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(0 0 0 0 0 0 4 4 0 4 4 0 0 0 0 0)
(0 0 0 0 0 0 6 6 0 4 4 0 0 0 0 0)
(0 0 0 0 0 0 0 0 0 6 6 0 0 0 0 0)
(0 0 0 0 0 0 0 0 0 6 6 0 0 0 0 0)
(0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
(0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
(0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0))
:NAME "back-left-3"
:OX 8
:OY 11)
#19=#S(MCPIXEL::FRAME
:PATTERN #2A((0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
(0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
(0 0 0 0 0 0 7 7 7 0 0 0 0 0 0 0)
(0 0 0 0 0 7 7 7 7 7 0 0 0 0 0 0)
(0 0 0 0 3 7 7 7 7 7 0 0 0 0 0 0)
(1 1 1 1 3 5 7 7 7 7 3 0 0 0 0 0)
(1 1 1 1 3 5 5 5 7 7 3 3 0 0 0 0)
(0 5 5 0 3 3 5 5 7 3 3 3 0 0 0 0)
(0 5 5 5 3 3 3 3 3 3 3 3 0 0 0 0)
(0 0 5 5 5 5 5 5 5 5 3 3 0 0 0 0)
(0 0 0 5 5 5 5 5 5 5 3 0 0 0 0 0)
(0 0 0 0 0 4 4 4 8 0 0 0 0 0 0 0)
(0 0 0 0 0 4 4 4 8 0 0 0 0 0 0 0)
(0 0 0 0 0 4 4 4 8 0 0 0 0 0 0 0)
(0 0 0 0 0 6 6 6 0 0 0 0 0 0 0 0)
(0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0))
:NAME "left"
:OX 7
:OY 14)
#20=#S(MCPIXEL::FRAME
:PATTERN #2A((0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
(0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
(0 0 0 0 0 0 7 7 7 0 0 0 0 0 0 0)
(0 0 0 0 0 7 7 7 7 7 0 0 0 0 0 0)
(0 0 0 0 3 7 7 7 7 7 0 0 0 0 0 0)
(1 1 1 1 3 5 7 7 7 7 3 0 0 0 0 0)
(1 1 1 1 3 5 5 5 7 7 3 3 0 0 0 0)
(0 5 5 0 3 3 5 5 7 3 3 3 0 0 0 0)
(0 5 5 5 3 3 3 3 3 3 3 3 0 0 0 0)
(0 0 5 5 5 5 5 5 5 5 3 3 0 0 0 0)
(0 0 0 5 5 5 5 5 5 5 3 0 0 0 0 0)
(0 0 0 0 4 4 4 8 8 8 0 0 0 0 0 0)
(0 0 0 4 4 4 4 8 8 8 8 0 0 0 0 0)
(0 0 0 6 4 4 0 0 6 6 6 0 0 0 0 0)
(0 0 0 0 6 6 0 0 0 0 0 0 0 0 0 0)
(0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0))
:NAME "left-2"
:OX 7
:OY 14)
#21=#S(MCPIXEL::FRAME
:PATTERN #2A((0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
(0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
(0 0 0 0 0 0 7 7 7 0 0 0 0 0 0 0)
(0 0 0 0 0 7 7 7 7 7 0 0 0 0 0 0)
(0 0 0 0 3 7 7 7 7 7 0 0 0 0 0 0)
(1 1 1 1 3 5 7 7 7 7 3 0 0 0 0 0)
(1 1 1 1 3 5 5 5 7 7 3 3 0 0 0 0)
(0 5 5 0 3 3 5 5 7 3 3 3 0 0 0 0)
(0 5 5 5 3 3 3 3 3 3 3 3 0 0 0 0)
(0 0 5 5 5 5 5 5 5 5 3 3 0 0 0 0)
(0 0 0 5 5 5 5 5 5 5 3 0 0 0 0 0)
(0 0 0 8 8 8 8 4 4 4 0 0 0 0 0 0)
(0 0 0 8 8 8 0 4 4 4 4 0 0 0 0 0)
(0 0 0 6 6 6 0 0 4 4 6 0 0 0 0 0)
(0 0 0 0 0 0 0 0 6 6 0 0 0 0 0 0)
(0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0))
:NAME "left-3"
:OX 7
:OY 14)
#22=#S(MCPIXEL::FRAME
:PATTERN #2A((0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
(0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
(0 0 0 0 0 0 0 7 7 7 0 0 0 0 0 0)
