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Copy pathDissolve material.mat
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Dissolve material.mat
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Dissolve material
m_Shader: {fileID: 4800000, guid: 16c91a4dbc714db459a5b8515ebc902a, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- Texture2D_ADBD7562:
m_Texture: {fileID: 2800000, guid: c68404b66d8475b468425cd05ca7c995, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- Texture2D_F502D7CE:
m_Texture: {fileID: 2800000, guid: c68404b66d8475b468425cd05ca7c995, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: c68404b66d8475b468425cd05ca7c995, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RampTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _FresnelBias: 0.329
- _FresnelPower: 1
- _FresnelScale: 1
- _OutlineExtrusion: 0
- _OutlineWidth: 0.05
m_Colors:
- Color_88743792: {r: 6.1384926, g: 4.4030027, b: 0.22497094, a: 0}
- Color_CB7F3CE7: {r: 15.247057, g: 2.8720841, b: 0.23948213, a: 0}
- _Color: {r: 0.764151, g: 0.11894804, b: 0.11894804, a: 0}
- _FresnelColor: {r: 0, g: 0, b: 0, a: 0}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}