent bleed damage with aweapon (whether from its innate ability or in some other way), the weapon leaves ragged wounds. The bleeding creature must succeed at a DC 25 Fortitude save or become sickened 1. The creature is then temporarily immune for 1 hour.",
"traits": [
"Uncommon",
"Dwarf",
"Evocation",
"Magical"
],
"usage": "etched onto a",
"category": "weapon rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=539",
"name": "Greater Bloodbane",
"source": "Pathfinder #148: Fires of the Haunted City pg. 75",
"level": 13,
"price": "2,800 gp",
"traits": [
"Uncommon",
"Dwarf",
"Evocation",
"Magical"
],
"usage": "etched onto a",
"text": "Aclan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the weapon, that creature takes 1 persistent bleed damage. The type of creature depends on the clan that made the dagger, but is typically drow, duergar, giant, or orc.In addition, whenever you inflict persistent bleed damage with aweapon (whether from its innate ability or in some other way), the weapon leaves ragged wounds. The bleeding creature must succeed at a DC 25 Fortitude save or become sickened 1. The creature is then temporarily immune for 1 hour.The weapon deals 1d4 bleed damage to creatures designated as the clan\u2019s enemy, and the DC of the Fortitude save to avoid becoming sickened is 30.",
"category": "weapon rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=292",
"source": "Core Rulebook pg. 583",
"name": " Corrosive",
"level": 8,
"price": "500 gp",
"text": "Acid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target\u2019s armor (if any) takes 3d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead.",
"traits": [
"Acid",
"Conjuration",
"Magical"
],
"usage": "etched onto a weapon",
"category": "weapon rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=292",
"name": " Corrosive (Greater)",
"source": "Core Rulebook pg. 583",
"level": 15,
"price": "6,500 gp",
"traits": [
"Acid",
"Conjuration",
"Magical"
],
"usage": "etched onto a weapon",
"text": "Acid sizzles across the surface of the weapon. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target\u2019s armor (if any) takes 3d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead.The acid damage dealt by this weapon ignores the target\u2019s acid resistance. Increase the acid damage dealt to armor or a shield on a critical hit to 6d6.",
"category": "weapon rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=295",
"source": "Core Rulebook pg. 584",
"name": " Flaming",
"level": 8,
"price": "500 gp",
"text": "This weapon is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage on a critical hit.",
"traits": [
"Conjuration",
"Fire",
"Magical"
],
"usage": "etched onto a weapon",
"category": "weapon rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=295",
"name": " Flaming (Greater)",
"source": "Core Rulebook pg. 584",
"level": 15,
"price": "6,500 gp",
"traits": [
"Conjuration",
"Fire",
"Magical"
],
"usage": "etched onto a weapon",
"text": "This weapon is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage on a critical hit.Increase the persistent damage on a critical hit to 2d10. Fire damage dealt by this weapon (including the persistent fire damage) ignores the target\u2019s fire resistance.",
"category": "weapon rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=296",
"source": "Core Rulebook pg. 584",
"name": " Frost",
"level": 8,
"price": "500 gp",
"text": "This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save.",
"traits": [
"Cold",
"Conjuration",
"Magical"
],
"usage": "etched onto a weapon",
"category": "weapon rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=296",
"name": " Frost (Greater)",
"source": "Core Rulebook pg. 584",
"level": 15,
"price": "6,500 gp",
"traits": [
"Cold",
"Conjuration",
"Magical"
],
"usage": "etched onto a weapon",
"text": "This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save.The save DC is 34. Cold damage dealt by this weapon ignores the target\u2019s cold\u00a0resistance.",
"category": "weapon rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=303",
"source": "Core Rulebook pg. 585",
"name": " Shock",
"level": 8,
"price": "500 gp",
"text": "Electric arcs crisscross this weapon, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target.",
"traits": [
"Electricity",
"Evocation",
"Magical"
],
"usage": "etched onto a weapon",
"category": "weapon rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=303",
"name": " Shock (Greater)",
"source": "Core Rulebook pg. 585",
"level": 15,
"price": "6,500 gp",
"traits": [
"Electricity",
"Evocation",
"Magical"
],
"usage": "etched onto a weapon",
"text": "Electric arcs crisscross this weapon, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target.Electricity damage dealt by this weapon ignores the target\u2019s electricity resistance (and the other creatures\u2019 on a critical hit).",
"category": "weapon rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=306",
"source": "Core Rulebook pg. 585",
"name": " Thundering",
"level": 8,
"price": "500 gp",