(0 0 0 0 0 0 7 7 7 7 7 0 0 0 0 0)
(0 0 0 0 0 0 7 7 7 7 7 3 0 0 0 0)
(0 0 0 0 0 3 7 7 7 7 5 3 5 0 0 0)
(0 0 0 0 3 3 7 7 5 5 5 3 5 0 0 0)
(0 0 0 0 3 3 3 7 5 5 3 3 5 0 0 0)
(0 0 0 0 3 3 3 3 3 3 3 3 5 0 0 0)
(0 0 0 0 3 3 5 5 1 1 1 1 1 1 1 0)
(0 0 0 0 0 3 5 5 1 1 1 1 1 1 1 0)
(0 0 0 0 0 0 0 5 5 5 4 0 0 0 0 0)
(0 0 0 0 0 0 0 8 4 4 4 0 0 0 0 0)
(0 0 0 0 0 0 0 8 4 4 4 0 0 0 0 0)
(0 0 0 0 0 0 0 0 6 6 6 0 0 0 0 0)
(0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0))
:NAME "right-1"
:OX 8
:OY 14)
#23=#S(MCPIXEL::FRAME
:PATTERN #2A((0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
(0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
(0 0 0 0 0 0 0 7 7 7 0 0 0 0 0 0)
(0 0 0 0 0 0 7 7 7 7 7 0 0 0 0 0)
(0 0 0 0 0 0 7 7 7 7 7 3 0 0 0 0)
(0 0 0 0 0 3 7 7 7 7 5 3 5 0 0 0)
(0 0 0 0 3 3 7 7 5 5 5 3 5 0 0 0)
(0 0 0 0 3 3 3 7 5 5 3 3 5 0 0 0)
(0 0 0 0 3 3 3 3 3 3 3 3 5 0 0 0)
(0 0 0 0 3 3 5 5 1 1 1 1 1 1 1 0)
(0 0 0 0 0 3 5 5 1 1 1 1 1 1 1 0)
(0 0 0 0 0 0 8 5 5 5 4 4 0 0 0 0)
(0 0 0 0 0 8 8 8 8 4 4 4 4 0 0 0)
(0 0 0 0 0 6 6 6 0 0 4 4 6 0 0 0)
(0 0 0 0 0 0 0 0 0 0 6 6 0 0 0 0)
(0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0))
:NAME "right-2"
:OX 8
:OY 14)
#24=#S(MCPIXEL::FRAME
:PATTERN #2A((0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
(0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
(0 0 0 0 0 0 0 7 7 7 0 0 0 0 0 0)
(0 0 0 0 0 0 7 7 7 7 7 0 0 0 0 0)
(0 0 0 0 0 0 7 7 7 7 7 3 0 0 0 0)
(0 0 0 0 0 3 7 7 7 7 5 3 5 0 0 0)
(0 0 0 0 3 3 7 7 5 5 5 3 5 0 0 0)
(0 0 0 0 3 3 3 7 5 5 3 3 5 0 0 0)
(0 0 0 0 3 3 3 3 3 3 3 3 5 0 0 0)
(0 0 0 0 3 3 5 5 1 1 1 1 1 1 1 0)
(0 0 0 0 0 3 5 5 1 1 1 1 1 1 1 0)
(0 0 0 0 0 0 4 5 5 5 8 8 0 0 0 0)
(0 0 0 0 0 4 4 4 4 4 8 8 0 0 0 0)
(0 0 0 0 0 6 4 4 4 0 6 6 0 0 0 0)
(0 0 0 0 0 0 6 6 0 0 0 0 0 0 0 0)
(0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0))
:NAME "right-3"
:OX 8
:OY 14)))
(MCPIXEL::ANIMS
(#25=#S(MCPIXEL::ANIM
:NAME "right"
:SEQ ((2 #22#) (3 #23#) (2 #22#) (3 #24#)))
#S(MCPIXEL::ANIM :NAME "left" :SEQ ((2 #19#) (3 #20#) (2 #19#) (3 #21#)))
#S(MCPIXEL::ANIM
:NAME "back-left"
:SEQ ((2 #16#) (3 #17#) (2 #16#) (3 #18#)))
#S(MCPIXEL::ANIM
:NAME "back-right"
:SEQ ((2 #13#) (3 #14#) (2 #13#) (3 #15#)))
#S(MCPIXEL::ANIM :NAME "back" :SEQ ((2 #10#) (3 #11#) (2 #10#) (3 #12#)))
#S(MCPIXEL::ANIM :NAME "fwd-right" :SEQ ((2 #7#) (3 #8#) (2 #7#) (3 #9#)))
#S(MCPIXEL::ANIM :NAME "fwd-left" :SEQ ((2 #4#) (3 #5#) (2 #4#) (3 #6#)))
#S(MCPIXEL::ANIM :NAME "fwd" :SEQ ((2 #1#) (3 #2#) (2 #1#) (3 #3#)))))
(MCPIXEL::ANIMATION-RATE 15) (MCPIXEL::CURRENT-COLOR 3)
(MCPIXEL::CURRENT-ANIM #25#) (MCPIXEL::CURRENT-FRAME #22#))