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A very nice feature would be to produce a noise texture in the backend with some default values but also with an opportunity for the user to change parameters.
First we might need a new graphics object: noise2d_object_t
That new object is producing a 2d noise texture on the gpu and is accessible through the texture name if required via a variable in the shader.
Updating that texture could be done through a new update function in the backend. void_t update( noise2d_object_mtr_t ) ;
Or the run-time can somehow change variable changes.
The text was updated successfully, but these errors were encountered:
A very nice feature would be to produce a noise texture in the backend with some default values but also with an opportunity for the user to change parameters.
First we might need a new graphics object:
noise2d_object_t
That new object is producing a 2d noise texture on the gpu and is accessible through the texture name if required via a variable in the shader.
Updating that texture could be done through a new
update
function in the backend.void_t update( noise2d_object_mtr_t ) ;
Or the run-time can somehow change variable changes.
The text was updated successfully, but these errors were encountered: