-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgame.project
executable file
·67 lines (53 loc) · 1.36 KB
/
game.project
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
[bootstrap]
main_collection = /ld48/main.collectionc
render = /ld48/render/custom.renderc
[script]
shared_state = 1
[display]
width = 2500
height = 1400
high_dpi = 1
vsync = 0
display_profiles = /ld48/render/layouts.display_profilesc
[android]
input_method = HiddenInputField
[project]
title = ld48_game
version = 1.0.0
developer = Artsiom Trubchyk
dependencies#0 = https://github.com/subsoap/defos/archive/v2.5.0.zip
dependencies#1 = https://github.com/indiesoftby/defold-splitmix64/archive/refs/tags/1.0.1.zip
dependencies#2 = https://github.com/indiesoftby/defold-sharp-sprite/archive/refs/tags/0.2.3.zip
dependencies#3 = https://github.com/britzl/ludobits/archive/refs/tags/6.9.1.zip
[render]
clear_color_alpha = 1.0
clear_color_red = 0.9
clear_color_green = 0.9
clear_color_blue = 0.9
[physics]
scale = 0.01
gravity_y = -1000.0
type = 3D
max_collisions = 500
max_contacts = 1000
ray_cast_limit_3d = 1000
trigger_overlap_capacity = 100
[html5]
scale_mode = fit
engine_arguments = --verify-graphics-calls=false
splash_image = /ld48/res/web/loader_cover.png
heap_size = 300
cssfile = /builtins/manifests/web/dark_theme.css
[input]
game_binding = /builtins/input/all.input_bindingc
[graphics]
texture_profiles = /ld48/render/custom.texture_profiles
max_draw_calls = 5000
[sprite]
max_count = 1000
[model]
max_count = 5000
[mesh]
max_count = 1000
[resource]
max_resources = 5000