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chunk.cpp
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chunk.cpp
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#include <iostream>
#include <vector>
// OpenGL
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include "include/chunk.hpp"
using namespace std;
/*
Constructors
*/
Chunk::Chunk(Renderer renderer) {
_renderer = renderer;
_blocks = new Block**[Chunk::CHUNK_SIZE];
for (int i = 0; i < Chunk::CHUNK_SIZE; i++) {
for (int j = 0; j < Chunk::CHUNK_SIZE; j++) {
_blocks[i][j] = new Block[Chunk::CHUNK_SIZE];
}
}
cout << "Created chunk!" << endl;
}
Chunk::~Chunk() {
for (int i = 0; i < Chunk::CHUNK_SIZE; i++) {
for (int j = 0; j < Chunk::CHUNK_SIZE; j++) {
delete [] _blocks[i][j];
}
delete [] _blocks[i];
}
delete [] _blocks;
cout << "Destructed chunk!" << endl;
}
/*
Methods
*/
void Chunk::update(float dt) {
// Nothing new.
}
void Chunk::renderChunk() {
for (GLfloat x = 0.0f; x < Chunk::CHUNK_SIZE; x++) {
for (GLfloat y = 0.0f; y < Chunk::CHUNK_SIZE; y++) {
for (GLfloat z = 0.0f; z < Chunk::CHUNK_SIZE; z++) {
_renderer.renderBlock(x * Chunk::CHUNK_SIZE, y * Chunk::CHUNK_SIZE, z * Chunk::CHUNK_SIZE);
}
}
}
}
Renderer Chunk::getRenderer() {
return _renderer;
}