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howto.js
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howto.js
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var config = {};
var howto;
var base;
var howtoFlag;
config.base = {
type: "environment",
states: [
{name: "default", representation: ""}
],
locations: [
{name: "diva", states: [
{name: "default", representation: ""}
]},
{name: "divb", states: [
{name: "default", representation: ""}
]},
{name: "divc", states: [
{name: "default", representation: ""}
]},
{name: "howtoholder", states: [
{name: "default", representation: ""}
]}
]
}
base = new Environment("base");
loadConfig(base);
var howtoData = [
{loc: base.diva, description: "This", sequence: 0},
{loc: base.divb, description: "This is Div B This is Div B This is Div B This is Div B This is Div B This is Div B ", sequence: 1},
{loc: base.divc, description: "This is Div C", sequence: 2}
]
config.howto = {
type: "entity",
states: [
{name: "active", representation: "ACTIVE"},
{name: "default", representation: "DEFAULT"}
]
}
$(function() {
initHowTo();
});
function initHowTo() {
howto = new Entity("howto");
//Sort howtoData according to its 'sequence'
howtoData.sort(function(a, b){
var a1= a.sequence, b1= b.sequence;
if(a1 == b1) return 0;
return a1> b1? 1: -1;
});
howtoFlag = 0;
loadConfig(howto);
howto.location(base.howtoholder);
howtoStart();
}
function howtoStart() {
console.log(howtoData[howtoFlag].loc.name);
howto.moveTo(howtoData[howtoFlag].loc, 1000);
setTimeout(function() {
howto.states[0].representation = howtoData[howtoFlag].description;
howto.setState('active');
setTimeout(function() {howto.setState('default');}, 1500)
}, 1500);
setTimeout(function() {
var next = incHowtoFlag();
if(next)
howtoStart();
else
howtoHide();
}, (2500)+1000);
}
function incHowtoFlag() {
howtoFlag++;
if(howtoFlag < howtoData.length)
return true;
else
return false;
}
function howtoHide() {
$("#howto").fadeOut(750);
setTimeout(function() {
howto.location(base.howtoholder);
}, 750);
}
function placeHowTo() {
for(var i in inthowto.locations) {
var gameHeight = $("#ptotemy-game").outerHeight();
var gameWidth = $("#ptotemy-game").outerWidth();
var divId = inthowto.locations[i].states[0].name;
var divPos = $("#"+divId).position();
var divTop = divPos.top;
var divLeft = divPos.left;
var divHeight = $("#"+divId).outerHeight();
var divWidth = $("#"+divId).outerWidth();
var howtoHeight = $("#inthowto .location").eq(i).outerHeight();
var howtoWidth = $("#inthowto .location").eq(i).outerWidth();
var placement;
if((divLeft+divWidth+howtoWidth+10) <= gameWidth)
placement = "right";
else if((divLeft-howtoWidth-10) >= 0)
placement = "left";
else if((divTop+divHeight+howtoHeight+10) <= gameHeight)
placement = "bottom";
else if((divTop-howtoHeight-10) >= 0)
placement = "top";
else placement = "center";
switch(placement) {
case "top":
var thisTop = divTop-howtoHeight-5;
var thisLeft = divLeft;
if(howtoWidth <= divWidth)
thisLeft += parseInt((divWidth-howtoWidth)/2);
$("#inthowto .location").eq(i).css('top', thisTop);
$("#inthowto .location").eq(i).css('left', thisLeft);
break;
case "left":
var thisTop = divTop + parseInt(divHeight/2) - parseInt(howtoHeight/2);
var thisLeft = divLeft-howtoWidth-5;
$("#inthowto .location").eq(i).css('top', thisTop);
$("#inthowto .location").eq(i).css('left', thisLeft);
break;
case "bottom":
var thisTop = divTop+divHeight+5;
var thisLeft = divLeft;
if(howtoWidth <= divWidth)
thisLeft += parseInt((divWidth-howtoWidth)/2);
$("#inthowto .location").eq(i).css('top', thisTop);
$("#inthowto .location").eq(i).css('left', thisLeft);
break;
case "right":
var thisTop = divTop + parseInt(divHeight/2) - parseInt(howtoHeight/2);
var thisLeft = divLeft+divWidth+5;
$("#inthowto .location").eq(i).css('top', thisTop);
$("#inthowto .location").eq(i).css('left', thisLeft);
break;
case "center":
$("#inthowto .location").eq(i).css('top', (parseInt(gameHeight-howtoHeight)/2));
$("#inthowto .location").eq(i).css('left', (parseInt(gameWidth-howtoWidth)/2));
break;
}
}
}
function animateHowTo() {
var interval = 2500;
for(var i in inthowto.locations) {
// $("#inthowto").delay(interval*i).css({background: "rgba(1, 1, 1, 0.8)"}).delay(interval-1000).css({background: "rgba(1, 1, 1, 0)"})
$("#inthowto .location").eq(i).delay(interval*i).fadeIn().delay(interval-1000).fadeOut();
}
}