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index.html
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<!doctype html>
<html lang="en">
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0">
<title>lark-matter</title>
</head>
<body>
<script src='./libs/matter.js'></script>
<script src='./LarkMatter/index.js'></script>
<script>
Matter.use('lark-matter');
// Pixel size of a dot
LarkMatter.options.dotSize = 5;
// Number of pixel art rotation patterns
LarkMatter.options.rotationNum = 16;
// Enable sound effects
LarkMatter.options.enableSes = false;
// Enable a bgm
LarkMatter.options.enableBgm = false;
// Set a random seed for generating pixels, particles and audios
// (null: Set a seed randomly each time)
LarkMatter.options.seed = null;
// OnRender callback function
LarkMatter.options.onRender = null;
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Composites = Matter.Composites,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Bodies = Matter.Bodies;
// create engine
var engine = Engine.create(),
world = engine.world;
// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: Math.min(document.documentElement.clientWidth, 800),
height: Math.min(document.documentElement.clientHeight, 600),
showAngleIndicator: true,
showCollisions: true
}
});
Render.run(render);
// create runner
var runner = Runner.create();
Runner.run(runner, engine);
// add bodies
World.add(world, [
// walls
Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
Bodies.rectangle(400, 600, 800, 50, { isStatic: true }),
Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
]);
var scale = 0.9;
World.add(world, Composites.car(150, 100, 100 * scale, 40 * scale, 30 * scale));
scale = 0.8;
World.add(world, Composites.car(350, 300, 100 * scale, 40 * scale, 30 * scale));
World.add(world, [
Bodies.rectangle(200, 150, 400, 20, { isStatic: true, angle: Math.PI * 0.06 }),
Bodies.rectangle(500, 350, 650, 20, { isStatic: true, angle: -Math.PI * 0.06 }),
Bodies.rectangle(300, 560, 600, 20, { isStatic: true, angle: Math.PI * 0.04 })
]);
</script>
</body>
</html>