"text": "This weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target has to succeed at a DC 24 Fortitude save or be deafened for 1 minute (or 1 hour on a critical failure).",
"traits": [
"Evocation",
"Magical",
"Sonic"
],
"usage": "etched onto a weapon",
"category": "weapon rune"
},
{
"link": "https://2e.aonprd.com/Equipment.aspx?ID=306",
"name": " Thundering (Greater)",
"source": "Core Rulebook pg. 585",
"level": 15,
"price": "6,500 gp",
"traits": [
"Evocation",
"Magical",
"Sonic"
],
"usage": "etched onto a weapon",
"text": "This weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target has to succeed at a DC 24 Fortitude save or be deafened for 1 minute (or 1 hour on a critical failure).The save DC is 34, and the deafness is permanent. Sonic damage dealt by this weapon ignores the target\u2019s sonic resistance.",
"category": "weapon rune"
},
{
"traits": [
"Enchantment",
"Magical"
],
"name": "Grievous",
"text": "When your attack roll with this weapon is a critical hit and gains the critical specialization effect, you gain an additional benefit depending on the weapon group.",
"source": "Core Rulebook pg. 584",
"price": "700 gp",
"usage": "etched onto a weapon",
"axe": "You can damage a third creature, with the same restrictions.",
"bow": "The Athletics check to pull the missile free is DC 20.",
"brawling": "The target takes a \u20134 circumstance penalty to its save.",
"club": "You can knock the target up to 15 feet away.",
"dart": "The base persistent bleed damage increases to 2d6.",
"flail": "You move the target 5 feet. You can\u2019t move it away from you, but you can move it in another direction of your choice.",
"hammer": "You can also knock the target 5 feet away from you.",
"knife": "The target takes a \u20135-foot status penalty to its Speed while it has the persistent bleed damage.",
"pick": "The extra damage from the critical specialization effect increases to 4 per weapon damage die.",
"polearm": "You can move the target up to 10 feet.",
"shield": "You can knock the target up to 10 feet away.",
"sling": "The target also takes a \u201310-foot status penalty to its Speed for 1 round if it fails the save.",
"spear": "The clumsy condition lasts for 2 rounds.",
"sword": "The target is flat-footed until the end of your next turn.",
"category": "weapon rune",
"level": 9
},
{
"traits": [
"Uncommon",
"Evocation",
"Magical"
],
"name": "Serrating",
"text": "A serrating weapon\u2019s bladed edge separates into jagged, swirling shards that spin along the blade. When dealing slashing damage, the weapon deals an additional 1d4 damage. serrating",
"source": "Lost Omens Character Guide pg. 93",
"price": "1,000 gp",
"usage": "etched onto a slashing melee weapon",
"actions": "Single Action",
"activate": "Interact;",
"effect": "rune adds an additional 1d12 damage instead of the additional 1d4 damage, and then the shards return to their usual speed.",
"category": "weapon rune",
"level": 10
},
{
"traits": [
"Chaotic",
"Evocation",
"Magical"
],
"name": "Anarchic",
"text": "An anarchic rune is jagged and asymmetrical, channeling chaotic energy. A weapon with this rune deals an additional 1d6 chaotic damage against lawful targets. If you are lawful, you are enfeebled 2 while carrying or wielding this weapon. When you critically succeed at a Strike with this weapon against a lawful creature, roll 1d6. On a 1 or 2, you deal double minimum damage; on a 3 or 4, double your damage normally; on a 5 or 6, you deal double maximum damage.",
"source": "Core Rulebook pg. 583",
"price": "1,400 gp",
"usage": "etched onto a weapon without an",
"craftrequirements": "You are chaotic.",
"category": "weapon rune",
"level": 11
},
{
"traits": [
"Evocation",
"Lawful",
"Magical"
],
"name": "Axiomatic",
"text": "Complex and symmetrical, an axiomatic rune imbues a weapon with lawful energy. A weapon with this rune deals an additional 1d6 lawful damage against chaotic targets. If you are chaotic, you are enfeebled 2 while carrying or wielding this weapon. When you critically succeed at an attack roll with this weapon against a chaotic creature, instead of rolling, count each weapon damage die as average damage rounded up (3 for d4, 4 for d6, 5 for d8, 6 for d10, 7 for d12).",
"source": "Core Rulebook pg. 583",
"price": "1,400 gp",
"usage": "etched onto a weapon without an",
"craftrequirements": "You are lawful.",
"category": "weapon rune",
"level": 11
},
{
"traits": [
"Evocation",
"Good",
"Magical"
],
"name": "Holy",
"text": "Holy weapons command powerful celestial energy. A weapon with this rune deals an extra 1d6 good damage against evil targets. If you are evil, you are enfeebled 2 while carrying or wielding this weapon.",
"source": "Core Rulebook pg. 584",
"price": "1,400 gp",
"usage": "etched onto a weapon without an",
"actions": "Reaction",
"activate": "command;",
"frequency": "once per day;",
"trigger": "You critically succeed at an attack roll against an evil creature with the weapon;",
"effect": "You regain HP equal to double the evil creature\u2019s level. This is a good, positive, healing effect.",
"craftrequirements": "You are good.",
"category": "weapon rune",
