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Mods (complete and add to the following information):
Arma 3: 2.18.152472
CBA: 3.18.1
ACE3: 3.18.1
SOG;PF: 1.3r1572
Description:
10 Second Fuse Variants of the Claymore do not follow the 10 Second Fuse
Steps to reproduce:
Load with SOG;PF
2a. Place a 10 Second Fuse variant of the Claymore
3a. There is no option to let the Claymore be on a 10 Second Fuse
2b. Place a Remote variant of the Claymore
3b. There is no option to set it on a timer
Expected behavior:
The Claymore to be placed, activated on the ground, and then detonating 10 seconds after activation.
Where did the issue occur?
Single Player & Multiplayer
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
Mods (complete and add to the following information):
Description:
10 Second Fuse Variants of the Claymore do not follow the 10 Second Fuse
Steps to reproduce:
2a. Place a 10 Second Fuse variant of the Claymore
3a. There is no option to let the Claymore be on a 10 Second Fuse
2b. Place a Remote variant of the Claymore
3b. There is no option to set it on a timer
Expected behavior:
The Claymore to be placed, activated on the ground, and then detonating 10 seconds after activation.
Where did the issue occur?
Single Player & Multiplayer
Log Files:
Arma3_x64_2024-12-09_15-50-05.zip
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