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BSGv2.html
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<!DOCTYPE html>
<html>
<head>
<script>
//resources
var bullshit = 0;
var code = 0;
var money = 20000;
var maintenance = 0;
var arrayOfProduct = [];
//resource generators
var productManager = 0;
var developer = 0;
var productRate = 0.05;
var developerRate = 0.10;
//cost of next resource
var productManagerCost = (productManager+1)*1.5;
var developerCost = (developer+1)*2;
var ideaCost = 5;
var incomeFromProducts = 0;
var finishedProductCost = 5;
//
var developerUnlocked = false;
var productUnlocked = false;
var canReleaseProduct = false;
var hasProduct = false;
var creatingProduct = false;
//stop timer if player loses
var timer = 1000;
function printEconomy() {
updateEconomy();
updateVisibilityButtons(); //show/hide buttons depending on boolean status
if (developerUnlocked == false) {
document.getElementById('playerEconomy').innerHTML = "<b>Economy</b></br>Lines of Bullshit: " + bullshit +"</br></p>";
document.getElementById('playerGenerators').innerHTML = "<b>Eric GmbH</b></br>Money: " + money + "</br>Product Managers: " + productManager +" </br></br>Wages Cost: " + maintenance + " monies.</br>";
document.getElementById('employeeCostStatus').innerHTML = "Next PM costs: " + productManagerCost +" monies.</br>";
}
else {
document.getElementById('playerEconomy').innerHTML = "<b>Economy</b></br>Lines of Bullshit: " + bullshit +"</br>Lines of Code: " + code +"</p>";
document.getElementById('playerGenerators').innerHTML = "<b>Eric GmbH</b></br>Money: " + money + "</br>Product Managers: " + productManager +" </br>Developers: " + developer + "</br></br>Wages Cost: " + maintenance + " monies.</br>";
document.getElementById('employeeCostStatus').innerHTML = "Next PM costs: " + productManagerCost +" monies. </br>Next Dev costs: " + developerCost +" bullshit.</br>";
}
if (hasProduct == true) {
document.getElementById('employeeCostStatus').innerHTML = "Next PM costs: " + productManagerCost +" monies. </br>Next Dev costs: " + developerCost +" bullshit.</br>" + "Income: " + incomeFromProducts + "</br>";
var table = getProductTable(arrayOfProduct);
var productListing = document.getElementById('productListing');
while (productListing.hasChildNodes()) {
productListing.removeChild(productListing.lastChild);
}
productListing.appendChild(table); //list array
}
}
function updateEconomy() {
//update costs
productManagerCost = (productManager+1)*1.5;
developerCost = (developer+1)*2;
//update economy
bullshit += productManager*productRate;
code += developer*developerRate;
maintenance = (productManager*2) + (developer*4.5);
money += incomeFromProducts;
money -= maintenance;
if (money < 0) {
alert("You LOSE!");
timer = 0;
}
}
function getProductTable(arrayOfProduct) {
//[ { "name": "Game 0", "capital": 708, "incomeRate": 4, "maintenanceCost": 17 } ]
var table = document.createElement('table');
for (var i = 0; i < arrayOfProduct.length; i++){
var tr = document.createElement('tr');
tr.setAttribute('id', 'g' + i);
var td1 = document.createElement('td');
var td2 = document.createElement('td');
var td3 = document.createElement('td');
var td4 = document.createElement('td');
var text1 = document.createTextNode(arrayOfProduct[i].name);
var text2 = document.createTextNode(arrayOfProduct[i].capital);
var text3 = document.createTextNode(arrayOfProduct[i].incomeRate);
var text4 = document.createTextNode(arrayOfProduct[i].maintenanceCost);
td1.appendChild(text1);
td2.appendChild(text2);
td3.appendChild(text3);
td4.appendChild(text4);
tr.appendChild(td1);
tr.appendChild(td2);
tr.appendChild(td3);