"level": 11
},
{
"traits": [
"Evil",
"Evocation",
"Magical"
],
"name": "Unholy",
"text": "An unholy rune instills fiendish power into the etched weapon. A weapon with this rune deals an additional 1d6 evil damage when it hits a good target. If you are good, you are enfeebled 2 while carrying or wielding this weapon.",
"source": "Core Rulebook pg. 585",
"price": "1,400 gp",
"usage": "etched onto a weapon without a",
"actions": "Reaction",
"activate": "command;",
"frequency": "once per day;",
"trigger": "You critically succeed at an attack roll against a good creature with the weapon;",
"effect": "The target takes persistent bleed damage equal to 1d8 per weapon damage die of the etched weapon.",
"category": "weapon rune",
"level": 11
},
{
"traits": [
"Uncommon",
"Evocation",
"Magical"
],
"name": "Dancing",
"text": "A dancing weapon flies autonomously and strikes your foes. dancing",
"source": "Core Rulebook pg. 583",
"price": "2,700 gp",
"usage": "etched onto a melee weapon",
"actions": "Two Actions",
"activate": "command, Interact;",
"effect": "Each round, when the weapon is finished using its actions, attempt a DC 6 flat check. On a failure, the activation ends and the weapon falls to the ground. You can\u2019t activate the item again for 10 minutes.",
"category": "weapon rune",
"level": 13
},
{
"traits": [
"Uncommon",
"Abjuration",
"Magical"
],
"name": "Spell-Storing",
"text": "A spell-storing rune creates a reservoir of eldritch energy within the etched weapon. A spellcaster can spend 1 minute to cast a spell of 3rd level or lower into the weapon. The spell must have a casting of 2 actions or fewer and must be able to target a creature other than the caster. The spell has no immediate effect\u2014it is instead stored for later. When you wield a spell-storing weapon, you immediately know the name and level of the stored spell. A spell-storing weapon found as treasure has a 50% chance of having a spell of the GM\u2019s choice stored in it.",
"source": "Core Rulebook pg. 585",
"price": "2,700 gp",
"usage": "etched onto a melee weapon",
"actions": "Single Action",
"activate": "command;",
"requirements": "On your previous action this turn, you hit and damaged a creature with this weapon;",
"effect": "Harmlessly expend the stored spell. This frees the weapon to have a new spell cast into it.",
"category": "weapon rune",
"level": 13
},
{
"traits": [
"Uncommon",
"Magical",
"Transmutation"
],
"name": "Keen",
"text": "The edges of a keen weapon are preternaturally sharp. Attacks with this weapon are a critical hit on a 19 on the die as long as that result is a success. This property has no effect on a 19 if the result would be a failure.",
"source": "Core Rulebook pg. 584",
"price": "3,000 gp",
"usage": "etched onto a piercing or slashing melee weapon",
"category": "weapon rune",
"level": 13
},
{
"traits": [
"Rare",
"Dwarf",
"Evocation",
"Magical",
"Saggorak"
],
"name": "Ancestral Echoing",
"text": "The wisdom of this weapon\u2019s past owners flows into your mind, amplifying your own abilities with the weapon. Your proficiency rank with this weapon is one step higher than normal, to a maximum of the highest proficiency rank you have in any weapon. For instance, if you had master proficieny with martial weapons and expert proficiency with advanced weapons, you would have master proficiency with advanced weapon that had this rune. In addition, while wielding the ancestral echoing weapon, you have expert proficiency in one skill relevant to one or more of the weapon\u2019s previous owners. This is typically Dwarven Lore but is ultimately determined by the GM depending on the weapon\u2019s history.",
"source": "Pathfinder #148: Fires of the Haunted City pg. 75",
"price": "9,500 gp",
"usage": "etched onto a weapon",
"category": "weapon rune",
"level": 15
},
{
"traits": [
"Rare",
"Magical",
"Transmutation"
],
"name": "Speed",
"text": "Attacks with a speed weapon are supernaturally swift. While wielding a speed weapon, you gain the quickened condition, but you can use the additional action granted only to make a Strike with the etched weapon.",
"source": "Core Rulebook pg. 585",
"price": "10,000 gp",
"usage": "etched onto a weapon",
"category": "weapon rune",
"level": 16
},
{
"traits": [
"Rare",
"Evocation",
"Magical"
],
"name": "Vorpal",
"text": "Originally created as a means of slaying the legendary jabberwock, vorpal weapons prove equally effective against nearly any foe with a head.",
"source": "Core Rulebook pg. 585",
"price": "15,000 gp",
"usage": "etched onto a slashing melee weapon",
"actions": "Reaction",
"activate": "envision (death, incapacitation);",
"frequency": "You roll a natural 20 on a Strike with the weapon, critically succeed, and deal slashing damage. The target must have a head;",
"effect": "The target must succeed at a DC 37 Fortitude save or be decapitated. This kills any creature except ones that don\u2019t require a head to live. For creatures with multiple heads, this usually kills the creature only if you sever its last head.",
"category": "weapon rune",
"level": 17
}
]
}