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Branch off an OpenGL 3 backend from the current OpenGL 4 backend #66

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aconstlink opened this issue Mar 6, 2024 · 0 comments
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enhancement New feature or request

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aconstlink commented Mar 6, 2024

As new features are introduced, it would make sense to branch of to a OpenGL 3 backend implementation because right now, most of the code is GL 3 compatible and might get lost in the process of OpenGL 4 advancement!

Along with that, motor needs gen3 objects.

Also make sure to share as much OpenGL code as possible among OpenGL 4, OpenGL 3 and OpenGL Es3! Otherwise the amount of code could get out of hand and would lead to an absolute divergence when new engine features are implemented and need testing!

@aconstlink aconstlink added the enhancement New feature or request label Mar 6, 2024
@aconstlink aconstlink changed the title Branch of an OpenGL 3 backend from the current OpenGL 4 backend Branch off an OpenGL 3 backend from the current OpenGL 4 backend Mar 6, 2024
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