tr.appendChild(td4);
table.appendChild(tr);
}
return table;
}
function updateVisibilityButtons() {
if (developerUnlocked == true) {
document.getElementById('buyDevBtn').style.visibility = 'visible';
document.getElementById('sellDevBtn').style.visibility = 'visible';
}
//able to start production on product
if (creatingProduct == false && bullshit > ideaCost) {
document.getElementById('startProductBtn').style.visibility = 'visible';
}
else {
document.getElementById('startProductBtn').style.visibility = 'hidden';
}
//show creating product feedback
if (creatingProduct == true){
document.getElementById('productStatus').innerHTML = "Your next product can be released with the next " + finishedProductCost + " lines of code.";
}
else {
document.getElementById('productStatus').innerHTML = "";
}
//release product
if (creatingProduct == true && code > finishedProductCost) {
document.getElementById('relProductBtn').style.visibility = 'visible';
}
else {
document.getElementById('relProductBtn').style.visibility = 'hidden';
}
//able to remove last product
if (hasProduct == true) {
document.getElementById('canProductBtn').style.visibility = 'visible';
}
}
function buyProductManager(){
if (money > productManagerCost) {
money -= productManagerCost;
productManager++;
}
}
function sellProductManager() {
if (productManager > 0) {
productManager--;
}
}
function buyDeveloper(){
if (bullshit > developerCost) {
bullshit -= developerCost;
developer++;
}
}
function sellDeveloper() {
if (developer > 0) {
developer--;
}
}
function releaseProduct() {
if (code > finishedProductCost) {
code -= finishedProductCost;
var i = arrayOfProduct.length;
arrayOfProduct[i] = {"name":"Game "+i,"capital":(Math.floor(Math.random()*1000)+1),"incomeRate":(Math.floor(Math.random()*20)+1),"maintenanceCost":(Math.floor(Math.random()*20)+1)};
creatingProduct = false;
hasProduct = true;
finishedProductCost += 5;
//add income and maintenance
incomeFromProducts += arrayOfProduct[i].incomeRate;
maintenance += arrayOfProduct[i].maintenanceCost;
console.log(arrayOfProduct);
}
}
function cancelProduct() {
//you should be able to cancel any product you want, for prototype just remove last product
var i = arrayOfProduct.length-1;
if (i >= 0) {
//alert(JSON.stringify(arrayOfProduct[i].name));
//remove the maintenance cost and income rate
incomeFromProducts -= arrayOfProduct[i].incomeRate;
maintenance -= arrayOfProduct[i].maintenanceCost;
//remove from array
arrayOfProduct.splice(i,1);
finishedProductCost -= 5;
}
}
function createProduct() {
developerUnlocked = true;
bullshit -= ideaCost;
ideaCost += 5;
creatingProduct = true;
}
</script>
</head>
<body>
<p id="playerEconomy"></p>
<p id="playerGenerators"></p>
<button type="button" onclick="buyProductManager()">+1 PM</button>
<button type="button" onclick="sellProductManager()">-1 PM</button>
<button type="button" id="buyDevBtn" onclick="buyDeveloper()" style="visibility:hidden">+1 DEV</button>
<button type="button" id="sellDevBtn" onclick="sellDeveloper()" style="visibility:hidden">-1 DEV</button>
<p>
<button type="button" id="startProductBtn" onclick="createProduct()" style="visibility:hidden">Create F2P game</button>
<button type="button" id="relProductBtn" onclick="releaseProduct()" style="visibility:hidden">Release F2P game</button>
<button type="button" id="canProductBtn" onclick="cancelProduct()" style="visibility:hidden">Cancel F2P game</button>
<p id="employeeCostStatus">
<p id="productStatus">
<div id="productListing"></div>
<script>
document.getElementById('productListing').addEventListener("click",function(s){console.log(s)});
setInterval(printEconomy,timer);
</script>
</body>
</html>