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SpeexEncoder.cs
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//
// Copyright (C) 2009-2010 Christoph Fröschl
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// - Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// - Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// - Neither the name of the Xiph.org Foundation nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
using System;
namespace NSpeex
{
/// <summary>
/// NSpeex Encoder class. This class encodes the given PCM 16bit samples into speex
/// frames.
/// </summary>
public class SpeexEncoder
{
/// <summary>
/// Version of the Speex Encoder
/// </summary>
public const String Version = ".Net Speex Encoder v0.0.1";
private readonly IEncoder encoder;
private readonly Bits bits;
private readonly float[] rawData;
private readonly int frameSize;
/// <summary>
/// Constructor
/// </summary>
/// <param name="mode">the mode of the encoder (0=NB, 1=WB, 2=UWB).</param>
/// <returns>true if initialisation successful.</returns>
public SpeexEncoder(BandMode mode)
{
bits = new Bits();
switch (mode)
{
case BandMode.Narrow:
encoder = new NbEncoder();
break;
case BandMode.Wide:
encoder = new SbEncoder(false);
break;
case BandMode.UltraWide:
encoder = new SbEncoder(true);
break;
default:
throw new ArgumentException("Invalid mode", "mode");
}
/* set decoder format and properties */
frameSize = encoder.FrameSize;
rawData = new float[frameSize];
}
/// <summary>
/// The sampling rate in samples per second
/// </summary>
public int SampleRate
{
get
{
return encoder.SamplingRate;
}
}
/// <summary>
/// The encoder quality within the range [0-10].
/// </summary>
public int Quality
{
set
{
encoder.Quality = value;
}
}
/// <summary>
/// Turns encoding in variable bit rate on or off.
/// </summary>
public bool VBR
{
get
{
return encoder.Vbr;
}
set
{
encoder.Vbr = value;
}
}
/// <summary>
/// The frame size indicates the samples which are packed in a single Speex frame.
/// </summary>
public int FrameSize
{
get
{
return frameSize;
}
}
/// <summary>
/// Encodes the given sample data.
/// </summary>
/// <param name="inData">Array of samples.</param>
/// <param name="inOffset">Start offset for the inData.</param>
/// <param name="inCount">Number of samples to encode. Must be a multiple of <see cref="FrameSize"/>.</param>
/// <param name="outData">The encoded data.</param>
/// <param name="outOffset">Start offset when writing to outData</param>
/// <param name="outCount">The length of the outData array (maximum number of bytes writting after encoding).</param>
/// <returns>The bytes encoded.</returns>
public int Encode(short[] inData, int inOffset, int inCount, byte[] outData, int outOffset, int outCount)
{
bits.Reset();
int samplesProcessed = 0;
int result = 0;
while (samplesProcessed < inCount)
{
// convert shorts into float samples,
for (int i = 0; i < frameSize; i++)
rawData[i] = inData[inOffset + i + samplesProcessed];
result += encoder.Encode(bits, rawData);
samplesProcessed += frameSize;
}
if (result == 0)
return 0;
return bits.Write(outData, outOffset, outCount);
}
}
}