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Once the lag counter is implemented, the auto-fire patterns should take it
into account. This way, a user can rapid fire during laggy segments, or in
30 fps games.
Original issue reported on code.google.com by gochaism on 25 Sep 2009 at 2:18
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
gochaism
on 25 Sep 2009 at 2:18The text was updated successfully, but these errors were encountered: